How do you take a character out of one environment into the other environment

Cucuzza15

Member
My question here is how can you take a video out of one environment and put it into another. What im trying to do is cut the game character out of its game environment and put him into the real life scene of the godfather. I've been trying so hard to figure it out but its puzzling me so much. Here are printscreens of the game scene and the godfather scene to show you what im trying to do.

shot1-cod.jpg
shot1.jpg


All help is greatly appreciated
 
All you need to do is rotoscope the character. Any decent compositor such as after fx would have the tool to do that. Once rotoscoped you can add any background you want.
 
In the video game: Change the background so that it's very easy to key. I might do a luma key in this case... use a 0 0 0 RGB background (or completely black background).

2- In the Godfather scene, use Photoshop or a similar program to reconstruct the background.

If you want, you can try averaging that clip over time and that will give you something different to work with (that's assuming the camera doesn't move).

3- Or the other way is to make the background first, then use that as the background in your video game footage.
 
Click on the "Mask" line in the timeline in the pan/crop window. It's at the bottom, so if your window is too small, you have to scroll down to find it.
 
From Help (F1):

Use the controls in the Path heading on the left side of the Event Pan/Crop dialog to create masks using Bézier curves. Each event can contain multiple Bézier masks.


When you use a single setting for the duration of an event, you are masking the contents of the event. You can add keyframes to change the shape, size, or position of the mask to create an animated effect.
  1. From the Tools menu, choose Video, and choose Video Event Pan/Crop (or click the Pan/Crop button on the video event). The Event Pan/Crop window is displayed.
  2. Select the Mask row in the keyframe controller. When the Mask row is selected, Bézier curve-drawing tools are displayed so you can create your mask.
  3. Select the Mask check box to apply the mask so you can see the results of your masking in the Video Preview window, or clear the check box to bypass the mask.
  4. Select the anchor creation tool
    cursor_pen.gif
    on the left side of the Event Pan/Crop window and click in the workspace to create a mask. See the following table for a description of the tool's behavior.Right-click the curve, choose Initialize Tangents, and choose a command from the submenu to smooth the path (or portions of the path) to help you get started with your editing.
  5. Edit the curves as necessary.
  6. Expand the Path heading on the left side of the window to set options for your path.
  7. Repeat steps 3 through 5 as necessary if you want to create multiple Bézier masks.
  8. If you want to create an animated mask, use the keyframe controller at the bottom of the Event Pan/Crop window to establish distinct mask settings throughout the duration of the event.
  9. During playback, intermediate frames are interpolated to create smooth motion.
 
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