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Old 06-02-2006, 05:22 PM   #1
marlenedegrood
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Default Learning 3D Software

Do you think that if you really know a 3d program well, such as Lightwave, that most other 3d programs would be easy to learn? Or do you think that the interfaces play a huge role in the learning curve?
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Old 06-02-2006, 05:29 PM   #2
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Depends on what direction you're going. Lightwave and Max tend to instill a lot
of bad habits that can be difficult to lose.

Maya/SI/XSI/Houdini have a LOT in common.
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Old 06-02-2006, 05:50 PM   #3
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I just thought that if you had a good understanding of polygons and modeling within the 3d environment that it would make a transition to another software program easier.......but.....maybe not.
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Old 06-02-2006, 06:59 PM   #4
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The core concepts are the same, no matter the app, but some of them have very
specific time-savers and shortcuts that aren't repeated in other apps. Those can
work as a crutch. There are also some 'mindset' differences. Lightwave splits
modeling to a seperate application from animation, lighting and texturing. Max
has some oddities with its nurbs. Its also a plug-in heavy app.

It all depends what you want to do in the long run though. If its about producing
elements for your own work, anything will do... if you're at all thinking about a
career in vfx or games, the decision is pretty much made for you... you learn the
market leaders that have the most want ads
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Old 06-03-2006, 02:58 AM   #5
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well the base core is very similar. ie. if you learn lighting a scene in 3D, you won't have to learn it again.
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Old 06-03-2006, 03:26 PM   #6
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I found LW MUCH easier to learn that Max.
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Old 06-03-2006, 11:02 PM   #7
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Quote:
Originally Posted by Greggl
Max has some oddities with its nurbs. Its also a plug-in heavy app.
Talk about plugin heavy... the core of Max is just a hub that everything else plugs into. So, basically, Max is one giant plugin hub!


Quote:
Originally Posted by Greggl
It all depends what you want to do in the long run though. If its about producing elements for your own work, anything will do... if you're at all thinking about a career in vfx or games, the decision is pretty much made for you... you learn the market leaders that have the most want ads
Getting a career in VFX or games doesn't mean that you have to learn the app they use to get in the door. I've got quite a few friends working for ILM, Digital Domain, etc. and they all started using Animation:Master. Most of the VFX/games companies end up training you to some extent on the software they use. Usually because at some point there's proprietary software involved.
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Old 06-04-2006, 07:23 AM   #8
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Hehe.. Animation Master is one of the apps that *doesn't* instill
some of those bad habits BTW, those 'training' days are pretty
much over. You'll only get that retooling if you're already in the
door and are going onto a project thats using a tool you're not
familar with OR you were hired on a reel that was so strong, they
both have the luxury of time to get you up to speed on a new
app and the money. Even that is getting rare though.
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Old 06-04-2006, 11:48 AM   #9
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hmm interesting
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Old 06-04-2006, 02:59 PM   #10
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Also remember there are personal learning editions of Maya and SoftImage...
better to learn the more pro tools first.
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