Refraction Index of Various Substances for 3D modelers
http://www.robinwood.com/Catalog/Tec...IndexList.html
and while I'm here may as well add viscosity tables for fluids.
http://www.vp-scientific.com/Viscosity_Tables.htm
Thread: Links to 3D Sites
Results 21 to 30 of 40
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12-27-2007 04:05 AM
Last edited by Gord.T; 12-27-2007 at 04:15 AM.
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01-10-2008 03:12 AM
Some very good C4D tutorials from maxon. Hard to locate these at the site.
http://www.maxoncomputer.com/tutorial_search.asp
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Senior Member
- Join Date
- Dec 2004
- Location
- Lafayette, LA
- Posts
- 292
05-06-2008 07:00 AM
The major 3d Packages and links to their demos
Autodesk - 3D Studio Max - http://usa.autodesk.com/adsk/servlet...&siteID=123112
(Strengths: Architectural Visualization, game asset creation)
Autodesk - Maya -
http://usa.autodesk.com/adsk/servlet...112&id=9432085
(Strengths: Character Animation, great for cinema type work)
Cinema 4D - Maxon
http://www.maxoncomputer.com/download_demo.asp
(Strengths: great for cinema work, excellent integration with after effects)
Lightwave 3d - NewTek
(well, I'd provide a link, but they don't seem to think you need a demo)
(Strengths: well rounded package, least expensive, good for low budget and quick turnaround)
Blender - Open Source
http://www.blender.org/download/get-blender/
(Strengths: Free. (did I mention Free?)) This package gets better and better all the time.
If you are just starting out I'd suggest trying this before making a huge investment.
XSI - Softimage
http://www.softimage.com/downloads/X...l/default.aspx
Other packages worth mentioning:
Modo - Luxology
http://www.luxology.com/trymodo/
Excellent modeling package. These guys originally created Lightwave but Left NewTek to create a new company to concentrate on this program.
Z-Brush - Pixologic
http://www.pixologic.com/zbrush/trial/
3D Sculpting
RealFlow - NextLimit
http://www.realflow.com/n_try.php
Fluid Dynamics
Sorry if I missed anything, but there's a list of the major players off the top of my head.Last edited by Jockomo; 05-06-2008 at 10:13 PM.
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11-07-2009 07:09 PM
Brushed metal texturing...
http://www.neilblevins.com/cg_educat.../aniso_ref.htm
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More texture resources...
http://www.cgtextures.com/
http://goodtextures.com/index.php
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Texturing for Dummies...
http://www.leighvanderbyl.com/pdf/texturing.pdf"Remember To Dip the Right End of the Cigar in your $250.00 dollar glass of Brandy." -Doc Bernard.
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12-27-2010 03:42 PM
Some free 3D models from Nasa. Most will need retexturing unless they are used as scientific type of animations.
http://www.nasa.gov/multimedia/3d_resources/index.html"Remember To Dip the Right End of the Cigar in your $250.00 dollar glass of Brandy." -Doc Bernard.
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12-27-2010 03:42 PM
Some great metal texturing tutorials:
http://www.game-artist.net/forums/sp...tal-crate.html
http://cg.tutsplus.com/articles/news...etal-textures/"Remember To Dip the Right End of the Cigar in your $250.00 dollar glass of Brandy." -Doc Bernard.
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12-11-2011 03:02 AM
Thanks
Really good list that will really help me. I'm studying 3D at the moment and I'm sometimes struggling so these resources are handy.
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Senior Member
- Join Date
- Apr 2012
- Location
- Houston,Texas
- Posts
- 385
07-19-2012 02:34 AM
nobody have really give websites about maya. Maya cost a lot of money, does anyone think that I should learn Blender instead of shelling out money for Maya?
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07-21-2012 12:54 AM
Maya is a pretty high end program. Very powerfull and bloated with probably more features than you'll ever use in any given year for any given job.
Blender is free and capable but isn't as capable in the broad spectrum of things. It may very well be fine for you.
To get the very most out of Maya you should probably enjoy writing code, or have some programming experience, because in the end you'll need to write your own shaders or routines, or depend on a lot of other people to write them for you.
I personally find Maya a working mans program. In that Maya gives you the bed work and then you write custom code to bring it to the level you want for your specific needs. It's very versatile that way.
And I don't claim to be an expert by any means. Just my opinion.
Out of the box, you still have a steep learning curve, imo.
Again, it depends on your needs.





