JohnDoe32
Member
Hello,
Ran a search for this, but couldn't find it.
I have a question in regards to editing sounds to simulate an effect. For instance, when people speak through a door (to a character that is on the otherside) or perhaps there is a lot of commotion (party, busy street, etc.) outside that plays as 'muffled' in the final product. Is this accomplished by recording THROUGH the obstacle (which I doubt for some reason), or is it accomplished by recording the crisp audio and then adding effects to it to simulate an obstacle in the sound wave?
Any help is much appreciated!
~32
Ran a search for this, but couldn't find it.
I have a question in regards to editing sounds to simulate an effect. For instance, when people speak through a door (to a character that is on the otherside) or perhaps there is a lot of commotion (party, busy street, etc.) outside that plays as 'muffled' in the final product. Is this accomplished by recording THROUGH the obstacle (which I doubt for some reason), or is it accomplished by recording the crisp audio and then adding effects to it to simulate an obstacle in the sound wave?
Any help is much appreciated!
~32