JoshuaK
01-07-2007, 03:18 PM
Hey fellas,
Been reading the stickies here and it's helped me get a better grasp on the world of 3d. Here's my situation:
An opportunity to begin producing projects that require 3d simulations and re-enactments is coming my way. I am not a 3d artist in any way; I produce and direct films (mostly behind-the-scenes/making ofs but slowly making my way over to music videos and hopefully features). I am fairly tech-friendly and am happy to learn by reading/watching but in order to get this going...
I need to know what basic program skills I'm looking for in a potential job applicant.
Here's some more detail: (hypothetical) Let's say a NASCAR enthusiast client wants to see exactly how a four-car crash happened. (All clients would be laypeople, not film studio execs.) What would be important are the cars looking basically like cars, their relation to each other, the physics of them hitting and spinning. What would not be important are the hairs/pores on the driver's faces (though their basic body shape would be good).
Do all the programs--Lightwave, Cinema4d, Maya, Softimage--all cover this? Do experts in one of these programs typically charge more than the other? Do experts in one typically work faster than the others?
Thanks,
J
Been reading the stickies here and it's helped me get a better grasp on the world of 3d. Here's my situation:
An opportunity to begin producing projects that require 3d simulations and re-enactments is coming my way. I am not a 3d artist in any way; I produce and direct films (mostly behind-the-scenes/making ofs but slowly making my way over to music videos and hopefully features). I am fairly tech-friendly and am happy to learn by reading/watching but in order to get this going...
I need to know what basic program skills I'm looking for in a potential job applicant.
Here's some more detail: (hypothetical) Let's say a NASCAR enthusiast client wants to see exactly how a four-car crash happened. (All clients would be laypeople, not film studio execs.) What would be important are the cars looking basically like cars, their relation to each other, the physics of them hitting and spinning. What would not be important are the hairs/pores on the driver's faces (though their basic body shape would be good).
Do all the programs--Lightwave, Cinema4d, Maya, Softimage--all cover this? Do experts in one of these programs typically charge more than the other? Do experts in one typically work faster than the others?
Thanks,
J