Why should I upgrade to 7.0?

safarijoe

Well-known member
I've been debating if I should get Vegas 7 while it's still on special or just stick with 6. Can anyone tell me if 7 is $150 better than 6 and if so, why ? Thanks in advance.
 
After playing with the DVDA4 demo, I'm really liking the built in text and image masking. You could do this in previous versions, but you had to create the mask yourself in photoshop beforehand. This is now just a menu option. That's pretty cool.
 
Actually, you could do text and image masking in DVDA3.

But you raise a good point -- DVDA4 has several improvements which are nice.
 
Not in my opinion. It's upgrades are minor, and arent worth the 150$ upgrade. Unless you need better HDV work.
 
Sony is further pushing their XDCam support with this version of Vegas. With SD and HDV HD XDCam quickly becoming the favorite broadcast format for content originators, Vegas 7 might be a worthwhile upgrade.

The seamless integration of the already robust proxy and full-rez XDCam MXF format into a conformed timeline is downright sexy, specifically if you want the application to edit at lower, faster resolution until the final renders.

For me, shooting primarily for DCI, HDV cannot be supported enough. With Vegas 7, I can view and edit story on a modest laptop in the field with PDZ and EssenceMarks included to help find good (print) takes quickly.

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XDCAM-specific features include:
  • File access mode (FAM)
  • i.LINK transfer
  • Ethernet transfer
  • XDCAM Explorer pane
  • EssenceMark™ metadata support
  • Proxy editing
  • Master to disc (all formats)
  • Multichannel audio read (all supported channel configurations, full/proxy resolution)
  • PDZ list import, with proxy/full resolution conform capabilities
  • SD Import (all modes supported, native .MXF editing)
  • HD Import (all modes supported, native .MXF editing)
  • Conform proxy timeline to full resolution (with file trimming if supported by deck)
  • Conform all selected proxy media in Vegas database to full resolution
  • SD render (all modes supported by format)
  • HD render (all modes supported by format)
  • Multichannel audio write (all supported channel configurations)
 
Yea, the XDCAM support is nice, but not too many people own 22,000 XDCAMs. I think that is the problem with 7- too much attention on XDCAM, and not enough on anything else (likr DVCPRO-HD)
 
overlandfilms said:
With Vegas 7, I can view and edit story on a modest laptop in the field with PDZ and EssenceMarks included to help find good (print) takes quickly.





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How "modest" is your laptop sir? I'm planning on getting a laptop but am confused about how much horsepower I need. Does yours have a dedicated graphics card? that's one thing that seems to really boost the price.
 
pto2212 said:
Yea, the XDCAM support is nice, but not too many people own 22,000 XDCAMs. I think that is the problem with 7- too much attention on XDCAM, and not enough on anything else (likr DVCPRO-HD)

Ahh, but you see, this is very important. This might help bring Vegas more into the forefront for broadcast. Currently, when I tell producers I'm cutting on vegas, they say "Vegas, what's that? I'd really rather have someone cutting on FCP or Avid" Sure, all the DVXusers know about it, but the people on the non-tech side of the biz don't. But, with better XDcam support and SDI intake, this could change, which could be a great boon for vegas guys that would want to get work outside thier home.
 
Non HD related updates in Vegas 7:

Option to move the timeline to the bottom is now exposed along with an option to move the tabs of the dialogs to the top.

Better screen layout saving and recall

Preview screen can be resized to ANY size - not just set sizes

Preview on screen and external monitor at the same time

Track Motion and Pan/Crop "Smoothness" can now be set to the desired default values (which is now defaulted to ZERO)

Snapping across tracks with colored lines indicating what you are snapping to.

"Drawing" of envelopes

Integration with Cinescore

I-Frames on markers for MPEG2 rendering

etc...


Yes - I think the above is WELL worth $150 for non-HD users.
 
brianluce said:
How "modest" is your laptop sir? I'm planning on getting a laptop but am confused about how much horsepower I need. Does yours have a dedicated graphics card? that's one thing that seems to really boost the price.

brianluce,

My travel computer is a Toshiba M35x-S149 with 1.5G of RAM and the standard 60G HDD. I use this with Vegas 6.0.C, P2 Viewer, P2 Genie, Sony XDCam Proxy / Viewer / Direct.

e
 
jeditdv said:
Snapping across tracks with colored lines indicating what you are snapping to.

The colored lines are friggen great. I'm loving them. Has anyone used Cinescore? how does it compare to Acid?
 
I've been playing with Cinescore as much as my time affords, but I must admit I'm a little disappointed :( It doesn't compare with Acid, it's not intended to give you that much editing capability. It's intended to let you give a rough guide of what music you want, and it generates everything for you.

What would really be great about this kind of software, would be to put the markers ("hints" they're called) right on the timeline - that's what I was expecting with the Vegas "integration"

In fact, you don't get that, even running the dedicated software app! You get a timeline which you can put video, audio effects, wav files etc BUT you can't actually arrange your generated music on that timeline.

The generation works only in a pop-up dialog, so now there's no way to correlate your video/effects with the music hints, which I thought was supposed to be the whole point of this software. You have to enter the hints at time points, calculating those times manually by looking at your timeline, adjusting for what time your music will start. UGGGH!!

That, and you can only control the musical 'section' you want on the *first* hint. After that you can't. So I can't say "I want an intro, two verses, a chorus here, a bridge there, and a final chorus." The hints do let you suggest what you want, but then it's up to luck whether you actually get it. I was hoping for much more manual control than that.

Finally, the music is just OK. Well-crafted Acid compositions are out there that blow this away, but of course you'd have to do a bunch of work to personalize them. I'm going to download the demo of SonicFire and try and compare that. Some of the sample clips for SF sound a lot more full, like they're made with better recording, almost like CS is done on a cheap synth. Especially important for anything orchestral (which CS wisely avoids for the most part.)

Those are my knee-jerk opinions for now, maybe I'll warm up to it. But I doubt I'll be happy until I can place my hints right on the Vegas timeline. It only makes sense, what were they thinking? Generating the music should be equivalent to pre-rendering video effects. Put your decisions on the timeline, then render. This is a step in the right direction, but there's so much more to go.

IMHO of course ;)

Dip
 
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