View Full Version : Audio input, quality hardware?
I know the answer might be (drum roll)...NAB, :dankk2:but I'll try anyway. Maybe there's an already existing answer I haven't seen... or maybe there's a better answer than just .....NAB, afterall a forum where most answers end with NAB is .....pretty DRAB.
Will this camera have audio inputs given the dockable nature of it's configuration and if so, will it incorporate pro sample rates up to 24bit or better i.e., 96k sample rates or even the memory hog 192k? How about excellent pre-amps?
Video is great because it incorporates sync audio and gives us 48k sampling, better than CD! unfortunately most mic preamps in video cameras are garbage and unsuitable for pro usage, the DVX was an exception and now Canon and others are cleaning up their act, literally. So given that Jannard comes from my neck of the woods, WA state and given that we have some decent sound design/mfg firms here in Seattle ( Mackie, Rane...) it would make sense to have Excellent pre amps designed & built into the camera by knowledable design professionals (not accountants). The typical cheap stuff slapped on as an after thought would simply degrade the tool. The good stuff would make a huge splash in the audio world and really help indie storytellers take their work to a even higher level.
Any answers? i can hear the ducks already...nab nab nab nabnab
MarcusX
04-01-2006, 04:57 AM
Will this camera have audio inputs given the dockable nature of it's configuration and if so, will it incorporate pro sample rates up to 24bit or better i.e., 96k sample rates or even the memory hog 192k? How about excellent pre-amps?
That wouldn't be very smart from RED. A decent A/D dsp (that can actually do REAL 24bit / 96khz) cost several thousand $. Most people are happy with dvx/hvx audio and the pros won't record the audio with the camera.
Marcus X, you'll have to tell numerous companies that already mfg. DSP/preamp boxes that hook up to computers to stop selling their award winning products ( & they help win Grammys etc... also) for way under the price you listed.
Just yesterday I was looking at Focusrite, the maker of Class A preamps & other signal processing gear, and they have their new product out in affordable terms. I happened to see another ad for building your own top quality prez, etc... in other words everything needed to increase the audio capture ability is currently available at moderate prices.
One reason pros don't record audio "in-camera" is simply because the audio components aren't there in film cameras and in video ( until recently) they weren't the best. Change that and the practice will follow. Remember that back in the 20s there were numerous film/sound formats (Some formats recorded sound on the side) but the system that won out was the dual (current) system because of editing needs and many practicle considerations. The new generation of video challenges all that. The old audio tradition continues, but that should not suggest that it is the only course of action nor the best , just as film is being questioned as the only alternative for feature productions. I happen to use a dual system sometimes with my 96k 24 bit flash recorder and then other times I use the cameras built in 48k 16 bit system. It works well. I would hope a new camera design would incorporate what my little 96k 24 bit flash recorder has in it and go even further & beef up the preamps, that's where miking coloration is best handled before entering the A/D coverters and DSP. Thats where people notice and say, that sounds really good!
MarcusX
04-04-2006, 01:37 PM
The problem with 24 bit audio is the same as HVX vs. "real 1080".
Go to a computer shop and tell them you need something to record 24 bit audio. They will sell you a PCI soundcard for $50, which records 24 bit audio files, supports 3d audio, digital and analog output and some games are included.
Then you go to a big music store that sells studio equipment and ask the same thing. They will show you some "inexpensive" simple A/D racks, 2 channels, just input/output and a volume-knob that starts at $1,500 like the one from Apogee.
When you tell them you can get a soundcard for $50, they'll start talking about dB, SNR, noisefloor, etc.
Hook up your flash-recorder to an oscilloscope and you'll find out it's actually something like 11-13 bits. The 24 bits are just "uprezzed".
16 bit is enough for Red.
Ajit AP
04-08-2006, 08:15 AM
So Marcus,
Can you explain some more on what you know about flash-recorders. Also, what do you think of the Tascam HD P2? Is that a true 24 bit?
MarcusX
04-08-2006, 04:55 PM
I googled for the tascam and they claim it has a dynamic range of 105 dB, which means it's 18 bits max. But you won't need more unless you want to record a starting jet or a rocket ;)
filmmaker1977
04-08-2006, 09:29 PM
16 bit is enough for Red.Are you nuts, man?.. :) it isn't and never will be, ok?
Ajit AP
04-09-2006, 05:12 PM
Marcus, I am still curious about what you actually mean. Can you refer me to an article or maybe even explain this to someone who is not an expert with sound. And is DV true 16bit?
thanks a lot
MarcusX
04-10-2006, 04:03 AM
I'm not an expert either, but I have some synthesizers and other audio gear and I searched for the best way to record the audio. I looked for A/D converters and found out there are alot of cards/racks which are 24 bit/96 kHz between 50$ and 5000$.
I wanted to know what the difference is and its not about features, but about dynamic range and signal-to-noise-ratio (SNR). This is what the quality of audio depends on.
My Soundblaster Live card (16 bit) has about 80 dB. Sounds good, but that means that about 20% of the 16 bit audio is just noise. So you can call it a 13 bit card, or "not a real 16 bit" card. For 16 bits, noisefree audio you need about 100 dB.
The audio file is just a container (like .avi, .mov, .mxf) for signal + noise. To get the best quality, you have to minimize the noise and maximize the signal.
Some newer cards and chips have 110 dB, up to 120 dB. So 16 bits is not sufficient to record every information. But it would be silly to produce "17 bit, 18 bit, 21 bit, ..." converters. The next step would be 20, or 24 bits.
Most manufacturers use 24 bit resolution when the dynamic range is above 100 dB. But that does not mean they have a 24 bit signal. They actually waste about 6 bits with noise.
The higher the dynamic range, the more expensive the A/D converters are. To reduce the thermal noise, you have to install some serious active cooling devices.
About DV: DV is 12 or 16 bits. It's just the container. To find out how good your camera records the audio, you have to ask the manufacturer about dynamic range and SNR. Sometimes they print this in the manual. I just looked at my DVX100AE manual, but it just says "12/16 bit".
But the big question is: who needs anything above 16 bit / 100 dB?
- Music producers need that as a headroom for mixing or alternating/pitching/bending/transformating the signal.
- People recording extremly loud stuff (way louder than a rock concert).
- Scientists
For just recording and playback real-world stuff, you won't need that. Listen to a good CD, that's "oldschool 16 bit".
Yuval Shrem
04-10-2006, 05:24 AM
Hi,
I think I can help clarifying the issue...
Here goes:
most Big-Budget film production record their production-Sound (on-location-dialog) on stereo DAT tapes. these record 16bit/48kHz, however, the DAT-Decks are about $6000 machines with superb A/D converters. When using top-quality microphones and pre-amplifiers and then converting to digital with top quality A/D converters, 16bit/48kHz is more than enough for dialog and production-sound in general. The extra bits will not make such a notable difference. (could make a very slight difference though...)
On the contrary, you can get a cheep microphone, connect it a to a cheep pre-amplifier that is likely included in a cheep PCI card with low-end A/D converter that claims to do 24bit/96kHz and guess what? it will sound very bad, and will create files about 4 times bigger, making it much heavier on computer and storage recourses.
Conclusion:
16bit/48kHz with top-notch pre-amps and converters is the industry standard.
24bit/48kHz has a much better dynamic range, therefore is superior.
24bit/96kHz is simply more than you need for production recording.
However, 24/96 should be used as a master delivery format, since it does have advantages for music and sound-effects, and enable a more dynamic and crispier sounding final mix. 24/96 is also the delivery format for DVDs.
Petrus
04-10-2006, 05:42 AM
Good points about the need for more than 16 bits. A good CD-player can get more than 100 dB signal to noise ratio from a good CD, which has a theoretical limit of 16*6= 96 dB S/N (dithering tricks gets more s/n out of it). At home even 100dB is LOUD. I can pump out about 110 dB continuous 18-20kHz from my 1KW stereo system, but that is unbearable! And there is always at least 40 dB noise background in every house, which gives a usable S/N of only 60 dB in real life...
And the fact is that we can not hear a difference between 16/48k and 24/96k as 16/44.1k is just about the limit of human hearing resolution. Thus the final carrier needs not be any better, even if higher bit depths and sample rates do give some safety and quality advantages to audio engineers.
4 channels of 24/48* would be nice for amateurs using RED (???), but pros will continue to record audio in Devas, Cantars etc and on-camera audio is not really needed.
*) not for "quality" but safer level setting.
PS 24 bit recorders of course ARE 24 bit recorders, but very few have noiseless preamps enough to utilise that huge S/N ratio. Is like buying a 4 gallon bucket with 1 gallon of dried cement in everyone of them. Just to clarify (?) MarcusX's point above.
ullanta
04-10-2006, 08:15 AM
Waaaah! You're mixing up all kinds of decibels!
dB of dynamic range have nothing to do with dB of playback volume.
24 bit recordings have advantages other than increased dynamic range. Dudes... the increase in dynamic range is indeed often unimportant in most recording situations. That's because the range is added to the QUIET end of the dynamic range, where the noise floor is. So discussing the benefits of -100 vs -102 dB in a typical 30db background noise environment is iffy at best, except in a good studio.
However, 24 bits provides 256 times the RESOLUTION of 16 bits, and that's where the benefit really lies. The sound is smoother. And this allows you to be a bit more conservative with your levels - if you record at 24 bit with the meters only reaching half of the possible dynamic range, you're still getting over 100 times the resolution of 16 bits. So, in fact, the benefits people are touting as "extended dynamic range" is really the opposite - "the ability to get more out of a smaller dynamic range".
Petrus
04-10-2006, 08:39 AM
Not so, adding more bit depth (16 -> 24) only gives more dynamic range. Each bit gives 6 dB more dr. Threre is no more "resolution". Absolutelly not. It is not the same thing as moving from SD to HDTV.
And loudness and dynamnic range are related. If you play "perfect" 16 bit recording so that the loudest passages are 100 dB in loudness (forget different weightings for now...) the backround noise is 4 db in theory. If you crank up the volume to 120 dB (deaf...) the noise floor is now 24 dB (can not hear it even now for obvious reasons). With 24 bit recording you can play at 144 dB before the noise gets above 0dB (limit of hearing). This is theoretical, of course.
ullanta
04-10-2006, 02:13 PM
No dude, sorry, it ain't so. The resolution difference is tremendous, and all that mostly matters. Try and find yourself a chart of how the bits break down. Anyway, playback volume measurements are in dBSPL; dBu and dBv are used for analog voltages; and dbFS is for digital signals relative to full-scale (0). These are all different, and involve conversion factors depending upon everything from gain controls to equipment calibration to digital manipulation.
Anyway, each extra bit doubles resolution. It does NOT double dynamic range. dB's are logarithmic measurements. The difference between -96 and -95 dB is tiny compared to the difference between -1 and 0 dB. Look at your meters... see how the db values are so close together near the low end, and far apart near the high end? That's the logorithmic scale.
Every digital recording device can record up to 0dBFS, or "full scale". The analag front end determines where this is, and thus where peaking will occur.
A 16-bit recording will get you (theoretically) down to about -96 dBFS. 24 bits will get you to about -144dbFS.
In almost any situation, including a really good sound-isolated studio, you have ambient noise of at least 20 dBSPL. A typical set/quiet location will be about 40dbSPL. The threshold of hearing damage is around 120 dbSPL. Typical "outrageously loud" situations (e.g., loud concerts) max out at arround 110dbSPL.
So the range of ACTUAL SOUND in most shooting situations is much less than that of 16-bit samples.
The additional dynamic range says nothing of how loud the sounds are that you can record - you determine that with your gain settings; it'll be 0dfBFS. The additional dynamic range of 24 over 16 bits comes in below -96 dbFS. And there's generally nothing useful there, as we've seen.
So let's say we're recording converational speech, which tends to run around 60dbSPL. We set our gain so that this equals, say, -12dbFS. Then, our dynamic range in dbSPL goes from about 0 to 72dbSPL in either 16 or 24 bit (since SPL is always positive). 24-bit goes a tad closer to 0 (in the range between 0 and 1 dB), but with the noise floor above 20dB, it's not really a big deal.
Now, do you think that anyone would really build a system in such a way that the 256-fold increase in resolution between 16 and 24 bit sampling will affect only the bottom end of a system? the space between 0 and 1 dB? No. Quite unreasonable. The 24-bit system has increased resolution throughout the dynamic range. The space between -1 and 0dB, much more important than the space between -143 and -144 db, has a lot more resolution in a 24-bit system. In the useful range of 60 or so dB for most applications, 24 bit recordings have much more resolution than 16-bit systems. And THAT is the real important difference.
Petrus
04-10-2006, 10:50 PM
Sorry Ullanta, I hope somebody with better english than me cuts in here to explain what logarithmic scale means, how it relates to digital recording, why adding bit depth only adds dynamic range, no "resolution" etc...
In many ways your eplanations of level settings are correct, but there is something in your basic undestanding of the backround mathematics that is wrong (logarithmics and resolution).
About level meters: the dB:s near the top are more apart because we want the ballistics of the meters that way; we like to know the top end more accuratelly than the low end, which is really not interesting at all. Thus meters are doubly logarithmic, from the dB-system itself, and from the design of the meters. A 1 dB difference is a 1 dB difference is it between -90 and -91 or between -2 and -1 dB.
ullanta
04-11-2006, 01:04 AM
Sorry Petrus (this is fun).
In the decibal world, every 3 db increase is a signal about twice as (loud, strong, forceful).
0 dbFS is as loud as it getrs.
-3 dbfs is half as loud
-6 dbfs is half as loud as that, or 1/4 as loud as 0
-9 dbfs is half as loud as that, or 1/8 as loud as 0
-12 dbfs is half as loud as that, or 1/16 as loud as 0.
....
-27 dbfs is 1/512 as loud as 0.
-30 dbfs is 1/1024 as loud as 0.
I could go on, but indeed the difference between 1/512 (-27 dBFS) and 1/1024 (-30 dBFS) is 1/512 of the level at 0 dBFS. The difference between 1/2 (-3 dbFS) and 0 (0 dBFS) is 1/2 of the level at 0dBFS. The three-decibel range from -30 to -27 dbFS is 256 times smaller than the range from -3 to 0 dBFS. So, in overall terms, a 1 dB difference is a RELATIVE difference, not absolute - it does not always mean the same thing. 1 dB less than -90 dB is a much smaller difference than 1 dB less than 6 dB, just like 20% of 10 is much less than 20% of 1000.
ullanta
04-11-2006, 02:47 AM
The last message addresses the concept of the logarithmic decibel scale. Now, for resolution:
16 bits = 65,536 steps of resolution; or ~682 steps/dB average over 96 dB
24 bits = 16,777,216 steps of resolution; or ~116,508 steps/dB average over 144 dB
That's A LOT MORE RESOLUTION! See?
Petrus
04-11-2006, 02:47 AM
Avarage resolution has no place here, each relative difference gets the same amount of bits: 6dB difference is allocated one bit and that's it. Adding bits just stretches the available scale.
Othervise no objections to your dB 101. The reason why logarithmic scale is used is that the precieved loudness difference between, say -54 to -60dBF is the same as the difference between -6 and 0 dBFS. In absolute terms the energy difference is what you say, but it is always only the relative difference we are interested in. Thus logarihmic scales.
I forget what we are arguing here about??? Yes, adding bits (= 6dBFS each bit) we just stretch the range in which we can capture audio without noise. Basically what we gain is that we can push the noise floor lower down. It does not make the range more finely devided (more resolution). I repat myself.
An analogy: do pianists, it they want more "resolution" play only on left side of the keyboard, as the note values down there are at closer absolute intervals? Would addind more keys to the end of the keyboard make the notes more finelly devided in the old octaves?
Yes, this is fun!
(As a pro photographer/engineer I understand log scales perfectly well, thank you)
ullanta
04-11-2006, 03:21 AM
So you say 116,508 steps/dB is not more resolution than 682 steps/dB?
ullanta
04-11-2006, 03:36 AM
I forget what we are arguing here about??? Yes, adding bits (= 6dBFS each bit) we just stretch the range in which we can capture audio without noise. Basically what we gain is that we can push the noise floor lower down. It does not make the range more finely devided (more resolution).
You're talking about the digital noise floor, which has nothing to do with the noise floor (in dBSPL) out in the world. Best to keep clear on the distinction. Except in the most perfect of situations, the "real world" noise is orders of magnitude higher than the digital noise floor. Now, think binarily:
Adding one bit to a binary number doubles the range of possible values. By definition, this doubles the resolution. Since the HIGH END of the value range is fixed (0 dBFS), this has the effect of letting us register additional info on the bottom end... that is, we can now measure with a granularity half the size. This extends dynamic range by definition - the tiny little ratio on the bottom is being extended. Every time we increase precision, we by definition increase dynamic range on the bottom end- since we can distinguish a smaller "smallest value".
(As a pro photographer/engineer I understand log scales perfectly well, thank you)
Are we throwing credentials around?
ullanta
04-11-2006, 03:40 AM
Avarage resolution has no place here, each relative difference gets the same amount of bits: 6dB difference is allocated one bit and that's it. Adding bits just stretches the available scale.
Sorry! Please check your math. Bits don't add up that way. That is, adding 8 bits isn't 8 times the precision, it's 256 times. Look at the numbers again:
16 bits = 65,536 steps of resolution; or ~682 steps/dB average over 96 dB
24 bits = 16,777,216 steps of resolution; or ~116,508 steps/dB average over 144 dB
That's A LOT MORE RESOLUTION! See?
Petrus
04-11-2006, 03:42 AM
energy range of 16 bit system: 2^16 = 65536 (the loudest recordable sound is 65536 times louder than noise floor)
energy range of 24 bit system: 2^24 = 16777216 (see above)
Steps available for 16 bit = 65536
Steps available for 24 bit = 16777216
Resolution of the systems, energy range devided by steps:
16 bit: 65536/65536 = 1
24 bit: 16777216/16777216 = 1
funny result...
ullanta
04-11-2006, 03:42 AM
At the same precision as 16-bit, 24-bit would give a range of 16777216/682 or about 24,000 dB.
Petrus
04-11-2006, 04:01 AM
Each RELATIVE loudness difference gets the same treatment, or precision. And as we are talking about LOGARITHMIC systems here, averaging the numbers makes no sense (first you stress the logrithmic nature of the system, then make linear averages, where is the logic?). At the low power end of the systems the abslute physical acoutic power differences are minuscule, thus the absolute precision is there finer, but still the relative precision the same, 1 bit is 6 dB! By adding 8 more bits to the system you get an awfull lot of precise steps to measure the minuscule power differences at the quiet end, this makes absolutelly no difference to the near 0 dB recording levels which we mostly use. Like I have said before, adding bit depth just add to the dynamic range of the system.
I think I have said it all, and many times already...
ullanta
04-11-2006, 04:09 AM
Ah, ah! Here is the confusion, Mr. Petrus!
The digital representation is LINEAR! Each "step" in digital audio is the same (except in some exotic compression schemes).
The dB measurements are logarithmic.
So the digital audio data is NOT representing decibels. It's representing sound level in a linear fashion. The conversion to dB is done strictly for the metering. So the steps in a 16-bit system are 0/65536 of FS, 1/65536 of FS, 2/65536 of FS, etc. There are many more steps that way between 0 and -1 dB than there are between -95 and -96 dB. That is, there are probably around 32,767 steps between 0 and -6dB, and about 1 step between -90 and -96 dB. For 24 bits, about 8 million steps between 0 and -6dB, and 1 step between -138 and -144 dB. These numbers are approximate, but that's how it goes. Half the volume is a digital number with half the value, rather than a logarithmic difference.
Does this clear things up? I think now we can agree...?
ullanta
04-12-2006, 12:50 PM
Sorry dude (after reading your PM). Just do the math:
IN 16 BIT AUDIO - each "step" is 1/65536 of FS
---------------
20 * log (1/65536) = -96.3 dBFS
20 * log (2/65536) = -90.3 dBFS (1 "step" between -96 and -90 dB)
20 * log (32768/65536) = -6 dBFS
20 * log(65536/65536) = 0dBFS (32768 "steps" between -6 and 0 dB)
IN 24 BIT AUDIO each "step" is 1/16777216 * FS
---------------
20 * log(1/16777216) = -144.5 dBFS
20 * log(2/16777216) = -138.5 dBFS (1 "step" between -144 and -138 dB)
20 * log(256/16777216) = -96.3 dBFS
20 * log(512/16777216) = -90.3 dBFS (256 "steps" between -96 and -90 dB)
20 * log(8388608/16777216) = -6 dBFS
20 * log(16777216/16777216) = 0 dBFS (8388608 "steps" between -6 and 0 dB)
Resolution of 24 vs. 16 is 256 times greater throughout the range.
Remember the math, my fellow engineer (did I mention I'm a NASA engineer?). The decibel scale is logarithmic. The absolute size of a decibel relative to FS approaches 0 as the magnitude of the negative decibel numbers increases. So the six decibels between -144 and -138 dB represent a range that is about 16 million times smaller than the 6-decibel range between -6 and 0 dB.
It is ONLY the difference in resolution that extends the dynamic range! 16 bits can't provide the granularity to encode a factor of 16 million, so the smallest "step" possible is about -96dBFS. EVERY step from 0 to 65535 (or "full scale") is -96dBFS. In 24 bits, EVERY step is -144 dBFS. As the math shows, 65536 * -96dB = 1; and 16 million or so * -144 dB = 1. So every extra bit doubles the resolution, and in doing so allows representation of steps half as large. Thus, the smallest representable value becomes half as large - thus the 6dB extension of dynamic range. But that is the least-significant 6dB on the scale, and pretty tiny.
I think your confusion stems from the fixing of the top end of the scale at 0dB. These are negative logarithmic values. If numbers are positive, dynamic range does indeed double with every added bit. But as negative values, the amount of extra dynamic range (in linear terms) added by each new bit approaches 0. 24 bits gives 256 times the resolution of 16 bits. It increases dynamic range by 1/256 (-48 decibels). That is, dynamic range of 24 bits is about 1.018 times the dynamic range of 16 bits.
tuface
04-12-2006, 10:57 PM
Ok, so remind me, who's better again?
ullanta
04-13-2006, 01:31 AM
This discussion's been moved to the audio thread where G-d intended it to be!
Jannard
04-13-2006, 02:52 PM
4 channel uncompressed, 16 / 24 bit, 48Khz
Hope that helps.
Jim
Emanuel
04-13-2006, 02:59 PM
It helps Lumière!
Yuval Shrem
04-13-2006, 04:08 PM
4 channel uncompressed, 16 / 24 bit, 48Khz
Hope that helps.
Jim
Yes, Jim.
This is just perfect! :)
I hope it does allow recording all 4 channels simultaneously, all from external sources (and not like the HVX200 which only allows 2 simultaneous audio inputs, while only letting you use the internal microphone for channels 3 and 4...) 4 inputs wit uncompressed 16 / 24 bit, 48kHz is great! That's up to 3 individual dash-mics and a gun-mic (boom), all with their individual channels for superior flexibility in the mixing proccess... :)
Thanks Jim!
4 track 16/24 48k is fine, but 24 bit 96k is where everything is headed, why not go there now? isn't that the RED philosophy anyways?
The camera also needs great preamps, call the folks at rupertneve.com or the folks I mentioned on the 1st posting. Also remember the limiter, recording w/o is a trainwreck in the making.
Thanks
ullanta
04-14-2006, 01:50 AM
Neve? Nah! Call Millennia. You'd want the signal as uncolored as possible...
And, more important than great preamps, I'd suggest a digital audio input so we can hook up whatever external gear we want and record without quality loss...
millennia are good too! as far as color...everthing has color, its a question of taste and for me good color helps. These guys "fmraudio.com" might be able to pkg a small preamp that does the job.http://www.fmraudio.com/RNP8380.htm http://www.fmraudio.com/RNP8380.htm
Yuval Shrem
04-14-2006, 02:21 AM
4 track 16/24 48k is fine, but 24 bit 96k is where everything is headed, why not go there now? isn't that the RED philosophy anyways?
The camera also needs great preamps, call the folks at rupertneve.com or the folks I mentioned on the 1st posting. Also remember the limiter, recording w/o is a trainwreck in the making.
Thanks
Dear 10s,
You're asking for something that would be unrealistic to fulfill.
High-end pre-amplifiers cost several thousands per channel.
Adding 4 high-end pre-amplifiers to the camera will not only bump its price by somewhere between 8,000 - 20,000, but will also not offer an optimal work-flow. On a serious production there should be a good professional recordist who knows how to listen, and keep good recording levels. that means a recordist will wont to have constant access to the individual levels of each microphone, to to be able to listen to each of the microphones individually, to be able to trace and spot any specific problems that might occur. A professional recordist might also want to use not only high-end pre-amplifiers, but also a really good and transparent compressor/limiter to maximize recording levels without the risk of overloading the channel and creating distortion. Then there's the A/D conversion which is likely to take place in-camera, and the digital recording (to whichever media you choose).
It will be very good to have the option to connect microphones directly to the camera (built-in pre-amps) but when it comes to getting to the highest-quality sound, it is not realistic to hope to get that all in-camera. At least not for an affordable price.
For Jim:
It actually might be a good idea to also include ADAT or Fire-wire multi-channel digital input to the camera to enable all-digital connection to external high-end converters.
Also, for in-camera solution, it might be a good idea to have good-quality pre-amps (a cool low-cost and high-quality solution could be PreSonus tube preamplifiers) and either hardware or software limiters (individual per channel... if you're looking at software based, look at WAVES L2 for audio transparency), AND then create some kind of ability to control recording levels and monitoring as well as limiter parameters by an external board handled by the recordist.
As far as 24/96, well yes, technically 24/96 has more recorded information than 24/48, however this additional recorded information is not going to make much of a difference when recording dialog. and as I mentioned in an earlier post, not even the big-budget studio movies record in 96kHz. At least not that I know of. And by the way, while most music productions are recorded in 24bit, most of them don't bother with 96kHz or the ProTools-HD in 192kHz.
Most music is recorded at either 24/44.1 or 24/48.
bottom-line. I wouldn't worry about getting 96kHz for an on-camera recording.
The exhibition target for most of us is HD DVD or Blue Ray. HD DVD & Blue Ray I believe is set for 24 bit 192k lossless compression. That's up there!
I use to think 96k wasn't needed but then I ran the listening tests and yes, there is a difference. The sound has more depth & thickness, much like a 4:2:2 video signal has richer depth in the blues & reds than a 4:1:1 signal. It matters. Good open design principles would extend the design toward the HD DVD format because this is tomorrow's exhibition theatre. Public theatres are in $ trouble.
So if BR & HD DVD is 192k why not go there? Good question. For me I cannot hear the difference. Yes, I have a 2-3 db loss in my right ear and a 9khz dip from the flu when I was 11 years old, and I'm now almost 50 years old with years of recording and rock band damage on my ears so they tend to top out around 17 khz, but when I test audio on 20 year olds they can barely hear any better than me! Much of hearing is awareness....just like seeing good video is awareness.
Oh, good pres can be mfg. for much cheaper than stated. I like the C84 module, they run about $150 each. Everything needed is here & waiting. These are much better than the Presonus. Tubes are great for the studio but not for moving around. Check out these pres below, they could be modified & coupled with an appropiate power supply.
http://www.seventhcirclestudios.com/SCA/SCA.htm
Thanks
Strawtint
04-20-2006, 03:07 AM
Hey, just wanted to say, exciting stuff, great time to be a filmmaker!
I'm a Sound Mixer by trade, I've been at it for quite a while now, so I've worked with pretty much every camera out there. For programs that are intended for theatrical release, we use (Well I do anyway, and it's a good practice) a double system. I record audio on separate deck (DAT, Hard drive, Laptop, Etc.) while sending the same signal to the camera(s). The official reason for this is safety. Obviously if one switch or knob, on a camera gets accidently switched into the wrong position, (if you're not running a back up) you can have no sound or just as bad, messed up sound. You don't want to be that guy!!!!! When you compare the sound on the camera (even the best HD cameras) with the sound quality on a piece of dedicated professional sound equipment, I've found that cameras tend to process the signal a little hotter, over modulate a lot more easily, and there's often a little bit of noise. Having said that, the Sound on Pro HD level cameras is very workable, (HVx, and Sony's HDV are also pretty good) but for the reasons stated earlier, I always have another source of audio, as a back up. Another reason for recording audio separately from the camera is these days everybody wants everything to be recorded on a separate tracks, the most I've done is 20, (for that I used a Powerbook with a program called Metacorder).
For Reality/doc stuff, (and more run and gun stuff) it would be great if the RED Camera had world class sound circuitry. As stated earlier, preamps aren't all that important. No camera has preamps that you would want to use (if given the choice) for high end theatrical stuff, (this even goes for cameras like the Cinealta). For best results, I would suggest using a good stand alone preamp or better yet a good field mixer, and send in Line level signals. Connectors are also very important. What about SIMPTE time code? It's huge to be able to Jam sync machines together.... So far the Cannon HDV is the only camera, that I know of, in this class to have the full function Simpte Time code!!!
As far as the sampling frequencies on the RED Camera, I concur with the previous posters, in that I think that if you're going to all the trouble to make picture quality so good, then you need to at least go 96K. You can hear the difference between 48k and 96k. Sound's half the picture!!!!
Just my 2 cents
See you at NAB!!!!!!
I'll be the guy with the Oakley x - metal Ducati JULIETS - LOL