djembeplay
01-05-2009, 09:39 PM
Hopefully this is an obvious question for someone out there...
I work with splines often, using PLA animation. Unfortunately, with nurbs objects, I cannot define UV coordinates. If I convert the nurbs object to an editable poly mesh, I lose all my PLA animation. I need to be able to have control over my UV coordinates while also preserving my animation.
Is there a way to do this?
I work with splines often, using PLA animation. Unfortunately, with nurbs objects, I cannot define UV coordinates. If I convert the nurbs object to an editable poly mesh, I lose all my PLA animation. I need to be able to have control over my UV coordinates while also preserving my animation.
Is there a way to do this?