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View Full Version : Spline to poly mesh... ??


djembeplay
01-05-2009, 09:39 PM
Hopefully this is an obvious question for someone out there...

I work with splines often, using PLA animation. Unfortunately, with nurbs objects, I cannot define UV coordinates. If I convert the nurbs object to an editable poly mesh, I lose all my PLA animation. I need to be able to have control over my UV coordinates while also preserving my animation.

Is there a way to do this?

djembeplay
01-06-2009, 10:59 AM
I'm using Cinema4D by the way...

djembeplay
01-07-2009, 01:38 AM
Seriously though... I must be missing something.

Spline animation is great... but I can't use bodypaint with NURBS objects...