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    DS: digital squibs, muzzle flashes, gore!
    #1
    Senior Member markcheng's Avatar
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    been reading a lot of great posts and samples of this stuff, here's my latest:


    I've made a clip available on my site here, and have slowed it down for scrutiny.

    (In case you missed my earlier sample, you can watch it there too!)


    enjoy!
    Last edited by markcheng; 03-26-2007 at 01:17 PM.
    mark cheng
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    #2
    Artful Dodger Sad Max's Avatar
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    ewwww!

    Very well done.

    Although unless your target is a cyborg, or something like that, it doesn't seem right that there are big bright flashes coming from his body, in addition to the blood jets. If he's flesh-and-blood, the only thing his body ought to be spewing, is gorp. If he *is* a cyborg, or something like that, then the flashes coming from his body should be distinct in color and form from your other character's P90 muzzle-flashes.

    You might also consider adding a very few bright, small particles intermittently streaking out laterally from the compensator, to simulate particles of incompletely burned propellant, something you generally do see in weapons of this type.
    Last edited by Sad Max; 12-05-2006 at 09:27 AM.
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    #3
    Senior Member markcheng's Avatar
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    dude. cool suggestion! explosive tip bullets...thanks!
    mark cheng
    --------------------------------------------------
    current project (fan film):
    Operation: Red Retrieval
    Trailer
    Teaser- 80s tribute version
    --------------------------------------------------
    completed 6/1/2007:
    Deployment Strategy
    visit our production blog:
    www.iMustMakeThisFilm.com


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    #4
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    In the top clip, the muzzle flashes aren't tracked on the end of the barrel very well, and the perspective of the flashes are kind of off. In the bottom one where he is shooting downward, the bullet hits don't really match the direction of the muzzle flash. If this is supposed to be an automatic weapon, then the flashes are too long and too far apart, if it's semi auto then they are too long. A flash should only 2 frames for semi, 1 frame for auto. The tracers are out of perspective too.

    Good try, just needs some polishing for realism.
    never updated


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    #5
    Senior Member markcheng's Avatar
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    yeah you're probably right!
    mark cheng
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    current project (fan film):
    Operation: Red Retrieval
    Trailer
    Teaser- 80s tribute version
    --------------------------------------------------
    completed 6/1/2007:
    Deployment Strategy
    visit our production blog:
    www.iMustMakeThisFilm.com


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    #6
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    Did he die? :-)

    Overall the effect works well. Most aren't likely to notice slight tracking errors in the muzzle flash, as there's so much action going on. As someone mentioned the flashes of the bullet impacts didn't make a whole lot of sense.

    How'd you get the face of the shooter to light up? Practical effect? Post-production lightening?
    Dean Sensui, executive producer
    Hawaii Goes Fishing


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    #7
    Senior Member markcheng's Avatar
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    Quote Originally Posted by DCSensui
    Did he die? :-)
    LOL! ya, thanks for feedback guys. to answer some questions here and from PM's the muzzle flashes are all done in after effects using three layers-
    1) a white solid masked to the muzzle shape
    2) an orange duplicate of the one above scaled slightly larger
    3) another white solid set to color dodge classic blend with a masks for brightness

    Feathering, opacity, and all that jazz was also tweaked for some randomness.

    I posted this video in another thread somewhere that kinda breaks it down:
    Anatomy of a Shot

    I can post a muzzle.ae if anyone's interested. these assets will all be on the dvd for folks like you who may want to play around and do your own version with some of my footage.

    mc
    mark cheng
    --------------------------------------------------
    current project (fan film):
    Operation: Red Retrieval
    Trailer
    Teaser- 80s tribute version
    --------------------------------------------------
    completed 6/1/2007:
    Deployment Strategy
    visit our production blog:
    www.iMustMakeThisFilm.com


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    #8
    Senior Member markcheng's Avatar
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    Quote Originally Posted by DCSensui
    Did he die? :-)
    As someone mentioned the flashes of the bullet impacts didn't make a whole lot of sense.
    dude, but Mister Kenny has them coming out of him when ED209 fucts him up!

    http://www.youtube.com/watch?v=r_EQ5IVNPnQ&eurl=
    mark cheng
    --------------------------------------------------
    current project (fan film):
    Operation: Red Retrieval
    Trailer
    Teaser- 80s tribute version
    --------------------------------------------------
    completed 6/1/2007:
    Deployment Strategy
    visit our production blog:
    www.iMustMakeThisFilm.com


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    #9
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    Quote Originally Posted by markcheng
    ...the muzzle flashes are all done in after effects using three layers-
    1) a white solid masked to the muzzle shape
    2) an orange duplicate of the one above scaled slightly larger
    3) another white solid set to color dodge classic blend with a masks for brightness

    Feathering, opacity, and all that jazz was also tweaked for some randomness.

    I can post a muzzle.ae if anyone's interested.
    mc
    Could you post the AE file for the flash? That would be awesome.

    SB


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    #10
    Artful Dodger Sad Max's Avatar
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    Quote Originally Posted by markcheng
    dude, but Mister Kenny has them coming out of him when ED209 fucts him up!
    Sensor-fuzed High Explosive Armor Piercing shells. Jeez, didn'tcha read the ED-209 Offensive Weapons Systems Specifications sheet...?
    .
    The key to success is being too dumb to know when to quit.


    Motion Picture & Television Art Directors' Guild :: IATSE Local 800 :: Academy of Television Arts & Sciences

    ADG Award for Excellence in Production Design, Star Trek: Into Darkness (nominated, 2013)
    ADG Award for Excellence in Production Design, Mockingbird Lane (nominated, 2012)
    ADG Award for Excellence in Production Design, Avatar (2010)



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