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#1 |
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Senior Member
Join Date: Feb 2005
Location: Florida
Posts: 2,294
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In Maya (auto desk) when I try to boolean an object with another, it completely deletes its self, does anyone know why? Sometimes it works and sometimes it doesn't. I've tried to delete the history and nothing.
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#2 |
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Senior Member
Join Date: Feb 2005
Location: Florida
Posts: 2,294
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Anyone?
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#3 |
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Senior Member
Join Date: Dec 2005
Location: Jacksonville, FL
Posts: 2,376
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I've had this issue before with booleans, not sure why it happens, but I usually redid it and it worked fine, Maya is funny about that...
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#4 |
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Senior Member
Join Date: Feb 2005
Location: Florida
Posts: 2,294
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Do you mean duplicating the two pieces and then try to boolean the object again? For me to do my project completely over, wow that would take some time.
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#5 |
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Senior Member
Join Date: Dec 2005
Location: Jacksonville, FL
Posts: 2,376
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sometimes duplicating works...I never wrapped my head around why this happens, just switched to C4D and things seem so much easier than with Maya...
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#6 | |
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Adobe Demigod
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Quote:
I've heard a lot of people saying a lot of great things about Cinema4d. What was the learning curve for you? I use Lightwave, which is still years behind other apps in most areas, though version 9.1 did introduce some particularly cool render/camera options. I've been reluctant to try learning a whole new app though.
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"One. . . Two. . . FIVE!" "Thre Sir" "THREE!" It aint the colors man, it's the LUMINOSITY. |
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#7 |
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Senior Member
Join Date: Dec 2005
Location: Jacksonville, FL
Posts: 2,376
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I was worried about re-learning a new app, but after using c4d only for a short time now with no real time to really dive into it, I'm in love with it. So much easier and once it clicks, and it does easily, its smooth sailing.
I'm probably going to end up doing a project in it soon, I'll post results.
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#8 |
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Senior Member
Join Date: Jan 2007
Location: Picturesque Colorado
Posts: 256
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I realize this post is a bit old, but thought I'd chime in anyway.
Depending on the version of Maya you are using, you may have problems running booleans on non-closed solids. So if you had a plane and were cutting a hole into it with a cylinder, for example, you might have to extrude the edges of the plane and append a polygon to the back side to create a cube. The other possibility is that you need to delete history, and/or freeze transforms on the two objects involved. Hope that helps. |
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#9 |
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Senior Member
Join Date: Feb 2005
Location: Florida
Posts: 2,294
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Thank you, yes I'm using auto desk 8 unlimited. Ummmm maybe that might work (freezing), I've tried the history no go. I'll give it a try tomorrow.
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#10 |
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Senior Member
Join Date: Feb 2005
Location: Florida
Posts: 2,294
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Didn't work.
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