View Full Version : Video Plug-In Development Kit
producer
06-02-2005, 08:01 AM
Hello again!
I downloaded this Sony Video Plug-In Development Kit, but I can not understand it. This is a kit for Vegas plug-in making, yes or not? So, give me some explanations about that, please! And if I am right, is there anybody who knows the matter of this making? I have some friends and they can make plug-ins for Premiere for example. But what about Vegas plug-in making structure?
GenJerDan
06-02-2005, 09:41 AM
The development kit shows some examples (in C++) of what you need to do to write DirectX "filters" for Vegas.
If you're not a programmer, it won't do you much good.
Dan
producer
06-02-2005, 04:08 PM
The development kit shows some examples (in C++) of what you need to do to write DirectX "filters" for Vegas.
If you're not a programmer, it won't do you much good.
Dan
Yes, I am not a programmer. But there are too many programmers all arround the world, but how much of them make Vegas plug-ins?!? I like Vegas much more than Premiere for example, but at the same time Premiere is always full of plug-ins. It could be grate if there are much more plug-ins for Vegas, don't you think?
My God, if I was a programmer......
GenJerDan
06-02-2005, 04:52 PM
My God, if I was a programmer......
You'd be like me...bored out of my mind. It was a lot more fun when I wasn't doing it for a living. :(
Dan
David Jimerson
06-02-2005, 06:29 PM
The grass is always greener . . .
pmark23
06-02-2005, 07:13 PM
Why don't you give it a try? C++ isn't THAT difficult -- especially for writing plugins with no UI to worry about. A few years ago I learned C++ to write VST and DirectX audio plugins, and it took a few months to get the first plugin working. After that I could whip out a plugin in a few days. (I already knew a bit of C, and a lot of BASIC, Pascal and Assembly.)
The hardest part is the math to do effect, which is where a modelling tool like PD (puredata) comes in. Once you got the algorithm figured out, you put it into code and stick it in your plugin framework. There are libraries that do all of the hard DSP stuff -- you just need to learn how to use them to get the effect you need.
I was also toying with the idea of writing some public domain plugins, but don't have the time, and there's already everything that I need in Vegas or Boris Red.
Programming is a great hobby -- and very rewarding -- but as GenJerDan says, you wouldn't want to do it as a living! :-)