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commalot
02-16-2009, 05:55 PM
I'm new to high end 3D software. I've decided to get C4D. I've been curious about the different atmospherics you see in illustrations and animations. In the 2 pictures below (portions of picts. from the C4D gallery) one is very clean and the other has a nice haze. Is the haze done in the rendering engine of C4D?

http://www.dvxuser6.com/uploaded/9178/1234831990.jpg

http://www.dvxuser6.com/uploaded/9178/1234832061.jpg

oneinfiniteloop
02-16-2009, 06:13 PM
You can do the visible light in render and probably the haze as well, but most times that'd be easier post render. I'd have to play around with it, but there's a lot that can be accomplished in the render.

triplej96
02-16-2009, 06:44 PM
I agree with oneinfinite. In my opinion it wold be easier to do the visible light in C4D and the fog/haze in post but either way would work.

Derkoi
02-17-2009, 01:32 AM
looks like volumetric lighting to me, i'd do it in the 3d app as it has real world effects on the surrounding geometry.

Everts
02-17-2009, 06:37 AM
Yep its volumetric and because the camera is looking straight at the lightsource you get the haze that often in real world you want to get rid of.
Funny how things work in 3d .

Derkoi
02-18-2009, 03:49 AM
Yeah, because 3D is not real, those things in real life are sought after, although i never use a lens flare, never liked the look they give.

oneinfiniteloop
02-18-2009, 07:22 AM
looks like volumetric lighting to me, i'd do it in the 3d app as it has real world effects on the surrounding geometry.

That's what I meant to say, duh. It'll help sell the shot with volumetric lighting on the hero light like that, but doing some tweaks post render will help set the overall atmosphere and mood versus spending days testing settings trying to get it straight off the render.

Derkoi
02-18-2009, 09:07 AM
but doing some tweaks post render will help set the overall atmosphere and mood versus spending days testing settings trying to get it straight off the render.

Oh yeah, you have to tweak in post, it's the way of things.

My 3D work is mostly done for video and all my footage is graded in the edit anyways.

It really helps to merge the CG with the live action footage.