Here's something I wrapped up a few weeks ago for the local film festival. Did the 3D animation and modeling in Cinema 4D primarily using the Mograph module, and used the integration with After Effects heavily for placing the text element in the correct dimensions in 3D space...worked flawlessly, for the most part.
http://www.andrewjfallon.com/jff_preview_music.mov
Credits:
Client: Jacksonville Film Festival
Agency: The Robin Shepherd Group
Direction and Additional Production: TigerLily Media
Thread: Cinema 4D/Mograph/AE project
Results 1 to 10 of 12
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05-31-2007 08:23 PM
never updated
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05-31-2007 09:10 PM
That rocked!
Nice job!Matt Gottshalk - Dp/Editor
McGee Digital Media
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05-31-2007 10:05 PM
Watched it 4 times before replying. Loved it.
"Remember To Dip the Right End of the Cigar in your $250.00 dollar glass of Brandy." -Doc Bernard.
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06-01-2007 04:47 AM
Great work. Right now I'm clawing my way through the basics of C4D. I figure in another 3 or 400 hundred years I'll be able to pull off something like your piece.
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06-01-2007 05:02 PM
This was actually my first full fledged project in C4D. I switched from Maya, which helped, but I was still hitting the web and manual plenty.
Originally Posted by milksac
never updated
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06-02-2007 12:50 PM
Wow, and holy sh!t!!! Great work.
Loved it. Out curiosity, what was the texture on the film? I couln't make it out.
Great piece. That's a hefty addition to your demo reel. And it's also a great nod to a great (and still underrated) 3D app.
Awesome!
I hate you."One. . . Two. . . FIVE!"
"Thre Sir"
"THREE!"
It aint the colors man, it's the LUMINOSITY.
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06-02-2007 01:15 PM
The texture was a scanned piece of film from a release print...we blurred out the actor a bit so it wouldn't be so distinguished.
Thanks for the comments everyone.
For those who are interested, here is my workflow on this...short and quick, if you have questions, let me know.
1. The agency already had Illustrator files of the outlines of the shapes (you can see the print stuff here...http://jacksonvillefilmfestival.com/) so I exported those as Illustrator 8 .ai's for import into Cinema 4D.
2. Next I scanned one frame of film and cut out the sprocket holes for the alpha then saved that as a PSD.
3. Created a plane and shaped it like film, added the film texture with the alpha.
4. Created a Spline Wrap (from the Mograph module) and dropped in each respective spline for the plane to wrap around, tweaked a little for 3d space, then animated them. Added the camera, animated, etc.
5. In C4D I used some spline text as place marks for positioning, then I made them invisible to the renderer and added an External Compositing tag which works in conjunction with the 3d export to an AEC in AE for compositin...the object's PSR gets exported if the tags applied.
6. Brought it all into AE, made the text in AE 3d and copied and pasted the null object from the compositing tag to the text and it snapped into place. Did some levels and the production co did some additional 2d work on the end card, etc.
All in all I had probably about 9 different scenes that I cut together in the final for the different movement and speed of the animation. I tried one big once through but it wasn't working.never updated
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06-02-2007 02:36 PM
Great opening and explanation of your workflow.
__________________________@isaacbrody
http://www.isaacbrody.com
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06-02-2007 05:07 PM
I liked alot, nice idea as well!




Cinema 4D/Mograph/AE project


