B Bertholt4 Well-known member Nov 14, 2006 #1 1.Is there any function to gain all audio in the timeline? 2.Someone who knows a good kompressor/ normalizer vst plugin? 3. A good denoiser vst plugin? thanks
1.Is there any function to gain all audio in the timeline? 2.Someone who knows a good kompressor/ normalizer vst plugin? 3. A good denoiser vst plugin? thanks
Ted Ramasola Veteran Nov 15, 2006 #2 My workflow doesnt fix audio on the NLE but on a separate audio software, edit the source audio file in another program, in my case, im comfortable with sony's (formerly sonic foundry's) Sound Forge. Sound forge supports a lot of 3rd party plug ins. A must have is its own Noise Reduction plug in. Hope that helps.
My workflow doesnt fix audio on the NLE but on a separate audio software, edit the source audio file in another program, in my case, im comfortable with sony's (formerly sonic foundry's) Sound Forge. Sound forge supports a lot of 3rd party plug ins. A must have is its own Noise Reduction plug in. Hope that helps.
R ROne Well-known member Nov 15, 2006 #3 Gain: I've had this problem. Best I could find is to open up the sound mixer and apply +db to a whole track or the lift the master mix.
Gain: I've had this problem. Best I could find is to open up the sound mixer and apply +db to a whole track or the lift the master mix.
R ROne Well-known member Nov 15, 2006 #4 Gain: I've had this problem. Best I could find is to open up the sound mixer and apply +db to a whole track or the lift the master mix.
Gain: I've had this problem. Best I could find is to open up the sound mixer and apply +db to a whole track or the lift the master mix.
B Bertholt4 Well-known member Nov 15, 2006 #5 is the denoiser in soundforge better than this in pp2.0?
Ted Ramasola Veteran Nov 16, 2006 #6 yes. it has more detailed controls to adjust how much noise to remove without affecting so much the fidelity of your material.
yes. it has more detailed controls to adjust how much noise to remove without affecting so much the fidelity of your material.