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    Some of my 3DS Max work...
    #1
    Senior Member Isaac_Brody's Avatar
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    I've been slowly learning Max, and definitely inspired by the progress and learning curve by guys like triplej96 and Towerfan. So thought I'd document my progress and hopefully gain some pointers from the experts along the way.

    Finished modeling my Tie Interceptor from a 3D Palace tutorial.



    Tie_fighter_finishedmodel.jpg


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    Senior Member TowerFan's Avatar
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    Looks great Isaac! Really good work, especially for a beginner.

    One thing I learned early in modeling is not to have any very sharp edges. Like on the wing edges and on the tops and bottoms of the wing pylons. One of the two polys forming the edge needs an additional poly to round it out. Even if it's tiny it will add a specular highlight to the edge and that really goes a long way towards reality. My Serenity (cool avatar, by the way) has a bunch of sharp edges that I'd like to fix, and sometimes it's hard to do but really helps the look.

    Keep at it, man!


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    Senior Member triplej96's Avatar
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    Really nice work so far, Isac! Tutorial or not nice modeling. Tower makes a good point about the very sharp edges. I would love to see a wire frame.

    Cheers,
    Josh
    Filmmaker and VFX Supervisor/Artist

    My Website
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    #4
    Senior Member Isaac_Brody's Avatar
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    Thanks for the feedback. When you say hard edges, isn't this something that a tesselate and meshsmooth would fix? Here's an earlier version that I smoothed out to see what I mean.



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    Senior Member triplej96's Avatar
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    I just meant some of these edges. The rest is quite fine .

    Tie_fighter_finishedmodeledges.jpg

    Cheers,
    Josh
    Filmmaker and VFX Supervisor/Artist

    My Website
    IMDB



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    Senior Member TowerFan's Avatar
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    I guess I could qualify my earlier comment about sharp edges by saying it depends on scale and distance from the camera. On small nurnies and greebles that the camera will stay quite some distance from, then sharp edges are OK, especially to keep the poly count down. But on large scale parts, like the wings, they should be rounded.

    The cockpit and canopy look really great in the first image you posted. The edges that should be rounded, and only slightly, would be the wing edges and along the top of the wing pylons.

    I'd say the cockpit from the first, and the wings from the second is about where you'd want to be.

    Keep up the great work, Isaac.


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    #7
    Senior Member Isaac_Brody's Avatar
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    Thanks for the feedback, definitely very very new at all this but it's fun. Starting to get more comfortable with the modeling side.


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    Senior Member Isaac_Brody's Avatar
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    I'm following a tutorial from Simplymax on creating a fly through animation. Happy with my Asteroids and will replace the dummy objects with ships soon.



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    #9
    Senior Member Isaac_Brody's Avatar
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    Progress... Podracer tutorial from Digital Tutors.

    podracer.jpg


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    #10
    Still "Senior Member" Gord.T's Avatar
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    Looks nice Isaac. I know this might sound funny but I think it's cool to see a mod take an interest in 3d modelling.
    "Remember To Dip the Right End of the Cigar in your $250.00 dollar glass of Brandy." -Doc Bernard.


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