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triplej96
12-16-2009, 07:56 AM
Sorry to hear about the 3D but no sense in dong it if you don't love it! Good luck with the acting.

-Josh

Sad Max
12-16-2009, 08:26 AM
Working on Ferraris doesn't sound so bad...depending upon the nature of the work.

Tom Marshall
12-16-2009, 04:23 PM
I remember a friend of mine had a mid-80s Porsche he was fixing up so I gave him a ride to go pick it up. This was several years ago, but I distinctly remember there was a Lamborghini Diablo up on the rack and the engine was on an engine stand. I remember thinking... wow, this is so f'ing cool...

Gord.T
12-19-2009, 07:34 PM
Tom, acting is a great asset into animating.
You don't necessarily have to know how to model, texture or even rig. Just have knowledge of how to use a rig. Good character animation requires acting knowledge/ability/talent so maybe before you give up you might want to have a look at that. The 11SecondClub leans towards that area. I don't know, I think you could have an edge up on the other guys in that area. Just saying...

Alright, back to Josh's thread. :cheesy:

Sad Max
12-19-2009, 07:40 PM
^ sorry for me-tooing but I think that's a good observation: since physical performance is part of the acting craft, actors may very well have a leg up when it comes to rigging and animating characters.

triplej96
12-30-2009, 09:16 AM
So back to my thread...... :)

Recent fire and smoke test for a up and coming project at work. Attached a zip of the .mov or you can see it at Vimeo but it lost some quality through the Vimeo compression.

http://www.vimeo.com/8450321

Tom Marshall
12-30-2009, 12:49 PM
Good stuff to think about. Thanks Gord and Karl.

And yeah, Josh, back to your thread. :) I'll take a look when i get back home to my PC instead of typing this on my cell phone.

Sad Max
12-30-2009, 05:29 PM
Yes, back on-topic...that was very cool. Well, hot. I'd love to see it comped against a background...

...you ever play with animating zero-g fire?

triplej96
12-30-2009, 06:44 PM
Thanks Karl (that is your name right?), I can't wait to comp some 3d fire either! I'll be working on a commercial soon that will be shot on the RED and I will be adding fire/smoke. When it's finished I will post it here.

Here is another test. Just testing different settings at this point.

Zero g fire? I'm not sure what that is. I will have to google it. So nope I haven't played around with that, yet. Or by zero g do you mean zero gravity? If nope I haven't but that sounds like a interesting test.

Gord.T
12-30-2009, 07:52 PM
Is that C4D? Looks pretty good. Fire is a tough one so grats on that. Smoke looks good too.

triplej96
12-30-2009, 08:01 PM
Thanks Gord. Yep, that's c4d!

Gord.T
12-30-2009, 08:31 PM
Good job.

triplej96
12-30-2009, 10:11 PM
Thanks Gord, well back to rigging for the next few days.

Gord.T
12-31-2009, 12:40 PM
There was a mention of zero gravity fire in the movie 'The Event Horizon'. Excellent movie btw.
They did have fire in zero-g there, but, it looked like typical gravity fire. Not sure if that's what max was referring to when he mentioned it. It was the first thing I thought of anyways.

Have fun rigging. I have several rigs to do next year also. I'm not really looking forward to that, hehe.

triplej96
12-31-2009, 03:20 PM
So here are a few more fire/smoke tests. Couldn't help myself. Thanks Gord, have fun rigging too!

http://www.vimeo.com/8478143

Gord.T
12-31-2009, 05:59 PM
Has potential Josh but there is no way to make any judgement from those samples.
In theory it's working so far, proceed. It looks good for initial tests. Maybe try bringing it into a compositing situation when your ready and see how it plays out in that context. Yeah, just watch these early test posts. ehhhhhhh. Ya know? Don't want to give away everything. :)

triplej96
12-31-2009, 07:07 PM
Yep, they are just tests I figured I would share. We might be shooting a test plate soon then I can track it and do a test comp. Until then I'm just playing with settings and different looks oh and got to do some rigging :).

triplej96
01-02-2010, 10:08 AM
Few more tests.

triplej96
01-02-2010, 01:09 PM
Small update to the look of the fire after watching some more reference videos.

Gord.T
01-02-2010, 05:35 PM
Hey Josh. The fire in the 2 video tests were blown out too much but I see you brought it down in the photo.

Not sure what your looking for in terms of feedback but...the fire itself looks great.
I thought maybe it could have been a bit wider to fill the pot more. I notice fires in pots generally roll off the sides, I've had a few, hehe. I know if you stretch out the diameter of the flames to fill the pot out more, it may come though the sides, but I'd get as close as I could. Other than that and a background composite I'd say it's looking good.
Maybe just stick a picture in the background to get a feel for it in the next test renders.

Sorry if I'm critiquing too much. Not sure what feedback your looking for. :)

Maybe, I know sometimes, the lower outter edges might have bluer flames. Probably not in a pot like this though. I think the blue flames would be hidden, unless cooking with wine or sherry maybe. Looks good though.

triplej96
01-02-2010, 08:11 PM
Thanks for the feedback Gord. I'm looking for any kind of crits. I've been studying pan fires on youtube. You are totally right about the fire being a bit wider to fill the pot.

Some ref videos
http://www.youtube.com/watch?v=6Bvwtr6mdF0
http://www.youtube.com/watch?v=PyrbiU0sB4s&feature=related
http://www.youtube.com/watch?v=h3Vj1IOmljE&feature=related

Tom Marshall
01-02-2010, 08:22 PM
The first fire in this one looks especially good -
http://www.vimeo.com/8478143

I think the thing about the pan fire is it's fire that looks like it would be seen from far away - looks like the flames are way too small for the scale that it is... but maybe that's just me...

3D fire is pretty cool stuff. :thumbup:

triplej96
01-02-2010, 09:10 PM
Thanks Tom for the comments. I agree the scale of the fire is certainly off in the pan scene. I believe that is more or less what Gord was saying too.

triplej96
01-06-2010, 07:23 AM
Quick matchmove test.

http://vimeo.com/8547788

triplej96
01-08-2010, 03:03 PM
My best looking fire yet.

HD
http://www.vimeo.com/8623664

-Josh

Gord.T
01-08-2010, 03:51 PM
That is nice. I like how a brief mushroom fire cloud forms just before it settles in.
Reminds me of a mini nuclear explosion fireball.

Yeah, that is a nice one.

triplej96
01-08-2010, 05:20 PM
Thanks Gord. Nothing like playing with fire in the digital world, ha!

Gord.T
02-03-2010, 11:10 PM
Hey Josh. I was looking for your stereoscopic test with 3D glasses but can't find it now.
Do you still have it up?

triplej96
02-04-2010, 09:40 AM
Hey Gord, it seems I removed it from Vimeo. I look to see if I still have it on my computer.

triplej96
02-09-2010, 05:03 PM
Recent Character Rig I finished.

triplej96
02-14-2010, 09:03 AM
Finally had a chance to come back to this. Another test render here mainly I was testing adding reflections to the mapped buildings. So the reflectiveness of the buildings and windows could reflect C4D objects. For this I was just testing reflections on the middle building and it works just fine. You can see a part of a red sphere reflection on the building. The red sphere was just floating in the air off camera for testing purposes. To get camera mapped reflections you have to create a separate texture based on the projection of the building but paint out all the parts you don't want reflective. Just for fun I added a different background.

triplej96
02-14-2010, 08:51 PM
Matte Painting I'm working on. I started it today and spent about 3 hours on it. I'm eventually going to camera map it in Cinema and add some additional C4D elements.

Attached before & after.

Gord.T
02-16-2010, 05:55 PM
Looking forward to it Josh. Looks great.

Hermmermferm:
It might be better to start your own post rather than intruding in someone elses personal post.

hermmermferm
02-16-2010, 06:50 PM
Whoops, deleted it! Sorry, thought it had turned into an all sorts of work kinda thread.. been away a awhile! Nice work Josh, sorry 'bout that.

triplej96
02-16-2010, 06:51 PM
Thanks Gord. I simply can't get enough of vfx!

@hermmermferm no worries innocent mistake. Thanks for the kind words.

triplej96
02-19-2010, 10:23 AM
I was feeling pretty inspired last night to create something fun that didn't involve a 'work' related job. This is what I came up with using C4D and After Effects.

'Shattered'
http://www.vimeo.com/9580659

Cheers,
Josh

Gord.T
02-24-2010, 04:09 PM
Pretty good Josh. Is Xplode a new C4D plugin or was that for AE?

triplej96
02-24-2010, 04:15 PM
Thanks Gord. Yep, a C4D plugin for destruction. It's pretty sweet!

http://xplode.valkaari.com/en/xplode.php

triplej96
02-24-2010, 10:00 PM
Updated picture of my UV mapped Raptor.

triplej96
03-04-2010, 08:12 AM
Thanks jeey. I really appreciate the kind words!

Here's a bird rig I'm working on.

hermmermferm
03-04-2010, 07:08 PM
Cool, what kind of bird?

triplej96
03-05-2010, 05:34 PM
Thanks hermmermferm. Resembles a pigeon and a bit of a robin.

-Josh

triplej96
03-14-2010, 11:44 AM
A test using Cinema 4D, After Effects and SynthEyes. The effect relies heavily on 3d tracking and projection mapping. Shot on the RED. I'm doing some proof of concepts for a possible up and coming feature film that I might be doing VFX on. This particular shot was more of testing out a theory to see if it worked and it did.

http://www.vimeo.com/10157176

triplej96
03-15-2010, 10:32 PM
Quick update. I fixed the deep black shadows around the broken pieces. It sits in the scene better now. At some point when I get time I will enhance the effect adding little pieces and dust.

http://www.vimeo.com/10157176

triplej96
07-27-2010, 01:39 PM
It's been a while. Here are some recent projects and tests.

Spot
http://vimeo.com/11655676

VFX test
http://vimeo.com/11412235

Shattering fun
http://vimeo.com/12662733
http://vimeo.com/12587951

Raptor UV'ed (at the time) I'm working on. (has changed a lot since this video)
http://vimeo.com/11182675

Complex VFX shot test
http://vimeo.com/12949070

Large explosion test
http://vimeo.com/13087607

Newest Flame thrower
http://vimeo.com/13645552


-Josh

Tom Marshall
07-27-2010, 01:56 PM
Wow, Josh, I thought you fell off the face of the earth. lol

Your stuff is looking really good these days. Very pro. :)

triplej96
07-27-2010, 02:17 PM
Hey Tom, how's it going? Feels like I fell off earth a few times, hehe. Just been really busy but I suppose that's a good thing :). Also, I can now comp in NUKE which is awesome!

Thanks for the compliment too.

-Josh

Gord.T
07-27-2010, 05:49 PM
Hey Josh. Your ads are really top notch now. Congrats on the awards too.
The flame thrower looks awesome.

While your here I have a zbrush/wacom question for you.

In zbrush 3.1, the pen for my wacom tablet is operating reversed. The nib end subtracts and the eraser end adds. I can use still use it okay and actually prefer the eraser end for sculpting anyways.
Did this happen to you? Is there a setting somewhere to reverse the pen tip/eraser functions. It works correctly in photoshop though.

Gord.T
07-28-2010, 12:32 PM
btw, keep that lightning in the bottle. :)

triplej96
07-28-2010, 12:57 PM
Thanks for the kind words Gord and congrats.

Haha at keeping the lightning in the bottle :). As for the Zbrush and the wacom issue I haven't had any problems with it at all so I'm not really sure. Though ZBrush 4 is dropping August 9th!

-Josh

triplej96
08-18-2010, 09:29 AM
So the contest over at cgtalk fxwars is over and voting is on now for next 24 hours.
http://forums.cgsociety.org/showthread.php?f=139&t=908980&page=1&pp=15

Here was my last sim
http://vimeo.com/14058177

Here was my entry
http://vimeo.com/14038111

I'm certainly not going to win for best short or sim but I have a chance at best wip thread. So feel free to vote for me if you feel I deserve it.

-JJ

triplej96
10-05-2010, 01:50 PM
Here is a teaser trailer we recently finished at work for a short film. For the teaser I used Cinema 4D, Vue, Nuke, After Effects, Mocha and Photoshop. We hope to finish shooting and complete the short by spring of next year. Shot on the RED One. I was responsible for all the cg, compositing, tracking and color grade. I also used TFD for a bit of atmosphere.

15492785

Thus far we've been invited to two film festivals for the screenplay. One festival we got third place (http://www.yosemitefilmfestival.com/Festival/2010ScreenplayCompetitionWinners/tabid/409/Default.aspx) and the other we got a runner up. Stay tuned for more updates http://simplycg.net/images/smilies/icon_smile.gif.

Cheers,
Josh

Gord.T
10-05-2010, 03:20 PM
Looking good man.

Spring of next year? Sounds good. It's good to know your working on something other than work I mean, not that there's anything wrong with that.

We'll have to get together some day and do something.

Good stuff Josh. Keep us posted.

triplej96
10-05-2010, 04:23 PM
Thanks Gord. Yep, spring of next year so it will be ready for festivals. Yeah it's nice to work on things other than work actually I'm working on to many things that don't have to do with work LOL but as you said it's a good thing.

Your right we should get together and create something some day. I think it would be fun and we could create something pretty good.

Thanks again,
Josh

Tom Marshall
10-14-2010, 03:50 PM
We'll have to get together some day and do something.

Count me in! :)

triplej96
10-14-2010, 08:01 PM
Count me in! :)

Sounds good Tom!

Btw I finished my new website and I made a tutorial for it this morning. Involving Matchmoving and VFX etc.

Check it out:

http://www.vfxdaily.com/

-Josh

Tom Marshall
10-17-2010, 01:59 PM
Very nice site, Josh. I bookmarked it to see what's going on from time to time...

triplej96
10-18-2010, 08:14 AM
Thanks Tom.

-Josh

triplej96
10-19-2010, 09:12 AM
New Tutorial/Quick Tip: Working with greenscreen footage inside of C4D. http://www.vfxdaily.com/?p=86

Cheers,
Josh

triplej96
10-19-2010, 02:00 PM
Got me a tutorial camera so I can shoot stuff anytime as oppose to waiting for footage from work.


http://vimeo.com/15949830

-Josh

triplej96
11-15-2010, 09:52 AM
Hey guys, I made this little experiment in After Effects but I thought I would share it here. Trapcode Particular is an invaluable tool for motion gfx and VFX. Turn your speakers on :).


http://vimeo.com/16847617

cheers,
Josh

Tom Marshall
11-15-2010, 03:33 PM
Hey Josh, one of these days you'll have to switch to Maya. :)

Gord.T
11-15-2010, 04:50 PM
Nice ink effect. I wonder what would happen if you put a little twixtor on that? Make some jellyfish creatures flying over a cityscape with that stuff and ...oh, never mind. Your giving me ideas now. :) Looks cool Josh.

triplej96
11-15-2010, 06:33 PM
Haha thanks Gord. Twixtor would be fun to use on it but I don't have it. Tom, yes I have my eye on Maya. Hopefully I will win a copy of it in some kind of contest :).

-Josh

triplej96
11-23-2010, 10:19 AM
Hey guys, here's a mate painting I'm working on for a short film we are shooting (mostly shot on greenscreen) at work on the RED. I still have a lot of work to do but here's an early look.

http://i219.photobucket.com/albums/cc286/triplej96/MasterWideShot_10_scaled.jpg

Cheers,
Josh

triplej96
12-01-2010, 09:12 AM
Update.

26407

Gord.T
12-01-2010, 01:59 PM
So far it looks alright but it's hard to comment on without seeing it in motion, and even better, final color grading.

Can you describe what's taking place here as far as environmental conditions and camera movement?

triplej96
12-01-2010, 04:09 PM
Nothing is in motion yet as I need to lock-down my matte before I go to crazy on the projection side of things. Still have to add a few more 3D buildings as well but here's the script for the matte scene I'm working on now. This will give you an idea of the moving shot.

26436

Cheers,
Josh

triplej96
12-07-2010, 11:37 AM
I got VrayforC4D yesterday and I created this scene in a attempt to learn Vray. I must say I'm loving it so far! I have a lot to learn with the whole vrayforc4d workflow but I certainly don't regret my purchase!

On Vimeo

http://www.vimeo.com/17551027

On my site with a small write up
http://www.vfxdaily.com/

26694

Cheers,
Josh

triplej96
12-09-2010, 10:06 AM
Updated more realistic sim version.


http://vimeo.com/17614901

-Josh

triplej96
12-31-2010, 08:09 AM
I just posted a preview video for my next tutorial. Covering C4D, AE, SynthEyes, some Vray and more.


http://www.vimeo.com/18313754

Or check out the post on my website (http://www.vfxdaily.com)

Cheers,
Josh

triplej96
01-04-2011, 07:09 PM
Here's a flocking bird simulation I made using C4D and After Effects. I rendered three flap cycles from a rig I built with CD tools then used them as sprites for Particular.

link (http://vimeo.com/18410165)

One of the Flap Cycles (http://www.vfxdaily.com/wp-content/uploads/2011/01/Public.mov)

Post on my site (http://www.vfxdaily.com/?p=139)

Cheers,
Josh

Gord.T
01-12-2011, 11:56 AM
For some reason that video won't play on my PC. All I see is the text 'king'.

TowerFan
01-12-2011, 01:00 PM
^ Same here.

triplej96
01-13-2011, 08:19 PM
Sorry about that guys. I'm not sure what is going on there. Try this link (http://vimeo.com/18410165).

Cheers,
Josh

TowerFan
01-14-2011, 07:44 AM
Looks cool, Josh. I think the individual birds need more movement, like flapping a lot more, but the ebb-n-flow of the flock looks really great. Very realistic.

triplej96
01-28-2011, 07:13 PM
Thanks Tower. I agree.

Josh

Gord.T
01-29-2011, 03:36 PM
I never saw it. It wouldn't play for me. ?

triplej96
01-29-2011, 07:43 PM
Gord, just click on this link (http://vimeo.com/18410165) to watch it on vimeo. It will work there.

Cheers,
Josh

Gord.T
01-30-2011, 09:40 AM
I tried that, it just won't play. I tried HD on and off and all I can manage to see is about 3 frames maybe. It's exremely sluggish.
I can't play HD on this PC anyways but SD always works. Maybe it's a codec thing, I don't know. Everything else on vimeo including your other vids seem to work fine.

The few frames I did manage to see look really good though.

triplej96
01-30-2011, 04:35 PM
Hmm that's really strange Gord. I will upload a quicktime to my server for you to look at.

'Nature's Hill"
Fun little test I made last night. Creating a grassy hill.

link (http://www.vfxdaily.com/?p=146)

Cheers,
Josh

Noel Evans
01-30-2011, 04:57 PM
Josh a touch offtopic, just wondering if you know of a stock site where you can get one to two second clips of things like the birds you created etc? Small elements that can be used by non C4D people like myself in AE with particular etc.

triplej96
01-30-2011, 08:46 PM
Hi Noel, that's a good and interesting question lol. Sometimes you can find stock cg stuff on artbeats but nothIng like my birds that I'm aware of. Maybe that's something I should look into for some side cash.

Cheers,
Josh

triplej96
01-31-2011, 09:37 AM
I found out a few days ago I won two Addy awards for this spot. One for the spot as a whole and the other for Motion GFX/VFX . Thought I would share the good news.


http://vimeo.com/11655676

Before image
29276

Cheers,
Josh

triplej96
01-31-2011, 12:31 PM
Gord, try this link (http://dl.dropbox.com/u/4059083/flock%202.mov) for my bird flocking video.

osh

Gord.T
01-31-2011, 02:10 PM
Holy smokes, that's a nice flock sim you have there. Thanks for reupping it. So were you saying those are sprites? Pretty good.

Congrats on the Addy's too.

triplej96
01-31-2011, 02:44 PM
Thanks Gord! Yep, sprites but I used 3 different angles of a rig of a bird I built in C4D. Here's a render from one of the angles link (http://www.vfxdaily.com/wp-content/uploads/2011/01/Public.mov).

Cheers,
Josh

triplej96
01-31-2011, 11:46 PM
]Finally getting a chance to work on a few side projects. We have 20 inches of snow coming so they say. Well I got my little penguin all rigged up. Even added a spring constraint for his cute little tail. Spring constraints are so cool! Spent a good 6 hours on the rigging today! Rig seems to be working great thus far but I think I need to make a waddle cycle to make it sure it's a nice and tight. So I guess waddle cycle, UVs and texturing in BP tomorrow. Probably will make some morphs in Zbrush too.

Attached rig and my low poly model without the hypernurbs.

29288[ATTACH=CONFIG]29289[/ATTACH

triplej96
02-01-2011, 03:48 PM
Well I finished the rig. I added a few more controls like a morph a morph slider for his eyes and a cluster with spring constraint for his belly along with spring constraint for his tail. I just completed my first walk cycle as well. Wow, I really feel for professional animators and riggers! Way harder than it looks and very tedious but also very rewarding! Next up UVs then bodypaint and hair.

Walk cycle
http://dl.dropbox.co...k_01_copres.mov

Side view software preview
http://dl.dropbox.co...lk_sideComp.mov

Cheers,
Josh

triplej96
02-02-2011, 09:55 AM
Updated walk cycle.

link (http://dl.dropbox.com/u/4059083/PenquinWalk_side_02_compre.mov)

triplej96
02-05-2011, 10:44 AM
Couple of fur renders using hair in C4D. New walk cycle coming as well. Man, character work is a bit addicting.

http://www.flickr.com/photos/33048636@N07/5419289480/in/photostream/

http://www.flickr.com/photos/33048636@N07/5418686325/in/photostream/


New Rig
http://www.flickr.com/photos/33048636@N07/5418686259/

Tom Marshall
02-05-2011, 12:58 PM
I think it's time you started working on an animated short... :)

triplej96
02-05-2011, 01:20 PM
haha I actually just started pre-pro on a animated short and I'm in the pre-pro stage of a live action short too (with CG of course :))

Here's an updated walk cycle.
link (http://dl.dropbox.com/u/4059083/Penquin_Walk03compres.mov)

Cheers,
Josh

Gord.T
02-05-2011, 09:37 PM
Josh, I had a crash report on the last link. Maybe I'm just getting obsolete, haha,

As far as the walk cycle, I don't think it's quite there yet. Can I suggest watching Happy Feet (http://www.imdb.com/title/tt0366548/) ?


I think it's time you started working on an animated short... :)

Do you have a clue? Lol. Do you know how hard that is? That's poo pooing hard man. Good luck though Josh. I couldn't do it. Not yet anyways.

triplej96
02-05-2011, 10:29 PM
Strange Gord. It must be a quicktime codec thing? Did you get a chance to see the last walk cycle? It's certainly better but definitely not there. I didn't expect my first walk cycle to be a winner hehe more of a learning experience. I have three other people I'm working with on the animated short not just me :) but still a daunting task! However, I do plan to make a super short like 20 second animation 'short' by my self soonish.

Cheers,
Josh

triplej96
02-06-2011, 09:35 AM
By the way for some inspiration take a look at this short animated film created by one man. Though I'm not convinced he's human.... He's so good at so many things.

link (http://vimeo.com/3117336)

Josh

triplej96
03-02-2011, 12:49 PM
Just a quick little test I made Monday :). More info about it on my site but this shot involved object matchmoving and a good deal of compositing.

better to watch on Vimeo but here you go.

http://www.vimeo.com/20535050

http://www.vfxdaily.com/?p=171

Cheers,
Josh

Gord.T
03-02-2011, 07:36 PM
Excellent. The heat haze is a nice touch.

triplej96
03-02-2011, 08:13 PM
Thanks Gord!

Cheers,
Josh

triplej96
03-08-2011, 08:37 AM
Here's some VFX I did for the True/False Film Festival. I used SynthEyes, Cinema 4D, Photoshop and After Effects.


http://www.vimeo.com/20763432

Cheers,
Josh

triplej96
03-17-2011, 08:39 PM
Working on my organic modeling and learning Zbrush. I'm modeling Rango :). I plan to go the whole 9 yards here, Fully sculpt, texture, rig and animate. I rigged a few things but ironically enough never a biped besides a penquin but I need to practice some animating so Rango will do just fine. Using references from google images (http://www.google.com/images?q=rango&um=1&ie=UTF-8&source=og&sa=N&hl=en&tab=wi&biw=1008&bih=741) but soon I will have my hands on the new Cinefx, 3DWorld and Animation Magazine which cover Rango pretty well this month.

3157931580

Cheers,
Josh

Gord.T
03-17-2011, 09:24 PM
Haha. I saw the movie a couple days ago. I loved it. Don't Tango with the Rango. Looking good so far. Is that zbrush modelling with zspheres or are you doing the base mesh in C4D first?

TowerFan
03-18-2011, 07:50 AM
Looking good so far, Josh. You'll probably get good results with that character. I've found that slim models are easier to deform than bulky ones. Easier to weight. Keep it up!!

triplej96
03-18-2011, 07:58 AM
Thanks Gord. Same here I loved the film hence me modeling Rango, haha. Thus far all Zbrush. I was going to make a base in C4D but wanted to learn Zspheres so I started there. I'm fairly new to Zbrush. I've had it for like a year but really haven't had the time to sit down and learn it but wow I can't believe how amazing it is. The new zsphere algorithm in Zbrush 4 is much improved! I can certainly say it will forever change the way I model organically. Just an amazing piece of software. I recomend the plugin Zswitcher. It changes the UI controls to C4D/Maya.

Cheers,
Josh

Early look before any sculpting.

.31621

triplej96
03-18-2011, 08:10 AM
Thanks Tower. I might have to do a retypo after I'm finished with him in Zbrush but maybe not we shall see. I might just be able to adjust some loops and that might be good enough.

Cheers,
Josh

Gord.T
03-18-2011, 08:46 AM
Cool. I can't wait to try the new zspheres in zbrush. I should have a new PC in October so I should be able to upgrade my software then.

Well, if you do retopo it, it's pretty easy in zbrush. I had to retopo my creature a couple of times as I was changing things. It's more tedious than anything.

triplej96
03-18-2011, 08:50 AM
Thanks Gord. Good to know it's easy enough to retopo in Zbrush. I was contemplating buying Topogun but if Zbrush is good enough no need to :).

Cheers,
Josh

Gord.T
03-18-2011, 09:07 AM
Here's the youtube tutorial vid that I reference whenever I do a retopo.

http://www.youtube.com/watch?v=-Fdog0y9jVQ

//I guess this is his site. Nice stuff in there.
http://www.thomasmahler.com/

triplej96
03-18-2011, 12:03 PM
Awesome. I'll have to check it out. Thanks Gord.

JJ

triplej96
03-30-2011, 09:50 AM
Here's a test I made last night using basic C4D particles with Turbulence FD. Sim time was around 12 minutes including using the new feature post up-res. Render time at 720p was about 6 hours.

http://vimeo.com/21706301

Cheers,
Josh

Gord.T
03-30-2011, 05:30 PM
My first reaction was 'Holy Smokes' and then I laughed at the pun. 6 hours. Man people just don't appreciate the render times we have to do. I'm up to 1 hr/frame now on almost anything I do.

Looks excellent Josh. I feel your pain though, haha. Keep it up man.

BTW, RenderTitan just had a huge sale on render times so if you need to use a render farm for clients try them.
(No, I don't get paid for saying that, I plug them because I like them.)

Yeah, looks great Josh.

//Stock footage like that you could probably sell, like DetFilms.

TowerFan
03-30-2011, 08:30 PM
Great stuff, Josh. I gotta try particle stuff someday. Looks like fun.

triplej96
03-31-2011, 07:51 AM
Haha, thanks Gord. Yes, render times in the world of HD 3D can be hefty especially when you introduce a fluid system like TFD. I have another render I will start tonight of an updated explosion a bit more detail and better smoke. Thanks for the detfilms tip that might be a good idea eventually.

Good call on the RenderTitan. This isn't for a client yet but I have a sports package I'm doing for a big client using Vray that could probably benefit from RenderTitan!

Thanks Tower. Particles and fluids are wicked fun! Tedious but rewarding.

Cheers,
Josh

triplej96
04-01-2011, 08:40 AM
New explosion. No up-res this time and it's twice as long. Getting there but the turbulence needs to be on a larger scale I think it's to fast. Sim time was really fast about 10 minutes but the render was super long around 15 hours. I think I have some wonky settings to get such a long render.

http://vimeo.com/21807048

Cheers,
Josh

TowerFan
04-02-2011, 12:32 PM
That's freakin' awesome, Josh. Very realistic. I'm not sure about the scale though. To me, the particle size looks like a very large explosion, far away. If it were a bit slower, with some object for scale, it would be on the money.

triplej96
04-02-2011, 02:07 PM
Thanks Tower! Yeah, I was going for a very large scale explosion far away :). You're right a bit slower would help a heck of a lot and of course if it was placed in a scene instead of a sea of black, haha.

Cheers,
Josh

triplej96
07-02-2011, 03:40 PM
So a while ago I made a flocking bird simulation using C4D and AE. Well, I wanted to take that a little further and track it into a live action scene. I shot the footage on my T2i and in post I used C4D, SynthEyes and After Effects.

Final Comp
<span class="postbody" style="font-size: 12px; line-height: 18px; ">
http://www.vimeo.com/25887748



Breakdown
<span class="postbody" style="font-size: 12px; line-height: 18px; ">
http://www.vimeo.com/25888358

Cheers,
Josh

Gord.T
07-03-2011, 01:05 PM
Excellent Josh. That's creepy. I like that.

triplej96
07-04-2011, 02:28 PM
Thanks Gord. Much appreciated. I'm rendering a new version with a quicker more realistic flock :). Also, curious to set this up all in C4D with TP.

Cheers,
Josh

Gord.T
07-06-2011, 12:42 PM
Cool.I suppose quicker might be a matter of taste. I found the slow moving flock to be eerie. The blockiness I understand and I know you do to. You know what your doing. I'm looking forward to the next one.

Tom Marshall
07-06-2011, 09:55 PM
That's pretty cool, Josh! And I think the speed is perfect the way it is..

triplej96
07-18-2011, 09:12 AM
Thanks Tom!

Here's another project I made to further learn Turbulence FD for Cinema 4D. I camera mapped the photo with the help of Projection Man then created 3 fluid containers for the explosion with TFD. The sky is made in C4D. I did all the post work in After Effects. Turn your speakers on.

<span class="Apple-style-span" style="color: rgb(51, 51, 51); "><font class="Apple-style-span" face="'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif"><span class="Apple-style-span" style="line-height: 18px;">
http://vimeo.com/26545532

Cheers,
Josh

Tom Marshall
07-19-2011, 01:36 AM
You ought to go and try and get a job from Michael Bay... lol

By the way, I took a look at your Vimeo page and gotta say, your tutorials are pretty darn good... :beer:

triplej96
07-19-2011, 08:48 AM
Hahahah. Thanks Tom. I'd be happy to work for Bay lol. I'm pretty sure he could afford me.

Thanks about the tutorials too ;).

Cheers,
Josh

triplej96
10-07-2011, 11:44 AM
Hey guys it's been a while. I've been super busy with client work but here are some fun tests :).

matchmoving and fire
http://vimeo.com/26206618

Rat Crowd like sim
http://vimeo.com/26646715

Explosion V02
http://vimeo.com/27376585

Messing around with particles, TFD and hair
http://vimeo.com/27456132

animated character on fire
http://vimeo.com/30052632

Cheers,
Josh