Logarist now supports Adobe Premiere Pro and Premiere Elements with a free plugin.
Logarist brings color science to the art of color correction, enabling fast and accurate adjustment right inside your video editing application, without the need to shoot raw. Logarist reduces color correction to its fundamentals, with controls that work much like the controls built into a camera or a raw image processor like Lightroom. Logarist uses look-up tables (LUTs) to transform your camera's video into a color space optimized for exposure compensation, white balance correction, and contrast adjustment, and then renders it for viewing on a standard display. Logarist makes basic color correction easy and accurate, and enables advanced corrections that are otherwise difficult or impossible. Logarist is free, and you can download it from logarist.com.
Supported camera color spaces:
- BT.709 (standard HD video)
- Arri Alexa Log C
- Canon EOS Neutral
- Canon Log 1–3
- Canon Wide DR gamma
- Fujifilm F-Log
- GoPro Protune
- JVC J-Log1
- Panasonic GH2 Standard
- Panasonic GH4 Cinelike D
- Panasonic GH4 V-Log L
- Panasonic GH5 Cinelike D
- Panasonic VariCam V-Log
- Sony Cine1–2
- Sony HyperGamma 2, 4, 7, and 8
- Sony S-Log1–3
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01-04-2017 11:42 AM
Last edited by balazer; 08-26-2017 at 04:19 PM.
1 out of 2 members found this post helpful.
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01-17-2017 01:58 PM
I have to admit that I don't quite understand how a 3D LUT can change the working color space of an application? For example, I think FCPX processes everything internally as YUV with 16 bit precision, right?
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01-17-2017 03:13 PM
Lots of interesting info on the Logarist system in the Personal View.com Logarist thread.
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01-17-2017 04:12 PM
Hi, joe12south. RGB and YUV are pixel formats, not color spaces exactly. I couldn't find any definitive info from Apple about the pixel format used by FCPX, but from my testing (at least with the Color Correction effect) it's using a high precision RGB pixel format, probably 32-bit floating point RGB.
Logarist isn't changing the pixel format. The pixel format is determined by the video app, and sometimes by the plugins you're using. The Logarist LUTs do color space transformation and display rendering. A LUT is just a way of encoding an arbitrary three-dimensional transformation, so it can be used to change colors or the color space. To the video app, it's all just numbers. The numbers only become colors when you assign a color space, which establishes the relationship between the colors and the numbers.
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01-17-2017 04:13 PM
Thanks for sharing.
What about the Panasonic DVX200 with Scene 4 (i.e. natural)? What color space should be used?
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01-17-2017 05:06 PM
Hi, diegocervo. I don't have a transform specifically for the Panasonic DVX200. I'd suggest using a custom scene with Gamma set to HD, Matrix set to Norm1, and Knee turned Off. That *should* correspond to BT.709, though it's anyone's guess what Panasonic has really done there. Then use the BT.709 to Logarist input transform. If you shoot in BT.709 with a normal exposure you may find that highlights are clipped too low, so you may want to underexpose by half a stop to a stop to extend your highlight range, and then compensate in Logarist. I would guess that Cinelike D on this camera does not match Cinelike D on the GH4. And I recommend against using V-Log L in 8-bit recordings.
Try it and let us know how it works.
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01-18-2017 01:55 PM
Please forgive a layman question, but how is it different from grading with regular LUT's and tools available within each of the color grading programs?
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01-18-2017 02:31 PM
Sorry, I should have said "color model."
So, I understand the benefit of being able to do transforms with more precision, or inside of a bigger gamut. I also understand how certain models allow for certain types of transformations that would be difficult or impossible in a different model. What I don't understand is what benefit is gained from going in and out of your LUT transformations?
I've got a bunch of questions:
- The NLE is working at high precision (at least 16bit) and a "wide" internal gamut. How do these LUT's make doing transforms "better"?
- If what you're doing is transforming to a different color space, then isn't knowing the input camera's color space important? For example, the GH4 can use either sRGB or aRGB. Picture profile settings like saturation don't change the color space...why does the latter matter but not the former?
- How is this easier? It's a minimum of 2 extra steps in FCPX for every single clip. For what gain?
- I don't understand how this would help rescue white balance any better than you can without it? Certainly not like Lightroom (or Premiere for that matter) does with a RAW file. The color error is baked into the non-raw file, and is going to be destructive no matter what.
- How is this different than the standardized LOG LUT's you released earlier?
Sorry if I sound skeptical, but the language around this "LUT system" is very opaque, and we've all been bitten by LUT's that promise to be miracle cures. I'm sincerely trying to understand why it's worth the extra work. If there are real, meaningful benefits, it would be great to know how to capitalize on them.
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01-18-2017 03:30 PM
"The proof is in the pudding"
It's free, so I would try it out and see what you think of it after using it.
I was not expecting much from this, but then I tried it with a few different 8-bit cameras ( and one 10-bit camera ) and was quite surprised at how good the default color was and how much more I could modify my footage before it fell apart.
Since I mainly edit with MAGIX Vegas Pro 14, I can apply the Logarist controls to any clip in two mouse clicks, or apply it to an entire track in two mouse clicks.
It took me about 5 minutes to install and set up Logarist default settings in Vegas Pro.