Originally posted by Thomas Smet
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First of all, I use slow motion with the opposite strategy. Mostly, I slow down things that were already slow, and they become more dreamlike and epic. Things that were fast I usually let remain fast. I also use it a lot on static subjects just to smooth out my camera movement
But the larger issue here is I'm debating 120fps vs 60fps, not 120fps vs 24fps. There are already many occasions I'm required to shoot 60fps continuously. The primary reason is so the editor can extend a shot from 1 second to 2.5 seconds if the shot wasn't captured for long enough to make the edit. And I don't like the way 60fps conforms to 24fps when they run it in real-time, which is more common than slow-moing it
If you shoot 120fps with 1/120 shutter, then you still have flawless 60fps @ 1/120 available. Your 24 is still @ 1/120 but now you don't have to interpolate frames. And as a bonus you get slightly blurry 120fps and slightly crisp 40fps to play with. A major win over shooting 60fps
you can jump cut or speed ramp if you want to show a longer portion of a slow mo clip in a short time. Your editing rhythm doesn't necessarily need to be altered
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