Results 41 to 50 of 81
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08-26-2020 12:21 PM
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Tom Neal as Al Roberts in Edgar G. Ulmer's Detour, 1945
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08-26-2020 01:19 PM
There are many DP's working today who have never executed hard-lighting and would struggle at it. It's an entirely different thing, in a way. You often have to choose one part of a shot to light for best. That is, the lighting is only going to be perfect on the actor at one head position and will quickly go to crap as soon at they turn their head during the scene. You have to choose when in the shot you want that best-lighting to be. When the actor looks at the other actor in the shot? Or when the actor more looks out of the window? Where do I place the good lighting? With use of large source soft-lighting it is more possible to have 'good' lighting throughout the entire shot. Because soft is more forgiving and less dependent upon precision.
If Wells turns his head left or right even a little bit in the shot below, the place and fall of the shadows goes to crap quickly. The hard-light is really only optimal for one exact head position.
Citizen Kane 9a.jpg
With lighting for tv where subjects look at the camera, it's relatively simple because you light for that head position. Things get tricky with multiple cameras and multiple subjects altering the direction they are looking. Especially the "round-table" type of setup. It's not always possible to light someone well for two camera angles concurrently. One camera angle is going to suffer, so you choose which angle that will be.Big sources matter.
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12-01-2020 06:26 AM
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OK technically the lighting is motivated. But c'mon
from Star Trek Voyager, S5EP16 "Dark Frontier" (1999) - cinematographer Marvin V. Rushwww.VideoAbe.com
"Captain, the most elementary and valuable statement in science, the beginning of wisdom, is 'I do not know.'" - Lt. Cmdr. Data
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12-02-2020 01:29 PM
Interesting choice, it's exact opposite of the classic slash of light illuminating the eyes look, this is more like a big shadow covering the right eye and the left eye in full illumination.
It probably looked better in context with movement but this still doesn't look very flattering to the alien, almost looks like a mistake although I know it wasn't.It's a business first and a creative outlet second.
G.A.S. destroys lives. Stop buying gear that doesn't make you money.
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12-02-2020 02:35 PM
The alien is the borg queen, so - total archvillain. They also do a nice thing with giving her glassy black irises.
For context, here is the queen lowering her organic bits into her machine body:
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And here is the actress irl:
Susanna_Thompson.jpg
So yeah they're trying to make her look terrifying.
Brilliant character imo. And was the villain in the excellent feature film star trek: first contact (but a different actress and incarnation of the queen)
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12-02-2020 08:09 PM
Cool character but I still don't like the lighting on that frame at least. The other shot looks cool. Pretty lady too playing her.
It's a business first and a creative outlet second.
G.A.S. destroys lives. Stop buying gear that doesn't make you money.
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12-02-2020 11:09 PM
No, not flattering just less distracting. I could sell ominous or significant a lot better with some other face lighting tricks.
Not having seen the episode and not knowing the character, I might try something noir looking to have her face more hidden
in shadows, then revealed, it seems really bright around the shadow for a makeup SFX character to me.It's a business first and a creative outlet second.
G.A.S. destroys lives. Stop buying gear that doesn't make you money.
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12-03-2020 12:12 AM
It worked pretty well for me when I was watching it. The highlight on the side of her face is a bit too bright for my taste and looks kind of ugly. But I think that's the point and contribute to a lo-fi grungy vibe. The slash of shadow on the face is obviously very carefully placed if you are paying close attention to the lighting. But I think the pattern of light and shadow is beautiful and that laymen won't give it a second thought.
Re:revealing a makeup SFx character- the artificiality and rubberiness is intentional I think
Different scene from same episode below - at 1:30 you can see the same lighting design in motion: