monte
03-29-2005, 07:49 PM
I know almost for a fact that this is freakishly complex, but I'm thinking there must be a less extensive method of achieving this effect.
What I'm referring to is when the camera travels (with freakish speed, mind you) down the sides of buildings, through walls etc.
The first thought that popped into my mind was that this was all modelled - and then extremely high res textures were applied, with plenty of shaders going around.
If this is the case, I can't model for crap (The only thing I've ever modelled was a prop table for use in one of my DOD maps) nor can I skin/texture all that well. So is there an easier way to achieve this effect - my idea/s:
Set up a dolly, and go up to said wall, then set it up on the exact opposite side, and continue in the same direction, with a fade transition inbetween?
As for on the streets and other locales - perhaps just dollying around , speeding them up, and then hiding the transitions from where you would set up another dolly with a quick blurry pan?
I dunno - just putting something out there for ya guys!
-Monte
What I'm referring to is when the camera travels (with freakish speed, mind you) down the sides of buildings, through walls etc.
The first thought that popped into my mind was that this was all modelled - and then extremely high res textures were applied, with plenty of shaders going around.
If this is the case, I can't model for crap (The only thing I've ever modelled was a prop table for use in one of my DOD maps) nor can I skin/texture all that well. So is there an easier way to achieve this effect - my idea/s:
Set up a dolly, and go up to said wall, then set it up on the exact opposite side, and continue in the same direction, with a fade transition inbetween?
As for on the streets and other locales - perhaps just dollying around , speeding them up, and then hiding the transitions from where you would set up another dolly with a quick blurry pan?
I dunno - just putting something out there for ya guys!
-Monte