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Old 08-23-2006, 06:17 PM   #1
razamalik
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Default 3D Ice, Water & Steam

Ok i am new (very very new) to 3D & so far all i can do successfully in 3D is draw those cubes/boxes basically lol ok may be slightly more than that but i am working on a project & i need to create a few scenes, they dont have to be photorealistic, & i need to create an ice cube floting on water & have steam coming out of it.... & for the title of this project i am have an idea that the text comes up written in 3D as ice & then instead of fading out it melts down to water & then steams out... how easy/difficult would that be...

i am using 3D Studio Max, i'd really appreciate if you can pass me some tutorials on making 3d ice, water & steam...
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Old 08-23-2006, 07:30 PM   #2
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You are picking one of the harder types of animation to takle. You are talking soft body dynamics, particle effects, and maybe even hard body dynamics as well.

Dynamics and Particle systems are their own beast.

I don't know Max, I'm a Lightwave guy. Depending on the length, you would almost have an easier time creating the water out of extruded polys from the cube (to simulate surface tension) and animating its bobbing and ripples with a bone system.

I don't know anything about the particle system in Max. I own Illusion, and can possibly help out with steam, if it is a static shot. Illusion's particles are still 2D.
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Old 08-23-2006, 07:54 PM   #3
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thanks for the post Rapier, so its actually hard for a beginner like me that water scene does seem to be a bit too muich for some one like me who is just starting up in 3D.

What about the title i mentioned if i leave out the melting thing just have the text in 3d Ice (texture/reflection/lights) & have little steam coming out i am making a motion title so the camera will have to move around the text a bit. Can this at all be done in some sort of titling program?


if some one else can share their experience it would be great otherwise it seems to me that its about time i went to some sort of 3d training class...
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Old 08-23-2006, 09:32 PM   #4
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Quote:
Originally Posted by razamalik
so its actually hard for a beginner like me that water scene does seem to be a bit too muich for some one like me who is just starting up in 3D.

What about the title i mentioned if i leave out the melting thing just have the text in 3d Ice (texture/reflection/lights) & have little steam coming out i am making a motion title so the camera will have to move around the text a bit. Can this at all be done in some sort of titling program?
Ya man, that's pretty difficult even for some working pros out there. Your second idea is much easier to pull off. Just model it, slap on an ice texture and light it. Then in AE add a steam particle system over the top and you're good to go!
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Old 08-24-2006, 10:03 AM   #5
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gimme a few days and I see if I can work something out, its possible BUT hard....

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Old 08-24-2006, 11:18 AM   #6
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kool i'd try that & see how far i can go with that. Anhar you have my email just email me when you have time. thanks again
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Old 08-25-2006, 02:52 AM   #7
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hey there

actually what you want to do is pretty simple, just look up the melt modifier in the tutorials, slap that onto your text, and animate. once you get your animation, put your texture, then you gotta see how close the result is. it should give you a fairly decent effect.

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Old 10-24-2006, 01:27 AM   #8
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There is a tutorial for water and floating objects in 3dsmax 8.

From the menu:

Help -> Tutorials -> Specialized -> Rendering -> Mental Ray -> Using Mental Ray Shaders and Materials -> Using lume Shaders for Other Water Effects.

In the same sub-section they discuss transparent objects like glass, which could be applied to the 'ice cube'.

Once those are done, you can look at particle effects to do the steam,ect.

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Old 10-29-2006, 05:27 PM   #9
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So Here's my stab at it, I got rid of the "melting" effect becuause it just sucked, and also I didn't bother doing any steam (no time, maybe someothe time)

Ocean Intro:



Video :

http://www.youtube.com/watch?v=rdP6N5RP9Cc

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Old 10-30-2006, 02:11 PM   #10
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cool, but not too realistic
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