View Full Version : 3DConnexion SpaceNavigator
Sad Max
08-27-2007, 04:33 PM
Took delivery last week on a SpaceNavigator PE.
This is a great interface tool. Solidworks, Maya, Photoshop and Sketchup supported, so far; hopefully with Lightwave and Modo to follow. Plus, it's pretty much the ideal interface with Google Earth.
I might actually have to learn scripting (or programming, horrors) to get this thing working with 'Ghost Recon.'
http://k-tai.impress.co.jp/cda/static/image/2006/12/25/stp_snpe_a01.jpg
retaf99
08-27-2007, 07:36 PM
I have had the Space Pilot for a few years now and when I work without it I feel totally lost. The work flow so so much faster.
KingVidiot
08-27-2007, 07:37 PM
Good call. :thumbsup:
I picked up the Traveller (portable) version at Siggraph two weeks ago. It doesn't support all of the programs I use, but it supports some of them very well. Plus it was only $100 and it came with a cool little case.
I have a Spaceball 5000 that didn't get much use due to the lack of program support, but I love theses types of devices. Maybe they'll eventually catch on and be more mainstream.
Sad Max
08-27-2007, 07:40 PM
You got yourself a great deal; that portable guy usually runs a lot more. And, oddly, has more function buttons than does the 'full-sized' model.
Yeah, it's very cool, to be able to work the machine with both hands at once. Probably good for one's coordination and overall conditioning, too (I bet I burn at least an extra 20-30 calories a day, now that my left hand is in on the action...)
Although I wish that it was omni-compatible, in the sense that it would be nice to be able to configure it to work with *any* software. Too much to ask from a programming standpoint, maybe.
I think its Google-Earth functionality may push this device into the mainstream. It's like it was purpose-designed, for that app...