Eborik
01-01-2007, 06:21 PM
Hey for my university project i'm to create some wearable techonology that is also futuristic. Well anyways the item i'm creating is a visual bracelet/watch where you can do practically anything (Time, Phone, Email, MP3/Video Player)
I've created the model and got the textures, the back of my model is fine, but for the front layer of my texture, something has gone wrong somewhere. I had problems with my old layer at first, but i managed to trace down the hypershade texture and delete that and that was sorted - but when adding my new texture onto it, it appears in all four camera views, and even when I render three of the angles it appears, but when I render the perspective view, its just the standard grey colour that was added before, doesn't seem to recognise the texture/material in the render for persp view.
I'm just wondering if anyone knows the possible problem here? I can upload images of the problem if it helps, or upload the .mb file if needed - but i've been stuck on it for days and can't get my texture to appear in the render for the persp view - all the others are fine!
Hopefully one of you here can help,
Thanks
Mike
I've created the model and got the textures, the back of my model is fine, but for the front layer of my texture, something has gone wrong somewhere. I had problems with my old layer at first, but i managed to trace down the hypershade texture and delete that and that was sorted - but when adding my new texture onto it, it appears in all four camera views, and even when I render three of the angles it appears, but when I render the perspective view, its just the standard grey colour that was added before, doesn't seem to recognise the texture/material in the render for persp view.
I'm just wondering if anyone knows the possible problem here? I can upload images of the problem if it helps, or upload the .mb file if needed - but i've been stuck on it for days and can't get my texture to appear in the render for the persp view - all the others are fine!
Hopefully one of you here can help,
Thanks
Mike