Philipbowser
03-13-2009, 11:45 AM
I'm looking to do some interesting sepcs involving some pretty intense 3d matchmoving. I have some experience with it using simple tracking programs like pfhoe. Nothing more advanced than that. I'll be exporting the information to Motion 3 and adding in some motion graphics in 3d space along with the live action footage.
I've been thinking about the technical solutions to some of my potential problems but I just don't have enough experience to think of some without spending some serious money. If anyone has some experience and is willing to lend me some information or guide me to some places that would be seriously really appreciated.
My potential problems so far:
- A long steadicam tracking shot. The entire thing will be done in one shot moving through various environments, there will be a lot of parallax but it will span long distances. How does that affect the track?
- Every tracking shot I have tried to date hasn't been perfect using pfhoe. There have always been tiny bits of sliding in some spots. I don't have enough money to buy pro apps for this. Will this be a serious issue? Any ways to get around buying 5 thousand dollar software?
- I want to have the character interact with some of these graphic objects, I know that will require quite a bit of rotoing and keyframing.. but are there any on set precautions I should/could take to make it easier?
How well do programs like pfhoe handle really long tracking shots?
If anyone has any experience in 3d tracking or have solved some pretty complex shots. It would be nice to hear from you, your experience and maybe some tips/alternatives.
The whole thing will be done in a controlled environment. Most likely a studio or large gym.. so I have complete control over my environment (the character will be entirely rotoscoped out of it anyways). If there's anything I should look into. Maybe where to place tracking markers? How to set up markers for a large environment/long shot.
Any help/direction would be awesome!
Thanks,
Philip.Bowser
Toronto
I've been thinking about the technical solutions to some of my potential problems but I just don't have enough experience to think of some without spending some serious money. If anyone has some experience and is willing to lend me some information or guide me to some places that would be seriously really appreciated.
My potential problems so far:
- A long steadicam tracking shot. The entire thing will be done in one shot moving through various environments, there will be a lot of parallax but it will span long distances. How does that affect the track?
- Every tracking shot I have tried to date hasn't been perfect using pfhoe. There have always been tiny bits of sliding in some spots. I don't have enough money to buy pro apps for this. Will this be a serious issue? Any ways to get around buying 5 thousand dollar software?
- I want to have the character interact with some of these graphic objects, I know that will require quite a bit of rotoing and keyframing.. but are there any on set precautions I should/could take to make it easier?
How well do programs like pfhoe handle really long tracking shots?
If anyone has any experience in 3d tracking or have solved some pretty complex shots. It would be nice to hear from you, your experience and maybe some tips/alternatives.
The whole thing will be done in a controlled environment. Most likely a studio or large gym.. so I have complete control over my environment (the character will be entirely rotoscoped out of it anyways). If there's anything I should look into. Maybe where to place tracking markers? How to set up markers for a large environment/long shot.
Any help/direction would be awesome!
Thanks,
Philip.Bowser
Toronto