Greggl
Well-known member
oneinfiniteloop said:Interesting, this gives me something to think about it. I haven't gotten into much heavy duty work, but I can see times where I'll need some extra CPU power. Thanks for the insight, I'll have to look into this some more.
I wouldn't
I'd build the 'time to render' into your bids and use weekends and downtime
to render personal stuff.
As a 3D artist, you should train yourself to be a much higher producer of content
than your hardware can support. Your 'downtime' should be spent rendering the
backlog of projects that need to be output. If you think of 3D and VFX as a 'realtime'
process and train yourself to rely on the interactive nature of the modern tools,
you'll only really be able to grow with the increasing speed of hardware. The goal
is to learn the tricks and techniques to exploit the hardware, anticipate the output
and bascially work faster than any machine that anyone could put in front of you.
I've yet to meet a pro that has ever been satisfied with the speed of their
hardware
limits or you'll constantly be chasing that ghost of 'one more node in the renderfarm'
or that '400MHz' upgrade that'll quench that speed-lust