oneinfiniteloop
Veteran
I thought I'd start a thread for C4D 'goodies', various experiments and such to share with the community. This is open to all to contribute, but all that I ask is that you post a scenefile with a short explanation so that people will learn from it.
Over in this thread we kinda got off topic about randomizing the Multishader in Mograph. I recently wrapped up a job that had multiple textures randomized across a tile wall. Raptor was trying to randomize a domino texture, so I created a quick scenefile to do this. Essentially you add your multishader to whatever channel you want of your material, I added it in the color channel, and change it's mode to Index Ratio. Apply it to your cloner. Add a Random effector, turn off the PSR parameters, and change the U & V Transform to randomize the multishader.
Now it's not perfect, in my example (I used colors instead of textures) you'll see the first cloners are all red with very little randomization. You kinda have to tweak the settings to your shot to find the best results, but it's far better than the uniform distribution. I've also added a spline effector to the dominos just for visually clarity.
www.andrewfallon.tv/goodies/multishader.zip
Over in this thread we kinda got off topic about randomizing the Multishader in Mograph. I recently wrapped up a job that had multiple textures randomized across a tile wall. Raptor was trying to randomize a domino texture, so I created a quick scenefile to do this. Essentially you add your multishader to whatever channel you want of your material, I added it in the color channel, and change it's mode to Index Ratio. Apply it to your cloner. Add a Random effector, turn off the PSR parameters, and change the U & V Transform to randomize the multishader.
Now it's not perfect, in my example (I used colors instead of textures) you'll see the first cloners are all red with very little randomization. You kinda have to tweak the settings to your shot to find the best results, but it's far better than the uniform distribution. I've also added a spline effector to the dominos just for visually clarity.
www.andrewfallon.tv/goodies/multishader.zip