Go Back   DVXuser.com -- The online community for filmmaking > Post Production > 3D

3D for video of course :)

Reply
 
Bookmark and Share Thread Tools Search this Thread Display Modes
Old 10-10-2006, 12:19 PM   #1
povertylevelplayer
Member
 
Join Date: Apr 2006
Location: NC
Posts: 56
Send a message via Yahoo to povertylevelplayer
Default working with loft compound objects

I'm creating barbed wire in 3ds max and was wondering if there was a way edit a loft compound object similar to the way you edit splines. What I'm trying to accomplish is wrapping a logo in barbed wire.
povertylevelplayer is offline   Reply With Quote
Old 10-11-2006, 01:14 PM   #2
Anhar Miah
4xy(x-3)(x^2+3x+9)
 
Anhar Miah's Avatar
 
Join Date: Mar 2005
Location: United Kingdom
Posts: 2,791
Blog Entries: 6
Send a message via Skype™ to Anhar Miah
Default

So long as you start of with an editable spline, and you do not collapse the stack then you should be able to edit the spline with ease., then when you click back onto the loft compound it updates it.

Hopefully that should help

Anhar
__________________

Rabbi Zidni 'Ilma {20:114} Blog: my website (beta version)
Anhar Miah is offline   Reply With Quote
Old 10-11-2006, 02:27 PM   #3
povertylevelplayer
Member
 
Join Date: Apr 2006
Location: NC
Posts: 56
Send a message via Yahoo to povertylevelplayer
Default

I'll give it a try. Thanks.
povertylevelplayer is offline   Reply With Quote
Old 10-11-2006, 03:10 PM   #4
Anhar Miah
4xy(x-3)(x^2+3x+9)
 
Anhar Miah's Avatar
 
Join Date: Mar 2005
Location: United Kingdom
Posts: 2,791
Blog Entries: 6
Send a message via Skype™ to Anhar Miah
Default

Well, after some thinking about barbed wires, I decided to see if I could model barbed wires myself, this is what I come up with (based on your Logo Idea):

Barbed Wire Logo



Barbed Wireframe View



My findings, keep an eye on your poly count, it starts to go up very quickly

Anhar
__________________

Rabbi Zidni 'Ilma {20:114} Blog: my website (beta version)
Anhar Miah is offline   Reply With Quote
Old 10-11-2006, 04:16 PM   #5
povertylevelplayer
Member
 
Join Date: Apr 2006
Location: NC
Posts: 56
Send a message via Yahoo to povertylevelplayer
Default

This is the original I started on a few days ago, before I added the rest of the barbs. But after seeing your example I'm definately reconsidering making the wire the barbs are on inter-twined.
Attached Images
File Type: jpg icwfbw1.jpg (41.9 KB, 0 views)
povertylevelplayer is offline   Reply With Quote
Old 10-11-2006, 05:10 PM   #6
Anhar Miah
4xy(x-3)(x^2+3x+9)
 
Anhar Miah's Avatar
 
Join Date: Mar 2005
Location: United Kingdom
Posts: 2,791
Blog Entries: 6
Send a message via Skype™ to Anhar Miah
Default

Hey thats pretty good! I like the texure work, did you use any bump maps?

Basically, what I did was to make a helix spline, and have one that was set to Clockwise and then I made another helix that had the same values, but was counterclockwise to get the "intertwined" then I lofted them and moved them into place, then the fun bit was when put a pathDeform on it and made it follow a rectangle thats how it bends round the logo. The little barbs was done using helix with 5 turns, then I edited the spline so the ends stick out.

Keep us posted

Anhar
__________________

Rabbi Zidni 'Ilma {20:114} Blog: my website (beta version)
Anhar Miah is offline   Reply With Quote
Old 10-11-2006, 08:09 PM   #7
povertylevelplayer
Member
 
Join Date: Apr 2006
Location: NC
Posts: 56
Send a message via Yahoo to povertylevelplayer
Default

I just used a rust texture from 3d max. I created the main wire with a helix spline using 6.5 turns. The barb is pretty much the same, a helix with 2.5 turns. I then put it to a path constraint and made an instance of the range with the snapshot tool. I found a tutorial for this.
povertylevelplayer is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 09:32 AM.


All Material Copyright 2009. DVXuser and Landmine Media