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Old 05-11-2006, 04:45 AM   #1
surf
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Default lights in maya

I would like to duplicate a light in maya as an instance, but it does not work. It does not have any light. why does this happen? how could I solve this problem?
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Old 05-11-2006, 08:15 PM   #2
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why not just duplicate it normaly?
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Old 05-12-2006, 05:59 AM   #3
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because later I would like to change the intensity for all, to the same amount
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Old 05-12-2006, 06:16 AM   #4
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Can't you group them and create a simple expresion to control the intensity?

Or just select them all and change the intensity...

Instancing is more for texturing I believe
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Old 05-12-2006, 07:00 AM   #5
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Heck, put a cube in your scene and link light intensity to Y/10.. higher the
cube goes... brighter lights get.
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Old 05-12-2006, 07:13 AM   #6
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Quote:
Originally Posted by rezn
Or just select them all and change the intensity...
that would be the easiest but does not work

I think I will have to create a new expression for example for a cube. Thanks the advices!
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Old 05-13-2006, 09:49 PM   #7
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Quote:
Originally Posted by surf
that would be the easiest but does not work

I think I will have to create a new expression for example for a cube. Thanks the advices!

You cannot use the Atribute Editor to change attributes on multiple objects at once. You can however use the Channel box to do this. Simply select all the lights and enter the new value in the Channel Box. You can also use the Attribute Spread Sheet to change multiple attributes.
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Old 05-13-2006, 10:27 PM   #8
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Can't you just instance them? It seems like you're all coming up with a whole variety of obnoxious and obsucated routes to instancing.

Or can maya not instance lights? I haven't need to in Maya yet, so I don't know how feasible that is, but I do it in Max all the time, with no problems.
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Old 05-13-2006, 10:34 PM   #9
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Yes instancing does the trick in Maya too. I personally don't because I like to have control over each light separately, hence I use the channel box or spreadsheet.
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Old 05-14-2006, 01:09 AM   #10
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yeah, channel box is the way...easy.
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