liveoutloud
09-09-2008, 07:41 AM
Hello all.
I am using CS3 and particular to create an army out of one guy posed in multiple positions. The problem is trying to match a camera move in AE. When we move the camera, the horizon line of the army is changed in conjunction to the actual horizon. However particular wont allow us to animate the keyframe on the x or y positions.
Is there some check box or something I am missing? Particular will allow you to animate the keyframes right... what else would they be for?
Settings:
Emitter- box = have tried all of them.
Bi-Directional
Custom particle
We did try multiple resolutions of the particle to see if that would have an affect. No dice. We are emitting a huge amount of particles, but have tried it with small amounts as well. No dice.
We are emitting "600" amount of particles at second 0. And at second 1 we are emitting "0" particles - so that the army does not populate, but exists.
Any ideas?
I am using CS3 and particular to create an army out of one guy posed in multiple positions. The problem is trying to match a camera move in AE. When we move the camera, the horizon line of the army is changed in conjunction to the actual horizon. However particular wont allow us to animate the keyframe on the x or y positions.
Is there some check box or something I am missing? Particular will allow you to animate the keyframes right... what else would they be for?
Settings:
Emitter- box = have tried all of them.
Bi-Directional
Custom particle
We did try multiple resolutions of the particle to see if that would have an affect. No dice. We are emitting a huge amount of particles, but have tried it with small amounts as well. No dice.
We are emitting "600" amount of particles at second 0. And at second 1 we are emitting "0" particles - so that the army does not populate, but exists.
Any ideas?