View Full Version : cinema 4d or 3dmax???
kilmyneo
05-31-2006, 10:20 PM
which of these are better for work whit after or adobe programs???...or which is better and most easy?
Sony FX1 User
06-01-2006, 06:46 AM
Maya ,you can export your camera to AF
kilmyneo
06-01-2006, 09:38 AM
but how is the interface? , cinema and 3d max its almost the same ( pretty difficult for begginers like me) and i dream to do faces, bodys, cars , etc , but whit these two its like a nigthmare, so....maya is really the best program?
Maya is harder than both C4D and Max. C4D is the easiest of the 3 to use/learn.
all can export targa or tiff sequence. and that is what you need. AE cannot really handle real 3D
NoahK
07-06-2006, 11:36 AM
C4d- way easy and they have a free demo you can try.
-Noah
mediamogul
07-06-2006, 12:20 PM
I just started using C4D and I love it. Its very beginner friendly and there is some great learning tools too. I am currently reviewing Lynda.com's C4D essentials http://movielibrary.lynda.com/html/modPage.asp?ID=228 and I am very happy with it. You can download a demo of C4d and view the first few lessons from Lynda.com. This will give you a great feel for the program. Cheers, Dave
Not to mention it has by far the best After Effects integration for designers. It's a very mograph friendly app. You can bring in your lights, camera data, multipass renders, etc right from C4D into AE.
oneinfiniteloop
07-06-2006, 01:14 PM
Kai, what modules do you think an intermediate artist would need to get the full benefit of C4D. I am thinking about picking up a copy and I know I would want the mograph one, any others? What about rendering compared to mental ray?
Matt Grunau
07-06-2006, 01:34 PM
Not to mention it has by far the best After Effects integration for designers. It's a very mograph friendly app. You can bring in your lights, camera data, multipass renders, etc right from C4D into AE.
Hell, the Hair plugin and Storm Tracer plugins are worth it in themselves.
I really need to get a holld of that prog.
Kai, what modules do you think an intermediate artist would need to get the full benefit of C4D. I am thinking about picking up a copy and I know I would want the mograph one, any others? What about rendering compared to mental ray?
C4D has the second best out of the box renderer on the market. Mental Ray costs about as much C4D by itself (or used to).
I picked up the studio bundle with all the modules, but to be honest my favs I really use are the advanced renderer (must have), sketch & toon, and dynamics. Thinking particles is pretty cool and useful too, but pretty complicated.
It really is a very mature package despite the lower price when compared to Maya, etc. Rapier's right about the renderer, it's really good. The advanced renderer adds alot of features i love (radiosity caustics, dof, etc) and is probably the most important one (for me at least).
Anhar Miah
07-07-2006, 06:04 AM
It doesnt matter what 3d app you use, if your crap at it the tools aint gonna make it any better, learn the "Zen Art" of 3d first....
Anhar
oneinfiniteloop
07-07-2006, 07:12 AM
It doesnt matter what 3d app you use, if your crap at it the tools aint gonna make it any better, learn the "Zen Art" of 3d first....
Anhar
Very true, I wholeheartedly agree, but some of the stuff I've seen C4D do pretty easily would take one hours to set up in Maya. Plus, since I'm on the Mac platform, Maya's stability isn't always perfect, and from what I've heard, C4D is rock solid.
vocare
07-19-2006, 07:40 AM
Very true, I wholeheartedly agree, but some of the stuff I've seen C4D do pretty easily would take one hours to set up in Maya. Plus, since I'm on the Mac platform, Maya's stability isn't always perfect, and from what I've heard, C4D is rock solid.
just checking ..i am going to attend a course of C4D
after that..what bundle do you recommend i should get.
i am working with fcp production and ae
oneinfiniteloop
07-19-2006, 08:21 AM
just checking ..i am going to attend a course of C4D
after that..what bundle do you recommend i should get.
i am working with fcp production and ae
After seeing the intergration between AE and C4D, go with that, Maya is hard to learn, and you'll be better suited to C4D, especially for design work.
If you can swing it, pick up the studio bundle. It has every module plus the net renderer for setting up an unlimited render farm.
which of these are better for work whit after or adobe programs???...or which is better and most easy?
It's important to understand what each package offers to the project you're trying to do. Each serves a purpose and none of them are really better than each other, just different.
All of the programs Maya, After Effects, Cinema 4D, and 3D max have free demos you can download. Download the Maya PLE or 3D max demo from autodesk.com. You can get a demo of C4d from Maxon and Adobe has a tryout of After Effects on adobe.com/downloads section. Visit 3Dbuzz.com or CreativeCow.net for tutorials and forums on all these programs.
Maya is used more for Feature film and commercial work. Modeling in maya has been compared often to modeling with Clay. It's perfect for character design and dynamics. Also, with a program like Motion Builder animation has never been so easy. Maya has been used a lot in feature work. It's also great for particle effects and with Paint Effects and Fluids you can make some pretty cool stuff. Maya is difficult to learn but well worth it. There are many resources online to helping people learn maya.
3D Studio Max is a powerful tool for Architectural Renderings and Game Design. Max is really a poly based program. Max is underated as far as effects go but if you know what you're doing you can make some awesome realistic stuff with max dynamics.
Cinema 4D is by far the best tool for Motion Graphics. It is in fact probably the easiest to learn. It was designed to intergrate with After Effects, and as such is the choice tool for Broadcast Graphic Designers. Ko is a member of MGLA and a great tutorial writer. Ko has written a few tutorials on C4D & AE at:
C4D: http://homepage.mac.com/komaruyama/Tutorials/Cinema4D/index.html
AE: http://homepage.mac.com/komaruyama/Tutorials/AE/index.html
If you're not really sure what Motion Graphics is, check out some of the clips here to get a better idea. http://www.boardsmag.com/screeningroom/
Each of the programs above can be used for game, architecture, film, or motion graphics. Some are just better suited for it than others.
There's also lightwave, softimage, and renderman to name a few. It's not the program that makes a project great, it's the person. With enough passion you can learn any or all of the programs, and do great stuff.
im.thatoneguy
07-24-2006, 08:58 PM
I don't know much about cinema4D as I have never used it so I won't comment on it but...
Maya: If there is something that needs to be done you can do it in Maya. It's a little more extensible right out of the box than Max, and offers you easier access to the heart of the machine. But in my opinion you get this benefit at the cost of "simple task" speed.
Max: If your project is going to be technically simple, and you just need to get it done quick this is your tool. But be warned, Max is like starting a conflict in the Middle East, it might be an easy war, but if you get caught in a long term complicated engagement, you might be stuck there for a long time.
If you're going to be making things to very specific specifications (say.. architectural visualization) max is in my mind untouchable.
Also don't forget XSI. Top notch animation tools and easily one of the best Sub-D modelling programs available today.
P.S. it's my opinion that saying "It's the artist not the program." Is like telling a nascar driver that it's the driver not the car. True.... but I'd love to see someone win Daytona in a 1986 VW Golf.
Anhar Miah
07-25-2006, 07:30 AM
I think, that phrase should be
"Its the Artist "PLUS" his Tools not the "Tools" by them selfs"
Anhar