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    I like the best of both world approach I've seen, I think it was earlier in this thread.

    Basically you shoot in 48. That 48 is turned into 24. HOWEVER, you still have the 48 fps information at your disposal to use as an effect.

    So, when you get to the action scene, IF YOU WANT TO, you can mask your actors fist punching the bad guy so that it does not blur.

    Everything else can be 24fps in the same scene, and only what you mask out is 48 in order to reduce motion blur, when you want to for effect.

    Then it becomes simply another tool at your disposal to use for impact if you choose to. Maybe you want it all blurry, then you can just leave it at 24.

    Maybe you want the entire sequence crisp so the audience can see every detail for that moment in the film. Then you make it 48.

    It's kinda sorta like the Private Ryan effect, only much more subtle. The action suddenly looks real, not like blurry movie action.

    But you lose nothing with this approach. In an average digital movie budget shooting shooting 48 versus 24 ads almost nothing to the budget. It's the flip of a switch and some more storage.

    Haven't you seen that movie action fight that's just a bunch of blur? You know there's something going on, but who knows what exactly? Suddenly you have the option to turn any scene of that fight into nice crisp movement, or even just a portion of that scene like someone's head flying backwards while everything else remains motion blurred.

    It becomes like depth of field, just another way to focus the audience on what you want them to see. That doesn't mean the entire movie should be shallow depth of field.

    Here's a clip of 24 and 48 side by side:

    http://www.stopmotionpro.com/media/v...ameramove2.mov

    If you look at that clip, say you were panning or dollying like in the first clip at the same time your skateboarder is skateboarding through the scene.

    You could keep the background at 24fps and let it have some motion blur, while making your skateboarder 48fps, or vice a versa depending on your objective in the scene.

    the best of both worlds.
    Last edited by Gillvane; 06-29-2012 at 07:24 AM.


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    I'm starting to get the feeling that one day 24fps will just be an artistic choice by a few filmmakers. That ultimately 48-60-120fps will be become the norm within the next ten years. It's just a matter of getting used to it.

    I think we'll one day look back on most 24fps footage and identify it as being old looking.


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    Quote Originally Posted by roxics View Post
    I'm starting to get the feeling that one day 24fps will just be an artistic choice by a few filmmakers. That ultimately 48-60-120fps will be become the norm within the next ten years. It's just a matter of getting used to it.

    I think we'll one day look back on most 24fps footage and identify it as being old looking.
    This is an opinion many share- that the dislike towards HFR is generational, and one day people will not want 24. Of course, time will tell.

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    Just about to jump on the plane to Comic Con -by Peter Jackson on Friday, July 13, 2012

    Quote form P Jackson:
    Here's my prediction: this time next year, there will be several movies shooting at 48 fps. As an industry, we have to push the current technology to provide more spectacular and immersive experience in the cinema, on a nice huge screen.

    http://www.facebook.com/notes/peter-...51078936971558



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    Last edited by PappasArts; 07-13-2012 at 11:07 AM.


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    I find the subject of framerates to be the most fascinating of any technical element in cinema right now. I've done a lot of (admittedly very unscientific) tests with friends and family, and I'm always surprised how little people seem to notice differences with frame rates. I've played 24p, 30p, 60p clips. They'll always notice resolution and color differences, but never frame rate.

    Hell, my friends were all watching a youtube clip on my friends big screen. His computer sucked, and it was chugging a long at maybe 12-15fps, skipping all over the place. I made a stink about it, and they all treated me like I was a snob. Nobody agreed with me that it looked weird. I really couldn't believe it.

    As others have said, there's two big elements that have me curious about it all. One, I have never seen or heard of a big budget, well crafted, well acted movie shot in 48-60fps. Possibly until now. So it's really hard to seperate whether the 'soap opera' look is bad, or whether I'm just used to associating bad content with that motion rendition? I know TVs have that smoothing, but I'm sure how comparable that is to proper 60p source footage.

    The other thing is...do any of you play video games? In that realm, it's the exact opposite. I realize you have to rely on precision, since it is interactive...but I can't stand anything below 30fps. I'd prefer a solid >60fps experience. 3D games have always been this way, so there aren't years and years of 24p conditioning that we're fighting against.

    I'm still in the 24p camp, but I'm certainly open to new possibilities and choices. I've never wanted to see a movie more for purely technical reasons than I do The Hobbit.


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    USA TODAY- Article on how the 'Hobbit' film makes some moviegoers sick: http://www.usatoday.com/story/life/p...-sick/1742247/

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    Last edited by PappasArts; 12-06-2012 at 05:08 PM.


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    To eliminate strobing on fast action sequences you need 120 frames per second which is what Doug Trumbull advocates.


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    Quote Originally Posted by androbot2084 View Post
    To eliminate strobing on fast action sequences you need 120 frames per second which is what Doug Trumbull advocates.
    Agreed! I did research at Showscan many years ago, the 60fps 65/70mm stuff was unreal for its time. 120fps digital systems approved by Trumbull, is way beyond that in certain respects.

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    well i sometimes turn on "trumotion" on my tv then watching films, and i kinda like it, everything feels kinda live(hugo was very nice with this feature turned on), but there is one thing that bugs me...most of the time, i get this feeling, that there is a cameraman behind the camera, and i don't like that...horror movies look mostly terrible with this feature turned on...prometheus also looked not so good, i did get that "cameraman behind the camera" feeling sometimes and engineer looked like its...i don't know...a simple human actor, and not a creature/nonhuman or whatever it is...at least for me.


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    So who has seen the HFR Hobbit version? I'm curious of what you thought during the experience, and what you think now?

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