That's because it's outputting 18 mp 14 bit RAW . Not downsampled or 4:2:2 but the whole wad from the sensor.
Results 161 to 170 of 170
11-08-2011 02:27 AM
- Join Date
- Jun 2006
- West London, UK
11-08-2011 06:41 AM
I am definitely reading around and seeing people that are quite confused with what Canon says the sensor is doing. First of all, the *filter pattern* is a bayer pattern, from Canon, which they show in diagrams. It *IS* a 4K bayer pattern. They also claim that the green pixels are offset from one another and overlap to help reduce aliasing/moire.
Now, pertaining to the sensor, if that is true, then the red/blue pixels would be shifted slightly different as well, since to get what they claim, each row would be RGRGRGRGR followed by GBGBGBGB. Also claimed is that Canon has created a gapless microlens design, which *IS* a good thing, it means that more light is gathered and not lost being reflected or absorbed by a non utilized surface area. Given I've seen photosite size is 6.4 x 6.4um, I'll assume they are all square.
One issue is, what does that microlens cover? More than likely, it's just like a standard lens layer (minus gaps) that you see in a front illuminated structure, as such:
(which is a good example of all the wiring that blocks light, which is one of the major reasons global shutter isn't used as it requires more wires AND more circuitry that takes away from active area that can detect photons).
Because Canon JUST takes those 4 pixels to create one pixel, the area over say the red and blue pixel that has a green component, doesn't get recorded in the green channel. Further, the Red and Blue pixel get no influence from the pixels next to them which a debayering algorithm can do.
Minus the offset of the green, for instance, the Scarlet-X footage could be processed the same way in post, but clearly, if it was to an advantage, you'd see other people using it. The advantage is not having to take a processor hit for debayering which is VERY expensive power and time wise. (In truth, you don't have too for the Scarlet-X either, since it is recorded RAW, but they do debayer for the display which means you got a whole lot of parallel processing happening in the Scarlet-X which is why it probably eats batteries so much).
Further, it's not like a 3CCD image because if you take say the Red and Blue channels alone, and you look at what they see on the image sensor, each of them see's 25% of the area but at 100% of the light (let's assume no light loss). With a 3CCD setup, each color array sees 100% of the area, but if evenly split, 33% of the light.
You might not think this is significant, but it is. It's the whole issue with a bayer filter layer and something that the C300 will not avoid as a sensor alone. The aliasing and moire will definitely be on par with other 4K cameras, that are REALLY 4k pixels, so the Scarlet-X would have the same aliasing/moire probably when used in that window size.
However, what changes this is what I haven't taken into account and that is the OLPF, which of course will take the image and, in simple terms, diffuse it slightly before it hits the sensors. You reduce the spatial frequency of your incoming image so you spread out say the red and blue content so it is larger and, for lack of better description, slightly blurs the image to reduce aliasing. Like other bayer pattern arrays, the C300 will require an OLPF that probably sits right between the RED/BLUE pixel density and the GREEN pixel density. You don't want to make it the RED/BLUE because then you lose the advantage of the higher resolution of the green pixels. I've seen aliasing and moire in the Red One. It's REALLY HARD to make happen. I suspect the C300 will be the same. It's just the nature of a bayer sensor and what resolution you want to get from it.
Again, the C300 will require the use of this clearly to account for the lack of area the red and blue pixels in each area that represents one final pixel.
If one were to look at what is amazing in what Canon has done it's that they've created a sensor that reads R, G and B that is 4K in parallel. It's still getting 3x 1920x1080 values out of 4x 1920x1080 pixels that it has to get off the sensor. That is still a lot of data, but it divides the time in 1/3 that it takes to get it done, and because of decoupling the channels earlier, they can read them in parallel and not get artifacts from doing it.
That's pretty cool.
What I am most curious about is I can't wait to see someone take a challenging image off of the Scarlet-X at 4K and the C300 at 1080p and down convert the Scarlet-X footage to 1080p and compare. Then take the 1080p footage and blow up to 4K and compare. I'm not saying either won't be awesome, as they will, but I am just curious how different they look. At both at 1080p I think they will be so similar, you won't be able to really tell a quality difference, it will be more perceived difference in the color science. At 4K I think you will see a much bigger difference in what the Scarlet-X shows because of the post-processing debayer which can be VERY high quality. (And by challenging, I don't mean low light which the C300 looks like it would win, or dynamic range which the Scarlet-X would most likely win, I mean in terms of detail)
THAT is the difference between the 4K of each sensor. Canon has EVERY right to call the C300 a 4K sensor because it is, they just choose to use that 4K to construct a superior 1080p image compared to a 1080p native resolution sensor which cannot do that. (Some correct me if I am wrong, but I think with a full debayer, a debayered image gets ~%70 of the actual resolution? I forget). The Scarlet-X shooting a 4K image will not be 4K of resolution, period. Sensor pixel count is what it is and both the Scarlet shooting video and the C300 are 4K sensors.
Canon has created a very cool sensor. It does have rolling shutter, but it is MUCH MUCH faster. I say that because it DOES NOT have a global shutter. But, I really think, again from the whip pans I have seen, it would probably never be a problem for most people. And I think the mounted camera on vehicles shots pretty much confirm that. I'll just have to rent one and test because I am guessing at 6 to 7ms myself.
I cannot wait to see this technology trickle down into other Canon products because it is a SIGNIFICANT upgrade to their old sensors, which I know and most of you know, VERY well. I also say this because I think some people get the impression that people here don't think the C300 is an awesome camera, and that's just not true. I really think it's a good camera and I really like what I see, regardless of my other still held opinions on the price. I think some of the design decisions were poor, like 8-bit out, but I also recognize had they wanted to do 10-bit, it could have taken them a lot longer to get to market. At least they have something out sooner that they can continue to flush out their technology. Many people had these SAME EXACT complaints with the AF100 and FS100 but Panasonic and Sony are no different. It's not always about holding back technology, it's about knowing you can create a reliable product that actually works.
Let me put it in perspective as a CMOS designer. When you are on the cutting edge, like this sensor clearly is, it's the BEST design that you end up producing (BEST being subjective to cost, performance, etc), but that doesn't mean it is necessarily the ONLY design you did. Canon may have designed 2, 3, 4, 5 different imagers in parallel while they created this one. That's a lot of engineering resources. Also, don't forget, they have other product lines they work on as well. For instance, the 1D. It's not like you can go out and get more CMOS designers to work in parallel because CMOS designers are in HIGH demand, believe me, I know.
When putting so much risk into a new sensor, and it is, and the amount of R&D that has to be focused on it, I can CLEARLY see why Canon picked a back end for the camera that wasn't a moving target and a source for more delays as those kinks were worked out as well. 2 years in a design cycle for a complicated product is definitely a short amount of time. They had to take their risks in design where they saw they made the most sense. I go through this EVERY day in the design work I do. It's not a MONEY risk, it's a TIME risk. TIME is pretty much THE most critical enemy in product design.formerly know as grimepoch.
11-08-2011 07:00 AM
Rick you are the man.
I always learn something from your post.An UNPURE D800, Canon 7D | Dell M6500 - MSI GS70 | Windows 7 Pro 64bit - 8 Pro 64bit
11-08-2011 07:57 AM
I also want to add and clarify that:
- The F3 can shoot full 1080p/60p through SDI if needed. (there is a guy who made a video overseas and dragged around an Apple with dual SDI and generator to shoot it for cheap - lol)
- 10-bit 422 on the F3 is a possibility, again through SDI if needed.
- The F3 has a rocker zoom switch for compatibility with zoom lenses already shipping.
You already know that 8-bit is 8-bit and yes 422 is better color space than 420 but people want 10-bit more than anything.
11-08-2011 08:30 AM
- Join Date
- Nov 2010
Thanks for the excellent post, Rick.
I think the response to the C300 has been divided into two groups: one that appreciates what Canon has done and the other that only focuses on what technology was reused.
We have to realize this sensor was a clean sheet design. It's never been used in any other product. Who knows how much they spent in R&D. It could be $50 million for all we know. But get this, this sensor is capable of 60p. Larry Thorpe even said they can reuse this chip if they decide to develop new processors and codecs to do 60p or 10-bit.
I've been saying all along that Canon made conscious design decisions to reduce engineering risk and schedule slip. They have to uphold a reputation of reliability in their products.
The F3 is a fine camera and definitely has some advantages over the C300. I potential buyer or user should thoroughly research each before deciding.
Last edited by Piolet; 11-08-2011 at 09:01 AM.
11-09-2011 11:50 AM
- Join Date
- May 2010
- Lisbon, Portugal
I thought this was quite amazing:
And this was also good info:
11-09-2011 12:33 PM
- Join Date
- Mar 2010
Rick, so it's 4K 'photo-sites' not pixels, right, or are there multiple photo-sites per each 4K 'pixel'? Not sure how 6.4um equates to mm.
11-09-2011 01:02 PM
- Join Date
- Jun 2006
- West London, UK
As I understand 4 photosites 1 red, 1 blue and 2 green are combined into 1 pixel
6.4 um is 6.4 thousandths of a millimetre, ie 0.0064 mm
11-09-2011 01:13 PM
- Join Date
- Mar 2010
Yeah, just saw that, about 8.3 Million photosites, ie 3840 X 2160.