Anyone interested in 3D should watch Elephants Dream, made completely with the open source Blender software by the Orange Team:
http://orange.blender.org
I find it interesting how in some circles Blender doesn't get much respect. The interface can be difficult (although I've been jumping into it again the last few weeks and found it has improved immensely since I tried it a couple of years ago). Perhaps this film will help to boost Blender's reputation among the big boys like Maya and Lightwave. Strange script but pretty visuals.
Thread: Elephants Dream & Blender
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05-18-2006 04:05 PM
Time is what keeps things from happening all at once.
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05-18-2006 05:55 PM
I'm downloading it...
I just started to get back into Blender. The 1st time through I got a little overwhelmed with the interface, and the fact that I had never messed around with 3D before added to my frustration.
This time 'round I'm going step by step with tutorials. It's still intimidating, but I'm pushing forward. I've gotten as far as building a space station, putting a material on it, lighting it, and making it and the camera move. Then I make the background pure green and render it to jpegs in an NTSC template. Throw the jpegs in a timeline at 24fps(24 jpegs per sec), key out the green and presto! I'm making a space opera!
I'm still struggling with textures and uv unwrap though, but yeah, this program rocks.
Check out cgtalk. They have a place for Blender discussion(and it's third below maya and 3ds, I don't think that means anything though).
OK, it's almost done... I'll check it out.
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05-19-2006 06:48 PM
I'm going through a similar experience with Blender, dieselfoot (except without creating a space opera). Blender is a whole lot better the second time around.
I've heard CGtalk called the DVXuser of the 3D world. From what I see, that looks about right. Great forum.
Another good thing about Blender right now is version 2.42 is coming soon. It was developed during the making of Elephants Dream. I've read into it a bit and it looks like a big leap forward (not that Blender isn't already quite amazing).Time is what keeps things from happening all at once.
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05-19-2006 10:30 PM
I tried blender for a long long time and had a very difficult time jumping into 3d. I don't know what it was, the interface, or maybe just my lack of awesomeness, but I'd always get close to finishing something and then I'd hit some key sending me into a downward spiral where I could never get my work back.
I got maya and for some reason things are so much easier now. You get what you pay for I guess...haha.
I'm interested in looking at this movie though, seems pretty cool. I'm downloading it now...Last edited by RyanT; 05-19-2006 at 10:32 PM.
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05-20-2006 12:06 PM
I remember that, too. I'm not saying Blender is now easier than Maya, but sometime in the last couple of years a much more standard undo was implemented.
Originally Posted by RyanT
Time is what keeps things from happening all at once.
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05-21-2006 05:51 PM
It doesn't get much respect, because it's technically inferior. Usually "those circles" need the latest and greatest to be competitive, and $3000 really isn't that much, only about a week or two of work. It's much like saying "the sony partycam for some reason doesn't get much respect from professional shooters".I find it interesting how in some circles Blender doesn't get much respect. Perhaps this film will help to boost Blender's reputation among the big boys like Maya and Lightwave.
Having seen Elephants Dream I think it, if anything, reduces my opinion of Blender based on the quality of the animation. And still no N-Gons, Quality NURBS or Patch modeling... Just what am I supposed to use it for?
I'm also not sure I would call Lightwave one of the "big boys". If you ask me, lightwave isn't the competitive break-out competitive package it used to be, and as such is going to fade out to a silent sideline existance in the near future unless they start throwing some more money at it. XSI and Max are both closing in on Maya while lightwave has if anything slowed. Perhaps it's just settling into its niche.- Gavin Greenwalt
im.thatoneguy[remove]@gmail.com
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05-23-2006 12:57 PM
This is kind of what I mean. There's a hostility towards Blender among some. Your comment relegates Blender to something like Cool 3D or Anim8ter, not that there's anything wrong those applications.
Originally Posted by im.thatoneguy
I'm hoping the animation was a stylistic decision, because I also thought that it was weak (along with the worms at the end), but I have to admit that Elephants Dream increased my opinion of Blender tremendously.
Originally Posted by im.thatoneguy
There are excellent artists who primarily use meshes. And, by the way, you can always supplement your main application (even Maya) with enhanced modeling tools.
Originally Posted by im.thatoneguy
It has big boy penetration (especially in certain markets) and some of the people who use it think they are big boys, too.
Originally Posted by im.thatoneguy
Time is what keeps things from happening all at once.
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05-29-2006 05:31 PM
I've been studying Lightwave off and on for over a year and recently downloaded Blender. I really like it. I work with Mac and fortunatly have a Wacom tablet so the 3 button thing works out fine using the mouse on the tablet. I think what I like best about Blender is that it's fun, and the online tutorials are busting out of the google pages, whereas with Lightwave you have to pay for anything decent.
I'm not a professional 3d artist so there's no need for me to put out the kind of bucks that Maya costs, Lightwave was bad enough after adding in the cost of books. When a program is free and it's good then it gets a huge following so you can count on tons of online user support.
For anyone just wanting to test out the 3d waters then I highly reccommend Blender.
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05-29-2006 06:36 PM
I've been using XSI as of late and have found it very easy to use and super intuitive with the aid of tutorials.
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As for Blender, I think it looks very nice and for a free open source application ? Awesome. The Elephant film was very cool, whether it be stylistic choices or technical limitations.
For those that take the time to learn how to use this; it definately has a place in the market. For those that think it does not would be very narrow minded.
Here is some examples of Blender in action (Including the less than big boy Spiderman production) (Do people think before talking anymore?)




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05-29-2006 07:58 PM
Bender......Blendered. Love it! Oh yes and.....awesome work John!




Elephants Dream & Blender

