View Full Version : Audio & FPS
boothba
09-27-2006, 10:04 PM
Any word from Red about synch speeds and audio recording? I'm assuming all 24fps and 30fps (50fps for PAL) frame rates are on the drawing board (4K & 2K 24p & 30p, 1080p, 1080i, etc.)
Thinking outside the box here, would it still be possible to record standard audio when shooting offspeed? Even if it's just a primative "wild audio grab" of the event that we have to re-synch later? You know - for those great 60fps shots of people screaming "Nooooooooo...." that are a must for every serious film.
Jay A. Kelley
09-28-2006, 06:49 AM
This is a great question. I also am very interested in this.
Jay
Greg Voevodsky
09-28-2006, 10:47 AM
I too would love to shoot 60p slow motion of Waves and have the audio too that I can then slow down in post and pitch correct.
Graeme_Nattress
09-28-2006, 10:49 AM
I think all we can do for audio in off-speed modes is record it to a seperate file and let you do with it what you will. Does that make sense?
Graeme
kalone
09-28-2006, 12:30 PM
yes, because to me ( note : to me ) anything else is pure fx-audio and unnecessary in 99,999999... % of all projects
NoahK
09-28-2006, 01:16 PM
I think all we can do for audio in off-speed modes is record it to a seperate file and let you do with it what you will. Does that make sense?
Graeme
Yes that would totally rock Graeme. Right now I'd love to have some kind of audio record on the HVX in VFR but nothin'. PS- what's the audio specs?
-Noah
Graeme_Nattress
09-28-2006, 04:01 PM
4 channel 96khz 24bit I think.
Graeme
andersh
09-28-2006, 04:50 PM
I think all we can do for audio in off-speed modes is record it to a seperate file and let you do with it what you will. Does that make sense?
What speeds would be considered non-off-speed? That is aren't all speeds treeded equal?
Graeme_Nattress
09-28-2006, 05:25 PM
Well, if you have the camera set to 24, then any speed used other than 24 is off speed. If you've got it set to 29.97, any speed other than that is off speed, etc.
Graeme
Chris Kenny
09-29-2006, 12:49 AM
But what does it really mean to set the camera to 24 fps? I mean, if you're shooting at 43 fps (to pick an arbitrary non-standard frame rate), you're shooting at 43 fps. The camera doesn't need to care too much about what speed you intend to play that footage back at. If anything, this would just be a piece of metadata.
Now, obviously if you're shooting sync sound at 43 fps and you intend to play back at 24 fps, the sound might be of rather marginal utility... but it seems to me the right approach for a professional camera is to let the operator worry about that. That is to say, just record sync sound as if the footage was going to be played back at 43 fps, and let the operator do whatever he wants with the data in post... slow it down in editing to match the length of the clip when played at 24 fps, use it as wild sound in mix, whatever.
The technical problem of syncing up sound with video at arbitrary frame rates can't be that hard, right? QuickTime and other desktop video frameworks don't seem to have any trouble with it, anyway.
Graeme_Nattress
09-29-2006, 06:50 AM
Ah, but you can tell the camera what your target fps is. Say you're making a film, you set it to 24. Now when you shoot 60fps, it knows you want that as slowmo, or 10fps as fastmo.
Say you then tell the camera you're doing a 30p production, if you then shoot 24, it's fastmo, and 50fps would be slowmo etc.
Graeme
visceralpsyche
09-29-2006, 08:02 AM
Wow, that's very useful! Good stuff.
I do note that you think the audio is 4 channels of 24bit/96kHz, but I have read elsewhere that it will be 4 channels of 24bit/48kHz.
I know all specs are subject to change, plus the audio side isn't really your department, so would it be possible to clarify the latest thoughts at Red HQ as to which is the correct one? Personally I think 48kHz is enough for a camera, but 96kHz would be sweet as it basically futureproofs the camera for the upcoming HD audio standards which all specify 24/96 type audio.
No probs if you can't lock it down, I understand everything is in a state of flux right now :)
Nick_Shaw
09-29-2006, 10:38 AM
Cool stuff Graeme. So if I understand this right, the REDCINÉ will take eg materal shot at 60p, but flagged as for a 25p programme, and output a Quicktime Movie that is 25fps slow-mo. That is very useful, since as far as I know there is no easy way in FCP to put a 60p clip in a 25p time-line and make it fit "frame-for-frame". Or does one of the Nattress plugins do it? If not, consider it for the next revision.
It would also be useful if REDCINÉ could do this same frame-rate conversion "after the fact" in case the camera was set wrongly when the footage was shot. But then you've probably thought of that already. You do seem to be very good at thinking of everything!
Nick
Graeme_Nattress
09-29-2006, 12:21 PM
G Map Frames in the standards converter can do this, or people also use the Cinema Tools conform feature.
And no, you're not tied to the metadata recorded as you shoot. You can alter that to decode things differently.
Graeme
Stuart English
09-29-2006, 12:25 PM
Usual caveat about specs subject to change ertc.... but the audio specs are are published in the on-line spec sheet -
4 channel uncompressed, 16 / 24 bit, 48KHz
Speed up / down isn't necessarliy performed in the REDCINE, although it could also be done there. What happens is you specify a PROJECT resolution and frame rate - for example 1080p 24fps. This defines which timecode to use, HD-SDI output formats etc...
So if you capture frames at a faster or slower rate than that, we just write the frames to disk (or flash) faster or slower. Then when we play the clip back (on camera via the REDCINE) the clip is played at the PROJECT frame rate - in this case 24fps; and you automatically have your speed up or slow down.
Nick_Shaw
09-29-2006, 12:51 PM
Cheers Graeme. I should read the instructions in your plugins properly before asking stupid questions!
Graeme_Nattress
09-29-2006, 01:01 PM
It wasn't a stupid question though! It was a good one!
visceralpsyche
09-29-2006, 09:30 PM
Usual caveat about specs subject to change ertc.... but the audio specs are are published in the on-line spec sheet -
4 channel uncompressed, 16 / 24 bit, 48KHz
Speed up / down isn't necessarliy performed in the REDCINE, although it could also be done there. What happens is you specify a PROJECT resolution and frame rate - for example 1080p 24fps. This defines which timecode to use, HD-SDI output formats etc...
So if you capture frames at a faster or slower rate than that, we just write the frames to disk (or flash) faster or slower. Then when we play the clip back (on camera via the REDCINE) the clip is played at the PROJECT frame rate - in this case 24fps; and you automatically have your speed up or slow down.Thanks Stuart, that's an amazingly simple yet effective way of capturing variable framerate footage!
My only additional question to add to extrapolate from that would be - have you considered speed ramped footage as well? Fixed, variable framerates are one thing, but having the ability to actually ramp the speed while shooting using an intervalometer of some sort would be absolute heaven and the final big hurdle to truly make this the ultimate high def camera!
Stuart English
10-01-2006, 06:42 AM
Maintaining our analogy to a film camera, the above process would work irrespective of whether your off-speed acquisition was at a single fixed frame rate, continuously varying frame rate, or in time lapse mode - for example when driven by an external intervalometer or motion capture rig controller.
stevesherrick
10-01-2006, 09:08 AM
In regards to the audio specs. It has come up on these boards before about the RED offering too few channels of audio. Personally, I think four is just right. And I advocated that in most cine situations, the sound recordist is going to e recording to a high res audio recorder and feeding the camera a mixdown or guide track. So in those situations, does it matter that the audio is any higher than 48K, probably not. The 24bit 48K spec is certainly acceptable. However, I do wonder if the 24bit 96K might be a better approach, if you have the bandwith to do it. Here is my reasoning:
Let's assume two things. This is an independent film and they do not have a dedicated hard drive recorder. The sound recordist will be feeding audio directly to the camera. This audio will be what ends up in the film. This to me warrants the 24bit 96K recording format and it also makes me curious about the mic pres that will be used. If the above mentioned film did have a mixing board that was feeding line level into the camera, then as long as the ciruitry was clean on the camera inputs, there would be a nice 24bit 96K audio signal (there is a siginificant difference between 48 and 96K, especially later on when you go to process the signals). But let's say they decide to hook a nice scheops into the mic pre on the camera and those mic pres are not that good. You will be recording at a higher quality, but you'll have some inherent problems with the poor quality of the mic pres.
So, I guess where I'm going with this is that if you were going to do the onboard audio at a high enough level to make it work well in a Cine situation or in ENG, the specs would look like this:
4 XLR (or mini XLR) inputs
Mic/Line switchable
Low noise, high gain mic pres
24 bit 48/96K switchable
Good limiters
Low cut filters (for dealing with wind, low end sound problems)
Good volume adjusters, either knob or data(If data, make sure they are in small enough increments for fine adjustments)
Now, I have gone on record before as saying I think the visuals should come first with this camera, and I do believe that, as I think a double system works much better when doing movies. The sound recordist should have full control over their domain and not be tethered to the camera. But I also see the need for situations where budget will not allow for a hard disc recorder or even a DAT/DVD-RAM recorder. So, having the option to record high qaulity onboard audio would be a good thing.
Also, perhaps there could be something in RedCine that would allow audio to be converted if necessary from 24bit/96K to say 16bit/48K if that is the spec for offline editing. Just a thought.
Steve
stevesherrick
10-01-2006, 09:52 AM
One more thing, which is probably already in the spec, but should mention just out of principle, is 48v phantom power.
Steve
mike the beginner
10-01-2006, 12:51 PM
Mic/Line switchable
Low noise, high gain mic pres
24 bit 48/96K switchable
Good limiters
Low cut filters (for dealing with wind, low end sound problems)
Good volume adjusters, either knob or data(If data, make sure they are in small enough increments for fine adjustments)
Good points Steve. I asked a similar question recently but no response. Maybe most people getting a red camera will be using a decent quality mixer with a good pre amp and controls already within the mixer so they are only looking at the audio as a sort of backup in case things go wrong.
I do hope that the audio is top notch in any case particularly the XLRs. Some people want these connections on the back others think its fine at the sides? If red is to be trully great there should be no obvious weak areas.
Michael
glenn chan
10-01-2006, 01:42 PM
What about keeping it simple, and offering 4 tracks 16-bit 48khz?
96khz would be nicer, but most of the time you are just recording dialogue (and a little bit of ambience). 48khz is probably good enough, depending on how well it's implemented (freq. response, aliasing, etc.). If you're doing indie work, you may not distribute with 96khz quality and the recording quality may not be that great to begin with.
The downside of 96khz is added cost, post complications, lower datarate for video.
2- I would have good limiters higher on the list. The ones with soft knees (like on Sonosax mixers, good compressors) sound a lot better than ones without. In indie and especially ENG situations, good quality limiters would be useful (for unexpected changes in volume).
3- For 24-bit 96khz quality and lots of tracks, it wouldn't cost too much to get a laptop with Metacorder (or other multi-track recorder).
4- In many recording situations, there's so much background noise that you don't need to record that much dynamic range.
Just throwing some ideas out there.
stevesherrick
10-01-2006, 06:07 PM
Glenn, I can see where you are coming from on the 48K issue. Doing post audio, I have to say I really do enjoy working with 24bit 96K audio. It just sounds better to me when I apply a lot of processing to tracks. And you can work at these sample rates in some of the NLEs. It would be interesting to see if they could do some kind of audio conversion in RedCine for offline purposes. That way you could offline with the lower res audio and then if it gets sent to a post audio house for mixing it could be conformed with the 24bit 96K audio.
And I agree with you about the limiters. Having quality limiters would be a major plus.
As for Metacorder, there are some people using it with great success, but it is expensive when you consider you still need a computer to run it, a good audio interface, power (battery or AC). I love my SD 744, and think it's the perfect mid-budget recorder. DEVAs are great but expensive.
One thing I forgot to mention as a necessity for this camera's audio function is accurate metering. That is an important consideration whether you are recording separately or not. If you are recording audio, you need to have accurate meters or things can really get screwed up.
And keep in mind that with its ability to record 4 tracks, you could be recording with say a boom and a lav and record ambience tracks on the other channels. Or you may have no dialogue for a given shot (let's say a beautiful establishing shot overlooking a small rural town) and you have the opportunity to get a nice, rich soundtrack. With the higher quality bit depth and sample rate you'll get a better track. Again, this is me thinking outside the realm of a movie setup and thinking about those who might use this camera's audio functionality to its fullest. I'd be recording that ambience to my 744, maybe even at 192K, but that's not going to be everyone's situation, so I'm trying to keep that in mind when thinking about the design.
Steve
24 bit 96khz is the new professional std, 16 bit 48k is good but no longer the std. CDs are 44.1 16 bit, but many of the current recordings are at least 88.2, 96k, 192khz, all 24 bit depth. Red should be 24 bit, 96k, 4 channel. Recording direct to the camera could be better than the dual system if proper design up front is worked out with all the required tools. I've conducted many listening tests with all sorts of participants and many can detect qualitative differences up to 24 bit 96khz. At this sample rate one can detect a sound that is somehow just better. If Red does not include this spec then a work around with better recording gear utilizing quality preamps and limiters will be the norm until the designers get the message. I'm amazed at how difficult it is for this message to get through.
jbeale
11-10-2006, 12:44 AM
> 24 bit 96khz is the new professional std.
I would not venture to disagree with that, but I'm just wondering... are there any cameras made today with audio signal paths clean enough to justify more than 16 bits? Which ones are those? What is their actual measured SNR over a 20 Hz-20 kHz bandwidth? And is that with a mic-level input...?
I know the RED team are miracle workers but with all the high-speed digital activity inside the RED chassis, I believe it will be a miracle squared if they can also manage integrated audio with noise below the 16-bit level.
As far as I know, all the pro 24/96 audio recording gear is dedicated to that task alone, with no built-in video hardware to generate noise.
You're correct, there aren't mfgs making cameras with these audio specs that I'm aware of, but that's the point, they aren't making RED video specs/price point either. Given the RED modular design, that can easily accommodate add-on components, i.e, preamps, and the high end philosophy RED is using in it's design approach, it's ironic for RED not to pursue high end audio. The S/N spec is in the AD converter & preamps, once the signal is digitized it's just numbers so there should not signal degration in the path once your past the A/D conversion. The components are readily available OTS components requiring moderate adaptation. I get the feeling that the picture will look great but the sound will equal Creative's sand blaster, go figure.
filmmaker1977
11-10-2006, 09:42 PM
I know the RED team are miracle workers but with all the high-speed digital activity inside the RED chassis, I believe it will be a miracle squared if they can also manage integrated audio with noise below the 16-bit level.well, i know they are or the most part is 16 bit/48khz.. i mean, those cheap USB devices for PC audio but they are effectively noise free.. so, it won't be difficult to get it from the red chassis if well done..
Greg Voevodsky
11-10-2006, 09:49 PM
yes. At least have 2 channels at 24 bit 96khz. 4 channel at the lower bit rates.
filmmaker1977
11-10-2006, 09:59 PM
greg, i was talking about those USB audio devices.. not about the red audio but yes i think 24 bit/96khz will be what we'd expect..
jbeale
11-10-2006, 10:03 PM
Certainly it is desirable. I just wanted to point out that achieving analog audio noise levels below 16 bit quantization inside of a video camera is a HARD job, and as far as I know* this has not yet been done on any camera at any price. (I mean mic-level analog audio inputs; as you say, it's not an issue on the far side of an A/D converter.)
I'm not saying the Red team can't do it or doesn't desire to do it. Just pointing out this is not just a case of replacing a 16-bit A/D chip with a 24-bit one. To actually use those extra bits (beyond just marketing :-) you have to keep the noise below microvolt levels, meaning a total system layout designed to protect the analog signals from digital interference, and layout changes and board re-spins when the first designs come up short. With the various other world records Red is going for, on what seems to be an extremely rapid development schedule, 16 bit audio doesn't seem so out of place to me from the design point of view.
*I don't have direct experience with the latest high-end gear
Graeme_Nattress
11-11-2006, 08:47 AM
I'd have thought that the bigger issue 30 or 40 or 50 db background noise, perhaps a TV studio will have less than 50db, but there's still background noise unless you're in a superb anechoic chamber, Above 100db it starts to get painful. I'd have thought that the 96db dynamic range that 16bit audio delivers would be more an adequate for capture. Sure, process in 24 or 32bit to avoid rounding error etc., just as we process video in 32t bit float on our GPUs, even though the source is often 8bit (now it will be 12bit he he he) but surely > 16bit is overkill for real world audio capture?
Graeme
Steen Dongo
11-11-2006, 01:45 PM
but surely > 16bit is overkill for real world audio capture?
Graeme
Actually no !
More often than not the real world of audio locationrecording will not allow you to get even near to using all 16 bits. Doing dialogrecording on a 16bit format will typically leave some 75 percent of your recording mapped on the first 8bit leaving the last 8 bit for temperamental outbursts. When you enter audiopost you end up ganging many tracks of 8bit quantization distortion..... and it sounds just terrible. On feature film recording limiters are not especially well seen. Avoid them if you can - use them if really have to. I consider 20 - 24 bit ideal. Even the cheapest Sony VTRs use 20bit AD converters and purchasing micpreamp circuitry incl. phantomsupply matched to really good converters is not an unsurmountable problem today. (Well maybe due to space constraints:)
To sum it up: I'd rather have AD converters giving me 24 bit of dynamic range while accepting 48kHz samplefrequency instead of 96kHz if that's the compromise to reduce storage space. Nyquist leave the 24kHz well outside of myhearing capabillity anyways :)
respectfully
Steen (I used to work as a Tonmeister but was degraded to directing) Dongo
PICTUREWISE COMMUNICATION'
DENMARK
Muttondraw
11-11-2006, 02:20 PM
I'd rather have AD converters giving me 24 bit of dynamic range
I don't think this is practical, top quality 24 bit audio converters will at best give you 20 useable bits in the real world and that is ignoring all the noise from the associated analogue circuitry.
I don't have a problem with 16 bits as long as the circuitry is well engineered. One thing that is really important though is to minimise jitter. There is no way to recover from jitter introduced at AD conversion.
Martin
jbeale
11-11-2006, 02:46 PM
> ...75 percent of your recording mapped on the first 8bit...
Wow! That implies 48 dB headroom for temperamental outbursts, which seems like a lot... I wonder if it is possible to find better-modulated talent?
As far as ambient acoustic background noise, I have never even come close to shooting in a quiet enough environment to push 96 dB dynamic range and I don't know where you actually find a space that quiet. Maybe in a well-isolated sound booth, but obviously there you're recording with something else besides a camera.
Steen Dongo
11-11-2006, 03:28 PM
> ...75 percent of your recording mapped on the first 8bit...
Wow! That implies 48 dB headroom for temperamental outbursts, which seems like a lot... I wonder if it is possible to find better-modulated talent?
As far as ambient acoustic background noise, I have never even come close to shooting in a quiet enough environment to push 96 dB dynamic range and I don't know where you actually find a space that quiet. Maybe in a well-isolated sound booth, but obviously there you're recording with something else besides a camera.
As a soundrecordist you have to take what comes your way from both actors and directors. If a dialog line calls for whispering the first 5 words and shouting the last...? Believe me you'll appreciate the headroom :) Unless you've got the stomach to insist on taking the scene again ? Perhaps it's a bit of a european thing ? We hate rerecording dialog and try to avoid it if possible
The advantage of 24bits is not just increased dynamic range but the absence of quantization errors, which as I stated above sounds horrible, especially as you start adding up tracks. I know for shure that higher bitdepth is one of the most common reasons for recording sound separately from the camera. (Add to that the option of having more tracks and not beeing tied up to the camera, of course:)
So if I should record sound onboard the RED I would very certainly prefer 24bit 48 kHz:
As far as jitter is concerned ? Well it's definately hard to fight bad design or faulty implementations in the first place, but it seems to me that audio in general is something like 5 -10 years ahead of video when it comes to the digital realm. A lot of experiments have been conducted and practices been established. It's like recording music: Nobody likes to record anything in 16 bit, but when all the 24bit tracks are summed it's actually quite ok to deliver proberly dithered 16bit 44.1kHz on a CD.
Anyways... it's just my humble opinion your milage may certainly wary :)
Respectfully
Steen
PICTUREWISE COMMUNICATION
DENMARK
glenn chan
11-11-2006, 03:45 PM
Nyquist leave the 24kHz well outside of myhearing capabillity anyways
I think that's a misinterpretation/misapplication of Nyquist. To avoid aliasing, practical systems have to implement low pass filtering to get rid of high frequencies. The amplitude response for high frequencies is significantly reduced, so performance won't go up all the way to 24khz with perfect amplitude response.
If you don't try to anti-alias, then the system can reproduce 24,000hz cleanly. However, it will have problems with frequencies slightly above 24,000hz- these frequencies will cause a change in the recording. They will cause low frequencies to appear in the recording.
The real world gets a lot more complicated since certain underlying assumptions and conditions for the Nyquist theorem can't be realized in practice. For more detail than you probably want, the Wikipedia article on the Nyquist-Shannon Theorem has some good information.
http://en.wikipedia.org/wiki/Nyquist-Shannon_sampling_theorem
For something easier to understand, just look at how images are resized in Photoshop. When you make an image smaller, Photoshop gives you some different options in how the image is filtered. The nearest neighbour scheme tends to give weirdness (sort of like aliasing) on "high frequency" components like lines and fine repeating detail. The bilinear and bicubic methods don't do this nearly as much.
However, if you make an image 2X and then 0.5X and then 2X and then 0.5X, nearest neighbour gives the best (perfect) results. The bilinear and bicubic methods do not. In sampling theory terms, this is related to "phase shift error". Basically, bilinear filtering results in fine detail getting blurred in different directions. When you want to perform the opposite operation, you can't do this- you don't know which direction the components originally came from.
I hope that is a clear explanation of some of the issues when it comes to sampling. What you also need to take into account is human perception and real-world performance of various systems. There are some things we can't notice and some things we tend not to notice. This allow certain schemes to work very well even if they do not perfectly (mathematically) reproduce a signal (i.e. mp3 compression).
Also, most people listen to music on low-quality devices that can't reproduce high frequencies well. This tends to mask mp3 compression artifacts. Also, workflow and economic limitations make a difference. Not everyone is shooting 70mm or 3-D, even if it is better quality.
2- I would argue that 4 tracks of *well-implemented* 16-bit 48khz analog inputs is a good balance. It would give excellent quality and has excellent workflow. Relevant issues would be:
-how good are the preamps
-how good are the limiters. To my (untrained) ears, the really good limiters (i.e. sonosax mixers, RNC compressor) are pretty transparent for around 15dB (of compression). Very acceptable up to 25dB.
-how easy is the audio interface. Can the sound person monitor off the camera easily. Can he/she easily adjust things like gain on each channel.
-will more audio affect video quality/bitrate.
-is the audio oversampled to reduce aliasing? how good is the anti-alias filter?
Done well, 4 tracks of 16bit 48khz can be pretty good, cheap, and fast.
Where higher quality or more tracks are desired, just go double system. Some double system solutions such as a laptop with Metacorder is very cost-effective, due to economies of scale. Workflow-wise, double system is inferior but the Red team may come up with something smart that works.
What if there was integration between metadata systems (audio) and Redcine- when Redcine ingests the EDL, it can also output an OMF containing synced audio?
Also, when Redcine is outputting the offline cutting copies, it would be nice if it can automatically sync the video to the audio recordings (much like the dailies process with film). One of the problems here is that audio sync is often manually checked when creating film dailies- keykode does not work that well.
Graeme_Nattress
11-11-2006, 07:36 PM
"The advantage of 24bits is not just increased dynamic range but the absence of quantization errors," They're the same thing. SNR in a digital sampling system is basically the ratio of quantization error to max signal, which for 16bit is 96db. If the audio you're recording has a dynamic range of < 96db, then you gain no benefit from > 16bit recording. 24bit implies a 144db SNR which cannot be met by your audio amp that connects to your speakers, and given the general noise floor in real world environments, would never, in practical use, be used. 24bit A-to-D's generally struggle to go beyond 20bit performance anyway.
96khz can be useful though, as you can use milder AA filters and hence get less ringing in the audio band.
visceralpsyche
11-11-2006, 10:09 PM
Given that specs for Red already dictate 24bit/48kHz I'm not worried at all. If it can be pushed to 24bit/96kHz then all the better, but current specs are "good enough" for a cinema camera. And yes, audio is my main forté in cinema! If you want more professional sound then you'll be using an offboard recorder anyway (plus Red has said there will be word clock or better included as well).
filmmaker1977
11-11-2006, 11:45 PM
though this is the matter.. to handle or to try 24 bit/96khz on board not from outside..
Is RED trying to push the limits? Is a 4k camera design at the suggested price point pushing the limits? yes. After all, some might successfully argue, who really needs that? given human perception tests indicate 3k to be enough with 4k contributing very little.
So what's it going to be, a tool surpassing perceptual limits or not?
I enjoyed reading all the comments and realize it might be too difficult for 24 bit 96khz audio to be implemented. Given that, 4k video seems to be difficult also, so RED might consider just settling for 1080p, after all most all flat screens under 32" are limited 720 res and perception tests have been conducted that demonstrate that it takes a 60" screen to start seeing the full benefit of 1080. Not many people have 60" screens, so maybe RED should see if it can match the HVX. Why go beyond that? Let's be reasonable, we enjoyed 240 res for many years and it didn't hurt anyone. We shouldn't get carried away.
Seriuosly, RED needs to be a tool that provides capture ability that encompasses the full scope of human visual and audio awareness.
filmmaker1977
11-12-2006, 03:32 PM
after all most all flat screens under 32" are limited 720 res and perception tests have been conducted that demonstrate that it takes a 60" screen to start seeing the full benefit of 1080. Not many people have 60" screens, so maybe RED should see if it can match the HVX. Why go beyond that? movie theater?.. imax?
Stephen Williams
11-12-2006, 03:39 PM
movie theater?.. imax?
Hi,
The idea of shooting 4k for HD has always appealed to me as the wide, medium & close up can be extracted from the same take, saving time and therefore money.
Stephen
filmmaker1977
11-12-2006, 04:58 PM
are you joking mate?.. this production idea of the master shot is the most poor damned thing that hollywood invented since edison brought the cinématographe.. where's the perspective?.. depth-of-field and other fancies?.. it seems you think the people don't know what it's possible to do is to take out all the digital features.. instead the higher price spent with all the cinematography staff.. better idea if there's money to save.. take out from the ancient romans..
edit
take out from the ancient romans and its indy idiomatic meaning:
ancient romans = hollywood guys *like those who are shooting 4k for HD master shot*
Faceman
11-12-2006, 08:49 PM
Apparently this is lost on you.
Josch
11-13-2006, 01:13 AM
I would be a bit disappointed to only have 4 channel 16 bit/48KHz.
Dont want to rephrase all previous arguments, but in short:
24bit makes input level adjusting soooo much easier.
48 KHz is ok while 96 KHz would be quite a sensation.
Whats more important (and I never saw an answer to that):
I hope to have 4 inputs on the camera!
If its via mini xlr´s, adapters or messenger pigeon I dont care, just give me
4 inputs with 48 Volt phantom power.
Not that dumb concept with 2 inputs plus 2 channels for the "professional on-camera mike with stereo capabilities".
As a matter of fact I hope the camera has no onboard mike. Soundproofing the harddrives would be quite an ordeal anyway.
Sorry for reposting that wish.
Cheers,
Jochen
filmmaker1977
11-13-2006, 02:46 AM
Apparently this is lost on you.:engel017:
Rob Lohman
11-13-2006, 04:06 AM
Josch: http://red.com/techspecs.htm
Josch
11-13-2006, 04:42 AM
Hi Rob,
thank you for the link. I´m aware of that. And I am quite sure that there are going to be 4 inputs on the camera.
Anyway, my birthday´s on Feb. 21. That reason enough to skip a few places in the line?
;-)
Jochen
Stephen Williams
11-13-2006, 06:54 AM
are you joking mate?.. this production idea of the master shot is the most poor damned thing that hollywood invented since edison brought the cinématographe.. where's the perspective?..
Hi,
I was thinking more for television, run + gun and interviews. You may recall I wrote 4K for HD as in HD Television, sorry if you did not understand.
Stephen
filmmaker1977
11-13-2006, 12:09 PM
sorry if you did not understand.:-Laugh(DBG):
I was thinking more for television, run + gun and interviews. You may recall I wrote 4K for HD as in HD Televisionsorry mate, my bad: hd for indies.. :-Happy(DBG):