Lightwave kicks over Maya, any comments

eureka

Well-known member
Ive used lightwave now for 5 years starting from LW5.5, does anyone else want to share the love
 
OK, eureka, I understand that you like you 3d application. In that respect thats not a bad thing, in fact thats a good thing. Being confident in an application means that your work will probably be better.


Now, if however you start to think that your application is better than another application, thats when things start to go bannana shaped, its whats starts numerous (endless) threads and flame wars along the lines of

"My App X is better than your app Z"

In the end no one actually gets anything out of it other than the usual ego bashing and "e-dick" comparisons :)

Anyway to cut a long story short:

[1] Its good to be confident about your 3d app, its good to comment that you enjoy using that applications

[2] Its Bad, to suggest that your package is better than another, because the reality is, most applications offer similar functions / and or are just another tool with a different approach. Astists make art not the tools, though using the right one(s) can help alot.

Anhar

P.S I'm not having a dig at your, its just your Thread Title is some what highly suggestive!
Peace out, also please post some of your work, I would enjoy looking at them :)
 
How about we just argue about "my work and end product is better than yours".

The tools are just that: tools.

There are about a million ways to do the same thing in 3D apps, it just boils down to personal preference on most of it.


...but that said, I started with Lightwave then kicked it for Maya, which i've now kicked for C4D.
 
3d

3d

I agree with Kai. I have found that for non-organic modeling I prefer to use 3DS Max and for organics I like to use Maya. I have also had to use XSI. Tools are tools. It's all how you use them. Being able to move from program to program opens a lot more job possibilities.
 
Started working with Lightwave back when it was just an extension of the Video Toaster...now working with LW V9, having failed to develop much interest in 3DS Max (tried it out years and years ago and was overwhelmingly unimpressed) and have only grudgingly learned to use Maya, which I think is fantastic software that is also fantastically over-ballyhooed...

It's for-sure and true that tools are just tools, and it's always the operator who makes the difference, between packages of roughly equivalent utility.

I think the one place where you *can* make comparisons, is on price/performance. Strictly and solely in my opinion, using both, I think that Lightwave blows Maya away in terms of what-you-can-do-with-it versus what-you-pay-for-it.

And, I'm with retaf99 - Lightwave is what I bring up for any kind of mechanical, architectural or technical-type 3D work, while Maya has an edge in utility for organics.

Heard great and wonderful things about Cinema4D for a long time, now, but have not yet tried it out.
 
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kai said:
...but that said, I started with Lightwave then kicked it for Maya, which i've now kicked for C4D.


I've read the C4D switch more times than I can count. What does it bring to the table that you like most kai? I'm still a lightwaver, and release 9 was supposed to bring about some much needed changes we users have been complaining about for the last 2 main revisions. Basically, now it is only 3-4 years behind the rest.

Still love it though, easiest modler out there (and I'm not counting Modo, since it is basically lightwave modler, but built properly).
 
Hey guys

I was trying to make conversation..so pls dont take it to heart, As was quoted " for price and performance".
Your right wre else can u get a 3D package thats so easy to use.
Why isnt there more support for Lightwave ie: Shake.
I was hoping to see more happen in LW9 also.
 
Greggl said:
They all suck.

you know there is a lot of truth in that, compared to paint and canvas and sculptoring 3d apps are kinda primative approximation. One day though that might change...
 
kai said:
How about we just argue about "my work and end product is better than yours".

The tools are just that: tools.

There are about a million ways to do the same thing in 3D apps, it just boils down to personal preference on most of it.


...but that said, I started with Lightwave then kicked it for Maya, which i've now kicked for C4D.

Ditto, although I skipped the maya part! :)
 
Anhar Miah said:
you know there is a lot of truth in that, compared to paint and canvas and sculptoring 3d apps are kinda primative approximation. One day though that might change...

I dunno; apps like Maya et all seem to me very sophisticated approximations...

Love your sig :grin:
 
Matt Grunau said:
I've read the C4D switch more times than I can count. What does it bring to the table that you like most kai?

First and foremost is its integration with After Effects. You can render out your files as multipass and it will spit out an AE file with all your camera and light info intact, so this saves a ton of time and opens up lots of new opportunities for workflow and design.

C4D is based on the main application, then "modules" you can either buy if you want, or not. I use the studio bundle, so it has all the tools, and they're great. The advanced renderer is great, and produces gorgeous images. Mograph module is awesome if you do this kind of work. Also, as a package in general, C4D is the easiest to use and learn of any i've used before. It just makes sense. That said, under the hood it still has all the horsepower to pull off just about anything you can imagine, and do it well.

You should download the demo and give it a whirl if you have some time. http://www.maxon.net
 
Matt Grunau said:
I've read the C4D switch more times than I can count. What does it bring to the table that you like most kai?
Well, I haven't made the switch. Heck I haven't even jumped in the pool yet - 3D is a big beast to wrestle with. That said I have spent some time on both LW and C4D and I found C4D to be much more intuitive.

As others have said it's just a tool and the choice of tool depends on the work being performed. For mograph work it appears that C4D is a good choice, especially with the mograph module within C4D. For doing character animation LW or Maya may be a better choice.
 
kai said:
First and foremost is its integration with After Effects. You can render out your files as multipass and it will spit out an AE file with all your camera and light info intact, so this saves a ton of time and opens up lots of new opportunities for workflow and design.

C4D is based on the main application, then "modules" you can either buy if you want, or not. I use the studio bundle, so it has all the tools, and they're great. The advanced renderer is great, and produces gorgeous images. Mograph module is awesome if you do this kind of work. Also, as a package in general, C4D is the easiest to use and learn of any i've used before. It just makes sense. That said, under the hood it still has all the horsepower to pull off just about anything you can imagine, and do it well.

You should download the demo and give it a whirl if you have some time. http://www.maxon.net



I may have to do that. I use lightwave primarily for visual effects based work for video, incorporated via AE. The lightening of the workfow you describe is enough to make me drool on the keyboard.

Though I do still love setting up my scene in Lightwave. :beer:
 
kai said:
First and foremost is its integration with After Effects. You can render out your files as multipass and it will spit out an AE file with all your camera and light info intact, so this saves a ton of time and opens up lots of new opportunities for workflow and design.

C4D is based on the main application, then "modules" you can either buy if you want, or not. I use the studio bundle, so it has all the tools, and they're great. The advanced renderer is great, and produces gorgeous images. Mograph module is awesome if you do this kind of work. Also, as a package in general, C4D is the easiest to use and learn of any i've used before. It just makes sense. That said, under the hood it still has all the horsepower to pull off just about anything you can imagine, and do it well.

You should download the demo and give it a whirl if you have some time. http://www.maxon.net

Kai, I didn't know that. I'll have to check it out. That alone is a way cool feature.
The only other tight integration I've heard about is Maya and Nuke.

I currently use Hash A:M and Blender 2.43. Very impressed with price/performance ratio of Blender, as in free open source and getting better and better with each release.
 
Would anyone agree that Maya looks better on a resume? Just asking because I have to make a decision tonight.

Realistically, I think that it does look better than Cinema 4D or Lightwave. I might be wrong, though.

I have to choose between Cinema4D and Maya 8 Complete tonight! ARG!
 
Yeah. I've been in Maya Learning Edition for a week and can navigate the basics. Camera, animation, and some manipulation.

I've used Cinema 4D demo and it's kind of weird to me. Like, it's supposed to be intuitive, right? Why is there no "IMPORT" selection under FILE like in Maya? Import is always under file in like every program I use.

I'm leaning toward Maya, but Cinema4D is 1/2 the price and seems like people are getting great results with it.

I have no prior 3D experience, either. Maya is more intuitive to me... just that price-tag.
 
If you are learning 3D to support your film projects, pick whichever one is most
accessable, affordable and comfortable to you.

If you are targeting a career in vfx or games, its maya for vfx... max for
games. There are plenty of exceptions to the rule, but if you don't know
the above, you're seriously limiting your potential employers.
 
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