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View Full Version : Rotoscoping Tip - Bezier Mask Animation



David Jimerson
09-12-2006, 10:47 PM
When trying to cut a moving object out of a picture, let the keyframe interpolation and mask feathering work for you.

If you feather your mask a little bit, you don't neet to follow every tiny nook and cranny of the object you're cutting out. Obviously, the finer the detail, the less this will work, but generally speaking, the fewer anchor points on your mask, the better. If you're trying to isolate and object, for example, draw your mask a little bit outside the lines of your object, then feather in a little bit.

When you keyframe the mask along your timeline, don't go into it frame by frame, redrawing your mask one at a time. Instead, draw your initial mask, then jump ahead, say, 10 frames, and adjust your mask accordingly. Vegas will interpolate the mask along those ten frames, so the mask will move approximately with the object. Go frame by frame to check how close it is. Depending on the complexity of the object and the amount of shape change, you may find that you have to do little work between the keyframes -- especially if your mask feather is ideal.

Drew Ott
09-13-2006, 06:53 PM
If you keyframe the on the crop edit "page," will the same thing happen?

In the past, insead of interpolating between frames, it will wait 9(example) frames, then jump and change on the 10th.

This may be different when doing it on the timeline. I've never tried that way.

I actually don't know how to on the timeline.

MisterCat
09-13-2006, 07:58 PM
bball, when you set your keyframes did you check whether they were set to hold? This would have caused it to jump only when hitting the next keyframe. I've never had the problem you described so I'm guessing this could have been it.

David Jimerson
09-13-2006, 09:15 PM
Having the keyframes set to "hold" will do that. You'll know because the keyframes will be dark red.

MisterCat
09-13-2006, 09:24 PM
btw, check this by right clicking on the keyframe...