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| 3D for video of course :) |
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#1 |
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Senior Member
Join Date: Feb 2005
Location: Florida
Posts: 2,294
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I've always loved the way it looks and never really understood how it's used (rendered in layers is my guess) ? Thought I'd share.
![]() http://www.game-artist.net/forums/sp...hemist101.html How does it work, nice examples here. http://www-viz.tamu.edu/students/bmoyer/617/ambocc/ Last edited by twocik23; 01-04-2008 at 10:37 PM. |
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#2 |
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Senior Member
Join Date: Feb 2005
Location: Florida
Posts: 2,294
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Here are some pictures to check out. The first two are rendered in MR, GI + Caustics and brought together in the third picture with Photoshop. The AO on the bottom and other pic with color is at 30% opacity. Not really sure how the AO is really suppose to be layered, but gave it a try from what I've read. I played around with the settings a little from the TUT on the AO.
Any comments, help, pointers, etc.. Please feel free. ![]() ![]()
Last edited by twocik23; 11-20-2008 at 09:32 PM. |
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#3 |
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Senior Member
Join Date: Feb 2005
Location: Florida
Posts: 2,294
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Now that I look at it I might need to bring up the reflectivity & Cosine Power a little more on the Phongs (Head, legs, hands).
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