Unrederable Poly in Maya

just one single polygon or one polygonal object?

if it's the former, i'm not sure...

if it's the latter, there should be a setting in the render stats section of the attribute editor... try turning off "primary visibility" (and probably all other of the check boxes too, unless you want to see it magically in reflections and have it cast shadows)

hope that helps
 
I'm actually using it as a control for a soft body simulation for a particle effect. I parented a cube to 4 cylinders and the cube controls their animation. It's from a tut, but it doesn't say how to disable the cube from rendering.
 
there should be a render primary check box like oneinfiiteloop says...

a ghetto way is to scale it down to zero...or drag all its points way the heck off frame...
 
yeah- primary visibility (and probably all the others) should work then. let us know if it doesn't.

hah, i love the ghetto method though. that may be more fun and could produce interesting results.. ;)

re: layers- yeah could just add it to its own layer and make that layer not render...
 
jelloshotsrule said:
re: layers- yeah could just add it to its own layer and make that layer not render...

This is what I was thinking. Do you use the little checkboxes next to the layer with the R, T, V when you click it to do this?
 
yeah.. i forget what they all stand for (check the help files i'd say), and don't have maya in front of me at work. but if i recall, you would basically make 2 layers. one for anything you want to see, and one for anything you don't want to see. set the one to 'R' (again, i believe...) that you do want to see, and the other one should be... blank? i forget.

hah, sorry to be so vague.
 
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