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View Full Version : Freekstorm WIP - Why age ratings are important



MrFluffy
12-04-2008, 12:57 AM
After thinking about some ideas, doing a few trial shots and renders Ive finally settled on an idea that I think I can complete. This is my first attempt at anything like this.

It will be about a 1 minute short that will hopefully look like a part of a larger episode.

Tools being used:
XSI7
AfterEffects
SynthEyes
HMC151
One of my kids!

The basic premis is that its a warning on why the age restrictions on video games are a good thing :)

Mattykins
12-05-2008, 06:04 PM
Interesting to see what you bring to the table. Welcome!

MrFluffy
12-24-2008, 05:40 AM
So work on this has been progressing.

I shot the plates, which took two takes as the first set were no good. I matchmoved the main sequence and synched some material with the render in XSI so a virtual screen shows sychronised images to match the plate.

Rendered the main CG sequence a couple of times to get it as close to how I see it as I can.

Put the whole thing together in after effects and tweaked it.

I'm now rendering a few extra bits to add to the plates before adding the sound.

Given that Ive never tried anything like this before its been a great learning expericence for a whole load of things ive never done before:
1. Learn to shoot video on the HMC151
2. Learn to matchmove it
3. Learn XSI ICE
4. Animate against the matchmove and hand rotoscope some of the 3d moves
5. Use Ae to composite it all together
6. Used soundbooth to prep the shot audio

Some things Ive found out:
1. Its way too easy to crash Ae, PremierPro and XSI
2. Manual Matchmoves are better than auto
3. Dont shoot plates that are lit by both tungsten and daylight as colour matching is a pig (I gave up).
4. How the hell do you get noiseless shots from the HMC151
5. The 64bit XSI wont load quicktime forcing me to work in 32bit (must figure out a format that works in 64bit).

I'm at the final stages now with the last bits of rendering cooking right now. Then I'll finish the compositing and add sound.

Finally I'll try to get the whole 40s+ sequence into 10MB (yea right).

Gord.T
12-24-2008, 06:15 PM
Compression tips if you need them...

www.dvxuser.com/V6/showthread.php?t=138020 (http://www.dvxuser.com/V6/showthread.php?t=138020)

MrFluffy
12-26-2008, 09:58 AM
Compression tips if you need them...

www.dvxuser.com/V6/showthread.php?t=138020 (http://www.dvxuser.com/V6/showthread.php?t=138020)
Thanks

MrFluffy
12-27-2008, 08:07 AM
1st test of final sequence came in at 9.79MB yey.
Just some titling to do and one tracked image replacement.

MrFluffy
12-27-2008, 11:17 AM
All finished. It came in at 9.77MB and 49s. Now I just have to wait for the upload site.

Title Page:

http://www.freekstorm.co.uk/blogimages/corruptinginfluence/intro-shot.jpg


Closing image:

http://www.freekstorm.co.uk/blogimages/corruptinginfluence/screenshot.jpg

Gord.T
12-27-2008, 04:42 PM
I can't see the images. Were they deleted?

MrFluffy
12-28-2008, 02:25 AM
I can see them! Does this effect anyone else?

ESTEBEVERDE
12-28-2008, 02:26 AM
I can't see the images.

MrFluffy
12-28-2008, 04:50 AM
Ok, I dont know what happened as the images were hosted on here. Ive moved the images to my own server so you should be able to see them now.

Gord.T
12-28-2008, 11:27 AM
I can see them now, thanks. Cool. Looking forward it.

TowerFan
01-07-2009, 09:37 PM
Great entry MrFluffy!! I really like the shot of the child when the entity is invading him. That flickery effect has always creeped me out. How do you do that?

Thanks for participating. Looking forward to more entries from you!

triplej96
01-07-2009, 11:57 PM
Nice job Mrfluffy! My favorite shot was the soul sucking as well. Maybe it was just me but did I see some tracing jitter on the first shot with the skull on the Game case?

Anyhow nice job.

@towerfan for the flicker jitter you could use the video co pilot twitch plugin or some of built in time effects in AE. I'm assuming yo have AE?

MrFluffy
01-08-2009, 12:49 AM
Great entry MrFluffy!! I really like the shot of the child when the entity is invading him. That flickery effect has always creeped me out. How do you do that?

Thanks for participating. Looking forward to more entries from you!

Thanks TowerFan, I'm glad you liked it.

The flicker effect was the last effect added and was created in AfterEffects by duplicating the shot and moving it back by one frame, then dropping the opacity and adding a feathered mask. I didnt even animate the mask.

MrFluffy
01-08-2009, 12:51 AM
Nice job Mrfluffy! My favorite shot was the soul sucking as well. Maybe it was just me but did I see some tracing jitter on the first shot with the skull on the Game case?

Anyhow nice job.

@towerfan for the flicker jitter you could use the video co pilot twitch plugin or some of built in time effects in AE. I'm assuming yo have AE?

Thanks TrippleJ.

The skull on the game case was not supposed be tracked as it was supposed to move around and also fade in and out, to give the feeling that it was inhabiting the game case rather than actually being the game case itself. I guess it didnt come over too well.

triplej96
01-08-2009, 01:31 AM
Welcome MrFullfy that makes sense then :)

Very cool to hear you created that effect the old school way!

"duplicating the shot and moving it back by one frame, then dropping the opacity and adding a feathered mask. "

TowerFan
01-08-2009, 09:34 PM
Very cool to hear you created that effect the old school way!

I agree. That shot looks way too good to be that easy.

lawriejaffa
01-14-2009, 04:34 PM
Haha that was lots of fun fluffy well done mate :)

Horncastle
01-14-2009, 05:24 PM
Nice work, MrFluffy, I enjoyed it.
Jason