djembeplay
05-13-2009, 11:04 PM
Hey everyone...
Ya, it's weird... I just tried using the 'Auto Joint Driven' function in the morph tag (in C4D) and... problems.
I followed the simple guideline in the help file, but to no success.
What is happening is for some reason the driver tag on the joint will not properly control my morph... I put a morph tag on my object, enable 'Auto Joint Driven', move the joint into the "problem" pose, and then edit the mesh to my liking. But, when I then reset the mesh to it's original state, the morph does not fall of at all... it just stays fixed in it's fully morphed state.
Anyone know what I'm doing wrong here?
Ya, it's weird... I just tried using the 'Auto Joint Driven' function in the morph tag (in C4D) and... problems.
I followed the simple guideline in the help file, but to no success.
What is happening is for some reason the driver tag on the joint will not properly control my morph... I put a morph tag on my object, enable 'Auto Joint Driven', move the joint into the "problem" pose, and then edit the mesh to my liking. But, when I then reset the mesh to it's original state, the morph does not fall of at all... it just stays fixed in it's fully morphed state.
Anyone know what I'm doing wrong here?