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#1 |
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Senior Member
Join Date: May 2005
Location: Hungary
Posts: 1,604
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I would like to duplicate a light in maya as an instance, but it does not work. It does not have any light. why does this happen? how could I solve this problem?
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#2 |
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I shoot Pirates.
Join Date: May 2004
Location: Los Angeles
Posts: 2,570
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why not just duplicate it normaly?
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#3 |
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Senior Member
Join Date: May 2005
Location: Hungary
Posts: 1,604
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because later I would like to change the intensity for all, to the same amount
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#4 |
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Member
Join Date: Apr 2006
Location: Toronto, ON
Posts: 30
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Can't you group them and create a simple expresion to control the intensity?
Or just select them all and change the intensity... Instancing is more for texturing I believe |
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#5 |
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Senior Member
Join Date: Dec 2005
Location: Santa Monica/Key West
Posts: 606
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Heck, put a cube in your scene and link light intensity to Y/10.. higher the
cube goes... brighter lights get.
__________________
"Look, I hate Los Angeles, like everybody else.. but I have to work here because in any other part of the country I'm unemployable..." - Matt, Studio 60. |
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#6 | |
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Senior Member
Join Date: May 2005
Location: Hungary
Posts: 1,604
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Quote:
![]() I think I will have to create a new expression for example for a cube. Thanks the advices! |
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#7 | |
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Senior Member
Join Date: Sep 2003
Location: Toronto
Posts: 900
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Quote:
You cannot use the Atribute Editor to change attributes on multiple objects at once. You can however use the Channel box to do this. Simply select all the lights and enter the new value in the Channel Box. You can also use the Attribute Spread Sheet to change multiple attributes. |
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#8 |
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Senior Member
Join Date: Dec 2005
Posts: 414
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Can't you just instance them? It seems like you're all coming up with a whole variety of obnoxious and obsucated routes to instancing.
Or can maya not instance lights? I haven't need to in Maya yet, so I don't know how feasible that is, but I do it in Max all the time, with no problems.
__________________
- Gavin Greenwalt im.thatoneguy[remove]@gmail.com |
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#9 |
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Senior Member
Join Date: Sep 2003
Location: Toronto
Posts: 900
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Yes instancing does the trick in Maya too. I personally don't because I like to have control over each light separately, hence I use the channel box or spreadsheet.
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#10 |
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I shoot Pirates.
Join Date: May 2004
Location: Los Angeles
Posts: 2,570
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yeah, channel box is the way...easy.
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