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#1 |
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Flicks By Chics
Join Date: Dec 2005
Location: Arizona
Posts: 878
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Do you think that if you really know a 3d program well, such as Lightwave, that most other 3d programs would be easy to learn? Or do you think that the interfaces play a huge role in the learning curve?
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#2 |
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Senior Member
Join Date: Dec 2005
Location: Santa Monica/Key West
Posts: 606
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Depends on what direction you're going. Lightwave and Max tend to instill a lot
of bad habits that can be difficult to lose. Maya/SI/XSI/Houdini have a LOT in common.
__________________
"Look, I hate Los Angeles, like everybody else.. but I have to work here because in any other part of the country I'm unemployable..." - Matt, Studio 60. |
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#3 |
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Flicks By Chics
Join Date: Dec 2005
Location: Arizona
Posts: 878
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I just thought that if you had a good understanding of polygons and modeling within the 3d environment that it would make a transition to another software program easier.......but.....maybe not.
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#4 |
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Senior Member
Join Date: Dec 2005
Location: Santa Monica/Key West
Posts: 606
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The core concepts are the same, no matter the app, but some of them have very
specific time-savers and shortcuts that aren't repeated in other apps. Those can work as a crutch. There are also some 'mindset' differences. Lightwave splits modeling to a seperate application from animation, lighting and texturing. Max has some oddities with its nurbs. Its also a plug-in heavy app. It all depends what you want to do in the long run though. If its about producing elements for your own work, anything will do... if you're at all thinking about a career in vfx or games, the decision is pretty much made for you... you learn the market leaders that have the most want ads
__________________
"Look, I hate Los Angeles, like everybody else.. but I have to work here because in any other part of the country I'm unemployable..." - Matt, Studio 60. |
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#5 |
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Senior Member
Join Date: May 2005
Location: Hungary
Posts: 1,604
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well the base core is very similar. ie. if you learn lighting a scene in 3D, you won't have to learn it again.
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#6 |
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Senior Member
Join Date: Apr 2005
Location: Alexandria, VA USA
Posts: 2,933
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I found LW MUCH easier to learn that Max.
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#7 | ||
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Senior Member
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Quote:
![]() Quote:
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#8 |
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Senior Member
Join Date: Dec 2005
Location: Santa Monica/Key West
Posts: 606
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Hehe.. Animation Master is one of the apps that *doesn't* instill
some of those bad habits BTW, those 'training' days are prettymuch over. You'll only get that retooling if you're already in the door and are going onto a project thats using a tool you're not familar with OR you were hired on a reel that was so strong, they both have the luxury of time to get you up to speed on a new app and the money. Even that is getting rare though.
__________________
"Look, I hate Los Angeles, like everybody else.. but I have to work here because in any other part of the country I'm unemployable..." - Matt, Studio 60. |
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#9 |
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Senior Member
Join Date: May 2005
Location: Hungary
Posts: 1,604
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hmm interesting
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#10 |
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Senior Member
Join Date: Nov 2003
Location: Kelowna, BC
Posts: 1,609
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Also remember there are personal learning editions of Maya and SoftImage...
better to learn the more pro tools first.
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www.pixelsteam.com |
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