View Full Version : how much is cost to make this?
http://www.youtube.com/watch?v=gWzlD7Lc6w8
i have a low budget client need a video like this, any help ?
Casalen
05-13-2009, 03:23 PM
Is that rotoscoped? You can look up how to do it with a number of tutorials, but the best results come from an artist drawing over the frames, either in Photoshop or by hand. And someone good at that probably would want to get paid for the amount of work the full video would take.
Steve_C
06-03-2009, 02:09 AM
After effects can do that. Using colorama you can achieve a cartoon look as in that footage.
The cost I do not know. It takes footage that is meant for that. Meaning the lighting and footage elements should be done right.
Good luck.
Blaine
06-03-2009, 01:18 PM
That is a difficult, time consuming process to be done right. It won't be cheap...unless you want it to look cheap. And it will take a lot of time to get right.
I just finished a similar project.
Shoot over blue screen to detach your subject from bg - it gives more of an animation feel.
For the toon effect on your subject :
look at redgiant toonit 2 (around 350$)
http://www.redgiantsoftware.com/products/all/toonit/
Using different background shots rendered with toonit as well.
The results will not be as good as in the video, as this is clearly rotoscoping (fram by frame trace-over process) but it still looks quite good if you can get the settings of the plugin right.
good luck!
oneinfiniteloop
06-03-2009, 03:35 PM
You should probably ask your client what their budget is and then work backwards from there. It also depends on length, what is the action going on, etc. That Kanye video was at least in the tens of thousands, maybe even hitting 6 digits (it's hard to say with the budget of music videos these days).
djbobbyrhodes
06-03-2009, 07:29 PM
I know the Kanye video was extensively rotoscoped. It only took them 10 days. But, I assume that was most likely with a ton of people working on it.
djbobbyrhodes
06-03-2009, 07:35 PM
OH! If you know what you're doing, you might be better off using something along the lines of anime studio pro.
http://my.smithmicro.com/mac/animepro/index.html
But, I personally think that rotoscoping might actually be easier than using an animation program. But, there are some whiz kids out there who could probably knock out something like this pretty quickly.
j1clark@ucsd.edu
06-04-2009, 05:35 PM
OH! If you know what you're doing, you might be better off using something along the lines of anime studio pro.
http://my.smithmicro.com/mac/animepro/index.html
But, I personally think that rotoscoping might actually be easier than using an animation program. But, there are some whiz kids out there who could probably knock out something like this pretty quickly.
The intro for "Juno"(2007) was 'output a series of frames from the live footage as stills, xerox said stills, ink in and color Xerox copies, cut out Xerox copies, past cutouts on holding cards, scan back into computer'... I'm sure After Effects, or equivalent was used somewhere along the line... but the grunt work of the rotoscoping was apparently manually intensive... but 'cheap'...
djembeplay
06-05-2009, 07:37 PM
You could rotoscope everything... that's pretty intensive though. I would want to be paid well for this since it would take one person months and months.
I would probably go about it different - I would shoot every element separately in front of a green screen and key it out. Then I could colorize it with some kind of posterising filter and composite the elements into AE. You can then use some basic keyframe animation to slowly move and rotate each element to give it a little more character or to match up with the contour of your background layer.
To get that choppy, cartoon like look, you could just drop some frames from 24fps or 30fps to something like 8 or 10 (but keeping the original time).
You could animate some of the elements such as building / city backgrounds... this would be easier to keep things looking simple / minimalist while achieving the exact look you want (as opposed to finding the backgrounds you want in the real world, photographing them, posterising them, etc... ya right).
Of course this would still be time consuming, would require actors, nice hi-def cameras, color keying, studio set-up, etc. etc., so I would still want a good chunk of change.
I guess overall I feel like I would be a bit bored referencing the Kanye video... it was OK I guess... but I would just be producing a copy of a copy of a copy. Why not get creative, break into new ground, produce something original, and have fun doing it...
That's just me though.
craigbowman
06-06-2009, 09:19 AM
For animation, the closest thing to a commodity price will be a value per finished second based on the type.
There are 222 seconds in the referenced piece. All you need now is how much a company or individual will charge you per finished second.
So at a 1,000 per finished second you won't be doing it. Even at just a 100 dollars per finished second that's still over 22 grand and the quality will be based on the talents and experience of who's doing it.
The dollar value per finished second should be derived from:
1. Rate of pay for each team member.
2. Number of team members.
3. Length of time required/available for project.
4. Required profit margin.
5. Contingency.
So a short time frame might require more team members and lots of overtime but less team members and a longer time frame won't necessarily reduce costs all the time either.