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    #21
    Still "Senior Member" Gord.T's Avatar
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    Refraction Index of Various Substances for 3D modelers

    http://www.robinwood.com/Catalog/Tec...IndexList.html

    and while I'm here may as well add viscosity tables for fluids.

    http://www.vp-scientific.com/Viscosity_Tables.htm
    Last edited by Gord.T; 12-27-2007 at 04:15 AM.


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    #22
    Still "Senior Member" Gord.T's Avatar
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    Some very good C4D tutorials from maxon. Hard to locate these at the site.

    http://www.maxoncomputer.com/tutorial_search.asp


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    #23
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    The major 3d Packages and links to their demos

    Autodesk - 3D Studio Max - http://usa.autodesk.com/adsk/servlet...&siteID=123112
    (Strengths: Architectural Visualization, game asset creation)

    Autodesk - Maya -
    http://usa.autodesk.com/adsk/servlet...112&id=9432085
    (Strengths: Character Animation, great for cinema type work)

    Cinema 4D - Maxon
    http://www.maxoncomputer.com/download_demo.asp
    (Strengths: great for cinema work, excellent integration with after effects)

    Lightwave 3d - NewTek
    (well, I'd provide a link, but they don't seem to think you need a demo)
    (Strengths: well rounded package, least expensive, good for low budget and quick turnaround)

    Blender - Open Source
    http://www.blender.org/download/get-blender/
    (Strengths: Free. (did I mention Free?)) This package gets better and better all the time.
    If you are just starting out I'd suggest trying this before making a huge investment.

    XSI - Softimage
    http://www.softimage.com/downloads/X...l/default.aspx


    Other packages worth mentioning:

    Modo - Luxology
    http://www.luxology.com/trymodo/
    Excellent modeling package. These guys originally created Lightwave but Left NewTek to create a new company to concentrate on this program.

    Z-Brush - Pixologic
    http://www.pixologic.com/zbrush/trial/
    3D Sculpting

    RealFlow - NextLimit
    http://www.realflow.com/n_try.php
    Fluid Dynamics

    Sorry if I missed anything, but there's a list of the major players off the top of my head.
    Last edited by Jockomo; 05-06-2008 at 10:13 PM.


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    #24
    Senior Member Ironman's Avatar
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    www.3dbuzz.com

    This is nice website for newbies. Its a free e-college IMO


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    #25
    Still "Senior Member" Gord.T's Avatar
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    Brushed metal texturing...
    http://www.neilblevins.com/cg_educat.../aniso_ref.htm

    .............

    More texture resources...
    http://www.cgtextures.com/

    http://goodtextures.com/index.php

    ...................

    Texturing for Dummies...

    http://www.leighvanderbyl.com/pdf/texturing.pdf
    "Remember To Dip the Right End of the Cigar in your $250.00 dollar glass of Brandy." -Doc Bernard.


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    #26
    Still "Senior Member" Gord.T's Avatar
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    Some free 3D models from Nasa. Most will need retexturing unless they are used as scientific type of animations.

    http://www.nasa.gov/multimedia/3d_resources/index.html
    "Remember To Dip the Right End of the Cigar in your $250.00 dollar glass of Brandy." -Doc Bernard.


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    #27
    Still "Senior Member" Gord.T's Avatar
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    "Remember To Dip the Right End of the Cigar in your $250.00 dollar glass of Brandy." -Doc Bernard.


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    #28
    Member DeterminedFilmmaker's Avatar
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    Thanks Really good list that will really help me. I'm studying 3D at the moment and I'm sometimes struggling so these resources are handy.


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    #29
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    nobody have really give websites about maya. Maya cost a lot of money, does anyone think that I should learn Blender instead of shelling out money for Maya?


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    #30
    Still "Senior Member" Gord.T's Avatar
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    Maya is a pretty high end program. Very powerfull and bloated with probably more features than you'll ever use in any given year for any given job.

    Blender is free and capable but isn't as capable in the broad spectrum of things. It may very well be fine for you.

    To get the very most out of Maya you should probably enjoy writing code, or have some programming experience, because in the end you'll need to write your own shaders or routines, or depend on a lot of other people to write them for you.

    I personally find Maya a working mans program. In that Maya gives you the bed work and then you write custom code to bring it to the level you want for your specific needs. It's very versatile that way.
    And I don't claim to be an expert by any means. Just my opinion.

    Out of the box, you still have a steep learning curve, imo.

    Again, it depends on your needs.


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